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2281. Lets make a list of things that do not work right now so we dont waste our time ... - in General Discussions [original thread]
Damage mods on suits do work. Damage mods on vehicles do not.
- by Noc Tempre - at 2012.07.31 19:48:00
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2282. Why Can't we post private unlisted videos of gameplay on Youtube. - in General Discussions [original thread]
Someone doesn't know basic math. Even as an extreme lowball, there is over 25000 testing-hours put in every week. With a lol-tastic claim of only finding 5-10 bugs in MAG over hundreds of hours, the statement "it's probably been reported and fixed...
- by Noc Tempre - at 2012.07.31 18:33:00
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2283. Why Can't we post private unlisted videos of gameplay on Youtube. - in General Discussions [original thread]
Because it's the digital age and people aren't stupid. By creating it, it will eventually get out. The NDA asks you not to make it in the first place, right next to where it warns you to not send naked pictures to casual partners, for the same rea...
- by Noc Tempre - at 2012.07.31 17:08:00
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2284. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Noc Tempre wrote: xprotoman23 wrote: Iceyburnz wrote: Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. The replication build was exactly t...
- by Noc Tempre - at 2012.07.31 17:03:00
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2285. [PRO TIP] Label your dropsuits with pricetags! - in General Discussions [original thread]
My system was XY "name" - $$$ X was the type (A for assault, L for logistics, S for Scout, H for heavy). Y was the variant (1, 2, A, P for the normal, 'D' etc for the AUR suits). The name was a one to three word reminder of the role, usually a poo...
- by Noc Tempre - at 2012.07.31 16:58:00
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2286. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Iceyburnz wrote: Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. The replication build was exactly this. But people complained because its wasn...
- by Noc Tempre - at 2012.07.31 16:50:00
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2287. Novafox Armory Presents the Caldari MRP-9 'Bane' Magnum Pistol. - in General Discussions [original thread]
Can I commission you to do a different design for a pet idea?
- by Noc Tempre - at 2012.07.31 16:25:00
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2288. This has GOT to be addressed - in General Discussions [original thread]
You clearly have not discovered the beauty of the type-2 knifing assault.
- by Noc Tempre - at 2012.07.31 02:29:00
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2289. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Crimson MoonV wrote: >>>>ADS shooter and circle strafing might as well be the same thing. I'm sorry but I am going to have trouble taking anything else you say after that seriously. I'm done here Noc Tempre...
- by Noc Tempre - at 2012.07.31 01:46:00
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2290. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
How would you reload them? These aren't timed kill streaks, people are going to revolve their entire game around sitting in one. Ammo has to be at least as plentiful as it is for infantry before you seriously consider this, so answer me how.
- by Noc Tempre - at 2012.07.31 01:43:00
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2291. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: MAG COD and BF aren't circle strafers buddy. They are primarily ADS shooters. Shields are cover in this game. If it wasn't for shields i guarantee people wouldn't run across the map without worrying about getting blown up....
- by Noc Tempre - at 2012.07.31 01:30:00
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2292. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Lurchasaurus wrote: Noc Tempre wrote: If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms ...
- by Noc Tempre - at 2012.07.31 00:46:00
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2293. Blueprint Dropsuits - in General Discussions [original thread]
The "Dragonfly" is identical to the scout standard. Remember, stuff on the market is actually blueprints (mostly copies). The materials are being footed by the NPCs we are working for at the moment. And the physical product doesn't exist until you...
- by Noc Tempre - at 2012.07.31 00:43:00
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2294. Playstation Move Unuseable? - in General Discussions [original thread]
CCP already knows it is pretty much terrible atm. Mappable controls hopefully and some significant tweaking definitely are landing next patch.
- by Noc Tempre - at 2012.07.31 00:41:00
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2295. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: Omnipotent lilmamaj wrote: Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental gam...
- by Noc Tempre - at 2012.07.31 00:36:00
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2296. tank skill - in General Discussions [original thread]
JAG ONE wrote: Noc Tempre wrote: The hull levels and turrets are all getting visual distinction in the future. If you haven't caught on by now, the art department is the major bottleneck in almost all areas at the moment. Which should be no ...
- by Noc Tempre - at 2012.07.31 00:33:00
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2297. To all those complaining about graphics... And a surprise at the end! - in General Discussions [original thread]
Lurchasaurus wrote: Noc Tempre wrote: Derek Barnes wrote: Noc Tempre wrote: That map is absolutely fantastic. It looks like a real facility, is sufficiently versatile for different defense/attack strategies, and is big enough for actua...
- by Noc Tempre - at 2012.07.31 00:30:00
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2298. Lets talk game mechanics. - in General Discussions [original thread]
If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from...
- by Noc Tempre - at 2012.07.31 00:26:00
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2299. tank skill - in General Discussions [original thread]
The hull levels and turrets are all getting visual distinction in the future. If you haven't caught on by now, the art department is the major bottleneck in almost all areas at the moment. Which should be no surprise to EVE vets at all.
- by Noc Tempre - at 2012.07.31 00:22:00
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2300. To all those complaining about graphics... And a surprise at the end! - in General Discussions [original thread]
Derek Barnes wrote: Noc Tempre wrote: That map is absolutely fantastic. It looks like a real facility, is sufficiently versatile for different defense/attack strategies, and is big enough for actually requiring coordination. I wouldn't care ...
- by Noc Tempre - at 2012.07.31 00:17:00
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