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2521. 9 PG for a complex cpu mod! - in General Discussions [original thread]
QRT30 wrote: Mejt0 wrote: Not that nobody uses pg/cpu mods, but.. nobody uses cpu/pg mods. There's no point really, you can eqiup everything proto/complex anyway. For lower level players it's better to fit more std/adv mods than complex + ...
- by One Eyed King - at 2015.05.08 22:52:00
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2522. 9 PG for a complex cpu mod! - in General Discussions [original thread]
Breakin Stuff wrote: Foo Fighting wrote: Breakin Stuff wrote: My thesis paper on the ability of internet posters to take a good change and scream, cry and crap all over it is yielding amazing amounts of data. Perhaps your next thesis co...
- by One Eyed King - at 2015.05.08 06:02:00
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2523. [Idea] Hacking Equipment & Change of Hacking Mechanics - in General Discussions [original thread]
Aero Yassavi wrote: What we need instead is an equipment that allows us to hack at range. Or a module, Hack Range Amp. Make it a Low Slot mod so CBs can't stack on top of it. Either way the general idea is spot on.
- by One Eyed King - at 2015.05.08 05:03:00
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2524. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Kaeru Nayiri wrote: Adipem Nothi wrote: Ares 514 wrote: I now plan on getting one. Although I'm a bit sad to hear your stuck with a std cloak. Anyone have any thoughts on the min scout vs gal scout apex suit? Ga...
- by One Eyed King - at 2015.05.08 02:06:00
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2525. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: Adipem Nothi wrote: Quil Evrything wrote: And yes I very specifically mean 40, NOT 50! Because i'm sick of getting one-shotted by a bolt pistol, while cloaked, from 50 meters That's a neat idea! Imagine if they orig...
- by One Eyed King - at 2015.05.08 02:05:00
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2526. [Idea] Hacking Equipment & Change of Hacking Mechanics - in General Discussions [original thread]
DiablosMajora wrote: But why? Sentinels don't have an EQ slot, and therefore would be unable to hack if it was a piece of EQ. Assaults would have to give up other useful EQ just to be able to hack.
- by One Eyed King - at 2015.05.08 01:56:00
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2527. [Idea] Hacking Equipment & Change of Hacking Mechanics - in General Discussions [original thread]
No. Hacking is too essential and even sentinels should be able to hack.
- by One Eyed King - at 2015.05.08 00:36:00
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2528. Are you really kidding me on this >.>... - in General Discussions [original thread]
They changed CPU and PG module fitting costs. That could be why.
- by One Eyed King - at 2015.05.08 00:30:00
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2529. Scout Registry / Killboard - in General Discussions [original thread]
I like Quil's idea with the cloak and ranges. Accomplishes the goal while still giving some form of visibility. Also, if CCP were to screw with noob's name, I would rather it end up being "nob caveman."
- by One Eyed King - at 2015.05.08 00:26:00
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2530. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: So, scouts. Assuming 360 scanning was not a thing, what would you hypothetically do with them if you could freely make balance changes to scouts? Just scouts. We hammered out a suggestion a few weeks ago that I though...
- by One Eyed King - at 2015.05.06 21:49:00
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2531. Make Me Stealthy - in General Discussions [original thread]
Depends on how stealthy you want to get. If you want to beat the Gal Logi Focus Scans, you need a Scout (and a pro cloak if you are picking a race other than Gal Scout). If you want "good enough" EWAR, you can do that passably on an Assault whil...
- by One Eyed King - at 2015.05.06 21:27:00
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2532. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Planetside is fun. Hit detection is great. I can actually snipe again. Just sayin... Sniping is the best part. Its been a couple weeks since I played, because the continent I was on had VS massively outnumbered, and...
- by One Eyed King - at 2015.05.05 19:15:00
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2533. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: I suspect the goal here is stealth falcon punch. I have a min scout that has a 500 dmg punch from cloak. :3 I have an Adv Minmando that can melee 700 HP. The problem is getting in range with a Heavy's EWAR... I think I ...
- by One Eyed King - at 2015.05.05 19:14:00
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2534. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Adipem Nothi wrote: Flaylock Steve wrote: Oh nice man, on the road working or just personal? (if you don't mind me asking). I still got that free thale for you, just haven't had time to get on. But maybe tonight or ...
- by One Eyed King - at 2015.05.05 02:04:00
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2535. Why do SMGs cost more PG than a CR? - in General Discussions [original thread]
LT SHANKS wrote: Joel II X wrote: I'm just love of wondering because if you use SMG/NK combo, you're better off with a CR since it takes up less PG and grants more firepower at greater ranges. That's true, but as an NK Scout, should one r...
- by One Eyed King - at 2015.05.05 01:59:00
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2536. Something about Nova Knives - in General Discussions [original thread]
Plus, if you are using a Minmatar Scout, you get a 5% damage bonus per level. That is upwards of 25% per hit, not including charging.
- by One Eyed King - at 2015.05.05 01:04:00
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2537. Early Warning - in General Discussions [original thread]
I think this is a good idea. I don't know how easy this is to accomplish, but it would be a good way of giving DS pilots a means of escape and warning without causing any other potential issues.
- by One Eyed King - at 2015.05.04 23:14:00
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2538. Scout Registry / Killboard - in General Discussions [original thread]
Apparently I switched toons without realizing?
- by One Eyed King - at 2015.05.04 20:17:00
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2539. Petition to Reinstate Backpedal and Strafe Speed - in General Discussions [original thread]
Forced Death wrote: Dreis ShadowWeaver wrote: TBH I never even noticed the backpeddle nerf. Freaking just step aside and continue shooting at a knifer who assaults at the front. Heck, no one does that. It's suicidal anyway. Backpedal nerf ...
- by One Eyed King - at 2015.05.04 20:10:00
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2540. Why would Aurum items ever be tradeable? - in General Discussions [original thread]
Not all Aur items fall under those categories. Often, our EOM salvage, and Mission Rewards are Aur gear, and we should have the right to sell those. As to selling BPOs and Boosters, if people spent real money on something, and want to trade it f...
- by One Eyed King - at 2015.05.04 20:04:00
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