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301. Loyalty store ban - in General Discussions [original thread]
I thought the market and/or faction will close off to you. Why are we loyal? Why are we grinding to 10? What's the goal? Just because I'm a merc. now I'm going to fight against my brethren (gal)? Safe to say that we want more. How does this impact...
- by Niuvo - at 2013.12.19 20:01:00
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302. Loyalty store ban - in General Discussions [original thread]
bump
- by Niuvo - at 2013.12.19 19:48:00
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303. Loyalty store ban - in General Discussions [original thread]
Zekain K wrote: the gallente don't need any more advantages. This means other races.
- by Niuvo - at 2013.12.19 05:32:00
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304. nerf the plasma launcher - in General Discussions [original thread]
this is a joke right?
- by Niuvo - at 2013.12.19 05:20:00
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305. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Niuvo wrote: With pro you can add one more remote. You can carry 4 so max damage is 6,000hp with proto, technically, max damage is 7500. you can have 5 active. trick with non-proto, is to pre-scout around for nano...
- by Niuvo - at 2013.12.19 05:18:00
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306. Loyalty store ban - in General Discussions [original thread]
At what point does a store close to you. I'm lvl. 5 gal and the cal still have their doors open for me. Does it close only if you team kill? There needs to be other rewards for being loyal to one faction only. Some other advantage in the battle fi...
- by Niuvo - at 2013.12.19 05:17:00
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307. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: Niuvo wrote: Llast 326 wrote: I think we have to fix tank spam ourselves I say we just kill them all 3 REs on the back of a tank. They can't see you. You have to flank around. Maybe the pro REs will see some use. ...
- by Niuvo - at 2013.12.19 05:06:00
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308. Scout Registry / Killboard - in General Discussions [original thread]
It would be nice to see the scout have a special role. Everybody else has a role...we...adapt. i hope CCP is aware that speed and agility are useless. I try to run to cover and still get shot down 5m into cover, it's annoying!
- by Niuvo - at 2013.12.19 05:03:00
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309. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: I think we have to fix tank spam ourselves I say we just kill them all 3 REs on the back of a tank. They can't see you. You have to flank around. Maybe the pro REs will see some use.
- by Niuvo - at 2013.12.19 04:51:00
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310. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: No worries, not going to do it until i ave a feel for a few other tricks. I may just stay in the sockets, but it gets so boring sometimes. If you fight for gal, you can get the Fed. PLC. I like using it. I hope to get someo...
- by Niuvo - at 2013.12.19 04:49:00
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311. Upon death.. - in Technical Support/Bugs [original thread]
..I can see my merc standing there. In the Killed by screen I can see my clone standing. Sometimes you can hear your own footsteps after death. Has anyone else seen this?
- by Niuvo - at 2013.12.18 10:20:00
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312. A Fatal Error Occured. The Game cannot continue. Please Quit the game and restar... - in Technical Support/Bugs [original thread]
happened to me after FW was over. I was on the stat screen. I'm afraid this may mess up my system.
- by Niuvo - at 2013.12.18 10:16:00
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313. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Tarkarr DooM wrote: With regards to the healing issue. Wondering if players who press cancel rather than help, when down, are the ones who disappear but leave behind the healing timer. It is a huge pain if you cannot support your squad with rev...
- by Niuvo - at 2013.12.17 11:45:00
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314. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Dj grammer wrote: sounds kinda noobish to ask this but if we lose in FW we lose standing? It's weird, we lose standing but then if you check later, it's back to normal. Remotes slide up on Null Cannons. You place them on the vertical wall ne...
- by Niuvo - at 2013.12.17 11:41:00
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315. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Ensar Cael wrote: The problem with all these weapons is the range. Its too ******* long and absolutely pointless for the most part. Getting killed from over 100 meters out by an AR, SCR, etc invalidates a large part of the game due tot he fact ...
- by Niuvo - at 2013.12.17 11:23:00
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316. [Request] More stuff - in Feedback/Requests [original thread]
How about a thing that shoots things.
- by Niuvo - at 2013.12.17 11:17:00
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317. Hit indicator/Dramatic deaths - in Feedback/Requests [original thread]
What about dramatic deaths and how silly they look. working as intended?
- by Niuvo - at 2013.12.17 11:15:00
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318. 95% efficiency - in Feedback/Requests [original thread]
Anywhere you aim on the body, the target intel reads 95%. The headshot bonus is increased as it should be. Do you guys think it can be a problem that anywhere an enemy shoots you, you receive 95% damage? If they shoot you on the legs, you'll exper...
- by Niuvo - at 2013.12.17 07:34:00
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319. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
They should add small rewards for reaching a new level in FW. You are proving that you are loyal to that faction. It would be nice to gain standing even if lose. Some battles are hopeless.
- by Niuvo - at 2013.12.17 07:27:00
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320. [Request] Getting to faction level 10 grants citizenship - in Feedback/Requests [original thread]
I want to be a gallente citizen. They should add rewards for reaching a new level in FW. Also the loyalty dropsuits should look slightly different then their market counter-parts. Ex: The gallente symbol for the Federal Marines on the dropsuits a...
- by Niuvo - at 2013.12.17 07:19:00
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