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41. [Brainstorm] LP discount - Fast track idea - in Feedback/Requests [original thread]
I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such? I'd be fi...
- by No-one-ganks like-Gaston - at 2015.08.12 05:30:00
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42. Flux mass driver - in Feedback/Requests [original thread]
I feel like a flux mass driver would need a larger radius, not a smaller. Since flux grenades can't kill troops, it would literally only be useful for rapid fire fluxing to get rid of equipment and to support during a rush of an objective to get r...
- by No-one-ganks like-Gaston - at 2015.07.20 20:22:00
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43. Acquisition Event. - in Feedback/Requests [original thread]
It certainly gives a much better chance for competition than dom. A lot of dom matches can be difficult to shift because the objectives are generally placed in easily defended areas, which makes sense, but the only hope to take it away from the en...
- by No-one-ganks like-Gaston - at 2015.07.19 21:27:00
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44. Putting skill into the swarms - in Feedback/Requests [original thread]
Breakin Stuff wrote: No sir, they would NOT need to be buffed. At all. Swarms do more DPS to shields than forge guns do to armor. By almost double. I said only if the lock-on were taken away and the Swarmer were forced to manually track thei...
- by No-one-ganks like-Gaston - at 2015.07.17 19:03:00
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45. Minor APEX tweak. - in Feedback/Requests [original thread]
Question. Why do you care if you killed an actual prototype or just an APEX loser? And why would you take the time to check in the middle of battle?
- by No-one-ganks like-Gaston - at 2015.07.17 18:34:00
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46. ----Power Core---- - in Feedback/Requests [original thread]
Is this what a failed like farm looks like? Damn, there are weeds everywhere. At least clean and polish before you set up shop.
- by No-one-ganks like-Gaston - at 2015.07.17 18:32:00
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47. Putting skill into the swarms - in Feedback/Requests [original thread]
If lock-ons are taken away from Swarms and have to be tracked manually, I'd say they should get a slight increase to speed and damage in return. Yeah, current swarms are basically a point and click adventure, but taking away the lock on and forc...
- by No-one-ganks like-Gaston - at 2015.07.17 18:25:00
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48. Alternative to Vehicle Lock Toggle - in Feedback/Requests [original thread]
Why not, instead of a full vehicle lock of any sort, you just make it so that only the person who called in the vehicle or their squad mates can get into the driver's seat, unless the person who called the vehicle dies? It seems that people are c...
- by No-one-ganks like-Gaston - at 2015.07.16 21:18:00
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49. Battle Anthem Transmitter [B.A.T.] - in Feedback/Requests [original thread]
I would just play this on repeat. http://www.it8bit.com/post/26909942416/world
- by No-one-ganks like-Gaston - at 2015.07.16 06:58:00
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50. [SUGGESTION] Decrypter Keys... - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: But whatever way, it should be an 'adventurous' way. One of those cool "other means" of opening strongboxes that the game mentions in its screen-description. Sorry to be the bearer of bad news, but the illegal, hacked ke...
- by No-one-ganks like-Gaston - at 2015.07.12 04:46:00
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51. Replace nanite injector with a revive tool! - in Feedback/Requests [original thread]
Indianna Pwns wrote: Grimcrimm wrote: Its whats needed the current tool exists only to save your protobuddys isk, otherwise you are better off carrying beacons. ranged pickup would not be overpowered put 2 more bullets into your enemy to mak...
- by No-one-ganks like-Gaston - at 2015.07.10 21:21:00
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52. The bubble shield and officer equipment - in Feedback/Requests [original thread]
If the shields increased outgoing damage and decreased incoming damage, I can only imagine they'll be a sniper's wet dream. Set one or two up around yourself, one-shot completely tanked heavies without even trying. Take less damage from counter-sn...
- by No-one-ganks like-Gaston - at 2015.07.10 19:43:00
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53. FW salvage - in Feedback/Requests [original thread]
I'm pretty sure it's a 'keep what you kill' thing. So when you kill things, you get things. Which means dedicated logis and hackers and other non-combatant or low-kill roles kind of bite the dust there. Can't even begin to imagine how much stuff t...
- by No-one-ganks like-Gaston - at 2015.07.10 19:36:00
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54. What if: Redline Turret Installations - in Feedback/Requests [original thread]
I completely agree that the biggest problem that allows redlines to occur at all is that most people give up the fight and sit back and let it happen. But a redline can happen to anyone, whether you're good at the game or not, whether you give up ...
- by No-one-ganks like-Gaston - at 2015.07.10 19:19:00
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55. Replace nanite injector with a revive tool! - in Feedback/Requests [original thread]
I feel like being able to revive people at range and be able to stay behind cover and move while doing so would be incredibly over powered and would make some already difficult situations, like meat grinder domination areas, entirely unwinnable. I...
- by No-one-ganks like-Gaston - at 2015.07.09 23:26:00
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56. Rate of fire module discussion. - in Feedback/Requests [original thread]
I wonder what an HMG would look like with RoF mods stacked.
- by No-one-ganks like-Gaston - at 2015.07.09 19:31:00
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57. Possibly a bad/good redline fix - in Feedback/Requests [original thread]
I like this, also. Although! We would need some sort of alternate colored map lines to tell us where exactly in our redline we are so we don't accidentally bumble into actual redlines. Also, some spawn points are kinda far back there and it wou...
- by No-one-ganks like-Gaston - at 2015.07.09 17:21:00
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58. What if: Redline Turret Installations - in Feedback/Requests [original thread]
No one at all? Not even good idea or bad idea? I was hoping this would get at least some discussion.
- by No-one-ganks like-Gaston - at 2015.07.09 16:48:00
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59. What if: Myofibril Stimulants - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I'm not convinced they're over powered. Jumpers are pretty easy to kill if you can track them in the air. Never said they were over powered, just too powerful for a mid-level module and a powerful combination with expl...
- by No-one-ganks like-Gaston - at 2015.07.09 05:48:00
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60. FW Suggestion - in Feedback/Requests [original thread]
Terry Webber wrote: The K/D ratio might not make things better. The issues you are experiencing may be caused by saboteurs trying to make the Caldari lose since they have the majority of districts in faction warfare. I would be worried about ...
- by No-one-ganks like-Gaston - at 2015.07.09 04:08:00
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