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61. What if: Redline Turret Installations - in Feedback/Requests [original thread]
Reallusion GrimSleeper wrote: If you make it off that far into someone's redline to be worried about turrets, you're gonna die automatically anyway. You realize people run into redlines to gank people at their spawn point all the time, right?...
- by No-one-ganks like-Gaston - at 2015.07.09 03:52:00
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62. What if: Myofibril Stimulants - in Feedback/Requests [original thread]
Before Myofibs were given the ability to increase jump height they were relatively balanced, I believe. They were on specialized fits meant specifically to knock the **** out of you. Now, though, they're a common sight on nearly any suit, may be m...
- by No-one-ganks like-Gaston - at 2015.07.09 03:50:00
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63. What if: Redline Turret Installations - in Feedback/Requests [original thread]
What if the redline turrets were given boosted HP at the cost of slightly reduced damage? The facilities we fight over have these turrets for a reason, and perimeter defense (the redline) is paramount. The inner limits installations are last line ...
- by No-one-ganks like-Gaston - at 2015.07.09 03:26:00
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64. Question about number of teams - in Feedback/Requests [original thread]
Teams as in full 16 man teams versus each other? Or teams as in squads, groups of people making up a team?
- by No-one-ganks like-Gaston - at 2015.07.08 01:39:00
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65. Supply Depots... - in Feedback/Requests [original thread]
Assuming you don't have anyone in the vehicle with you. Assuming someone doesn't hijack your vehicle when you get out. Assuming it isn't destroyed while it's standing still, unable to defend itself while you're trying to send it away so you can ca...
- by No-one-ganks like-Gaston - at 2015.07.06 05:59:00
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66. [Idea] No death after needle - in Feedback/Requests [original thread]
Reallusion GrimSleeper wrote: You have to be dead to be revived. If you die, get revived, and die again, technically it's still dying cause you were brought back FROM the dead, but were no longer dead. No, it's not 'death'. It literally says ...
- by No-one-ganks like-Gaston - at 2015.07.05 17:54:00
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67. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
It's great this thread became popular, but unfortunate that it immediately derailed from Codebreakers to damage mods. Also, Rattati, in case you ever peek back in. A while back I suggested green map icons to distinguish your own/your squad's equ...
- by No-one-ganks like-Gaston - at 2015.07.05 05:01:00
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68. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Personally I think this would be pretty nice; being able to run a suit with both hacking speed and movement speed. Securing a stealth hack for your team would become much easier. The only downside I currently see with this is it may make scouts j...
- by No-one-ganks like-Gaston - at 2015.07.04 17:50:00
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69. Player event ideas - in Feedback/Requests [original thread]
It's one thing to have people complain about events that they don't like that they don't have to take part in. If an event sucks, an event sucks. It's another entirely to force every single player to take part in the event even if they don't like ...
- by No-one-ganks like-Gaston - at 2015.07.04 14:35:00
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70. forward facing shiled on LAV's - in Feedback/Requests [original thread]
CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herberts best scifi book of ...
- by No-one-ganks like-Gaston - at 2015.07.03 22:40:00
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71. Suggestion for cloaks - in Feedback/Requests [original thread]
Duly noted, and thanks for the feedback.
- by No-one-ganks like-Gaston - at 2015.07.03 17:37:00
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72. Suggestion for cloaks - in Feedback/Requests [original thread]
Something simple, possibly beneficial, possibly aggravating, possibly stupid, possibly a lot of things. While cloaked your chevron or tag or whatever it's called shows as Neutral, like an unhacked installation or objective. Pros: Potentially lea...
- by No-one-ganks like-Gaston - at 2015.07.03 17:02:00
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73. What if scouts were to - in Feedback/Requests [original thread]
It doesn't matter what suit you choose to look like, scout or heavy. No one is afraid of a 1v1. You'd only scare someone off if you had two scouts going HeavyxLogi. And even then, the second someone shoots them or sees how fast the heavy is moving...
- by No-one-ganks like-Gaston - at 2015.07.02 19:31:00
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74. Proposal for future events. - in Feedback/Requests [original thread]
Sometimes killing people is hard. What's harder is not killing someone and hoping someone else takes the kill before their shields regenerate enough to count you out of an assist. It's even harder when you're playing a role that doesn't lend itsel...
- by No-one-ganks like-Gaston - at 2015.07.02 18:04:00
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75. Nanite injectors asking for help and squads - in Feedback/Requests [original thread]
That still creates the problem of if the person wanted to switch suits, wanted to modify a suit, wanted to pop over to another location, or if he was just in a bad spot when he died. Low on ammo, there were enemies coming right around the corner, ...
- by No-one-ganks like-Gaston - at 2015.06.12 00:32:00
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76. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
P14GU3 wrote: Why are the advanced suits red when the basic and proto are gray/black (neutral colors?) Seems like the basic should be white, the adv gray, and the proto black. Leave colors like red/green/blue for skins please. Other than that, ...
- by No-one-ganks like-Gaston - at 2015.06.02 23:03:00
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77. Equipment Skill Tree Extension - in Feedback/Requests [original thread]
Are you sure you want Minmatar Logis to have Rep tools that reach upwards of 30 meters and heal for upwards of 125 per second? With their dual-stream rep tool? Are you sure you want cloaked Scouts to be able to remain cloaked longer and have a fas...
- by No-one-ganks like-Gaston - at 2015.06.02 19:13:00
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78. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Aero Yassavi wrote: Rattati, I am so excited you seem to have this working and even looking better than I thought by not having a ton of power cores as well. Very exciting time in Dust. Some questions 1) Are we actually sticking with the power...
- by No-one-ganks like-Gaston - at 2015.06.01 20:14:00
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79. Mission idea that would help the game. - in Feedback/Requests [original thread]
I think missions that encouraged players to try out different roles would be nice, too. Hack X in under Y seconds (use a Minscout or hacking modules), heal X amount in a single battle (or over several battles. Sometimes you just don't get an all o...
- by No-one-ganks like-Gaston - at 2015.06.01 00:44:00
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80. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
castba wrote: I do not understand the cost progression. 3k, 9k, 81k? Why so non-linear? Rattati said in that thread that 81k isn't going to be the actual cost, it was just a number he threw up there so that people would know that the cost be...
- by No-one-ganks like-Gaston - at 2015.05.31 17:54:00
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