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261. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Untill you fix the " district bpo" people locking districts an collecting billions of free isk everyday an players doing one sided pc making millions everyday, don't even purpose we fix bpos first
- by OZAROW - at 2014.02.10 21:01:00
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262. Unallocated sp, banked for 1.8 - in General Discussions [original thread]
Joel II X wrote: Gallente Scout 5. It's already released, so I don't have to wait much. Just half way done! Good choice, already have both, but need my cloak, magsec an possibly that cal scout
- by OZAROW - at 2014.02.10 11:45:00
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263. Shinobi payout?? - in General Discussions [original thread]
When when when? Need them suits, knives an loot!
- by OZAROW - at 2014.02.10 11:43:00
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264. Unallocated sp, banked for 1.8 - in General Discussions [original thread]
Hope you got bank with all the new toys, sitting on 3milly now, had 4 but caved, sooooooo whatcha saving 4?
- by OZAROW - at 2014.02.10 11:38:00
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265. Your favorite weapons? - in General Discussions [original thread]
Federation Creo specialist sg Hk4m sg My knives Cr An above all my trusty bombs!
- by OZAROW - at 2014.02.10 11:09:00
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266. Shotguns in 1.8 - in General Discussions [original thread]
Dexter307 wrote: OZAROW wrote: Either speed up the rof an leave the damage , or change the damage an leave the rof, they conflict Not true. Shotgun needs more damage and a bit more range A rof bonus would still work fine for proficiency ...
- by OZAROW - at 2014.02.10 10:50:00
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267. Shotguns in 1.8 - in General Discussions [original thread]
Either speed up the rof an leave the damage , or change the damage an leave the rof, they conflict
- by OZAROW - at 2014.02.10 04:10:00
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268. I Found It!!!! - in General Discussions [original thread]
If you have good aim, attack with a scp from behind, a tt3 has more damage than your rifleman everyone keeps saying assault pistol but for some reason you ignore this, I dunno why you ignore it. Burst is fun an suprises the crap outta people but...
- by OZAROW - at 2014.02.10 04:01:00
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269. NK......are AWESOME! - in General Discussions [original thread]
Skill them to proficiency 3 then leave em untill weapons receive changes an see how often you don't ohk people, if it's not often don't skill past three. If you wanna get really good with them, just use knive only for 2/3 weeks.
- by OZAROW - at 2014.02.10 03:45:00
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270. How many people run injectors or repair tools on non-logi suits? - in General Discussions [original thread]
In chrome I ran a reptool on my scout an I ll rock rep hives on the 1.8 scout
- by OZAROW - at 2014.02.10 03:29:00
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271. Shotguns in 1.8 - in General Discussions [original thread]
Hopefully when they adjust weapon damage this gets fixed, since you still have to shoot the same amount of times an the minimal increase in damage from std to proto really means nothing, also with stun locking our proficiency rof bonus means nothi...
- by OZAROW - at 2014.02.09 20:22:00
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272. So if we get a refund to dropsuit command, will we see less Logis? - in General Discussions [original thread]
VALCORE72 wrote: im thinkn suit ' upgrades and weapons . there are a lot of changes coming . scouts losen side arm . slayer logie being tone down. heavys with light weapons being addressed . lot of stuff .... if they do respec those skills it s...
- by OZAROW - at 2014.02.09 20:03:00
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273. How to run shotguns on the Gallante Assault - in General Discussions [original thread]
Till 5 people show up with rail rifles
- by OZAROW - at 2014.02.09 19:17:00
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274. Amarr scouts weapon of choice - in General Discussions [original thread]
Sg an sc pistol all the way, or tank it out an cloak an just drop scr charge shots, but really with its base health an stamina I would run Ak.0 Kinetic Comp rep 2x complex range Two shields Federation creodron sg An a assault tt3 , viziam or carth...
- by OZAROW - at 2014.02.08 23:05:00
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275. 1.8 will be Heavy & Scout 514 - in General Discussions [original thread]
Yes but how many good scouts??? Going from super squishy scout is one thing but going from slayer , taking bullets an then putting on a scout suits is another lol then they ll nerf scouts an hence for the constant b!tching for a respect, can't wait
- by OZAROW - at 2014.02.08 19:05:00
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276. Minmatar logistics nerf - in General Discussions [original thread]
I understand their idea to not give a full respec cuz it would most def break the game creating a faylock type problem where too many people skilled it so fast because that 3x sp week when it was released, an it sucks that say a LOGI wanted to be ...
- by OZAROW - at 2014.02.08 15:42:00
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277. Minmatar logistics nerf - in General Discussions [original thread]
Made no sence that a LOGI had a hack bonus anyway, just take your drop suit respec an go minmatar scout, new scout has two equip , hack bonus, 3/3 slots, fastest suit an you have all the equip you need, so looks like ccp gave you the play style yo...
- by OZAROW - at 2014.02.08 14:33:00
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278. Please don't turn Assaults into generic grunts. - in General Discussions [original thread]
Where's these supposed new bonuses?
- by OZAROW - at 2014.02.08 14:23:00
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279. Grave Logistics - in General Discussions [original thread]
So scavenger LOGI ? I wish I could recal and resell the vehicle s I steal "car thief scout"
- by OZAROW - at 2014.02.08 07:39:00
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280. No respec on dropsuit upgrades! - in General Discussions [original thread]
m twiggz wrote: Syeven Reed wrote: I can understand if you want a once in a lifetime respec on suits, it's been said time and again that they are only placeholders until racial parity is there. You would spec into Ammar heavy because the G...
- by OZAROW - at 2014.02.08 01:42:00
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