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1641. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Azura Sakura wrote: Make the map bigger, so the gap from MCC to the objective is larger and remove MCC. Makes drop ships important and we get bigger maps valid question for CCP would be are we able to get larger maps than this on PS3? Or is ...
- by Nguruthos IX - at 2013.08.02 01:48:00
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1642. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Arx Ardashir wrote: Nguruthos IX wrote: Arx Ardashir wrote: Nguruthos IX wrote: From the moment the first shot hits you out of nowhere you have about a total of 2.5 seconds to react and evade the remaining 3 shots in his clip, of which...
- by Nguruthos IX - at 2013.08.02 01:47:00
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1643. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Cy Clone1 wrote: Nguruthos IX wrote: Cy Clone1 wrote: im confused why some people say the turrets are not working. Aside from rails they are near perfect. I can kill very easily with ads and my gunners can also. and to the guy saying bett...
- by Nguruthos IX - at 2013.08.02 01:07:00
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1644. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Texs Red wrote: Problem is there is a fine line between the dropship being as tough as wet toilet paper and it being practially impossible to kill. The reason why I think they left them out is because with afterburners and the ability to tank a...
- by Nguruthos IX - at 2013.08.02 01:05:00
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1645. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Cy Clone1 wrote: im confused why some people say the turrets are not working. Aside from rails they are near perfect. I can kill very easily with ads and my gunners can also. and to the guy saying better landing gear I say you need better flyin...
- by Nguruthos IX - at 2013.08.02 01:01:00
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1646. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Arx Ardashir wrote: Nguruthos IX wrote: From the moment the first shot hits you out of nowhere you have about a total of 2.5 seconds to react and evade the remaining 3 shots in his clip, of which only 2 are needed to kill you. Base assault...
- by Nguruthos IX - at 2013.08.02 00:36:00
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1647. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
EternalRMG wrote: Nguruthos IX wrote: EternalRMG wrote: Nguruthos IX wrote: gbghg wrote: A built on resistance would be nice, but what amount? Too much and a fix to turret aiming could make the ADS slightly overpowered, too little a...
- by Nguruthos IX - at 2013.08.02 00:17:00
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1648. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
EternalRMG wrote: Nguruthos IX wrote: gbghg wrote: A built on resistance would be nice, but what amount? Too much and a fix to turret aiming could make the ADS slightly overpowered, too little and well the pile of **** will be slightly sh...
- by Nguruthos IX - at 2013.08.02 00:10:00
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1649. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Adelia Lafayette wrote: Just let passengers shoot out of the passenger seat that way you can obliterate everything with the forge gunners in the derpship Everyone would complain how OP that is. Even if it is only the same thing as FG being on...
- by Nguruthos IX - at 2013.08.02 00:02:00
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1650. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Telleth wrote: +1 I forge and giggle in anticipation of the +75 when I hear a dropship. Well as long as the kill gets credited. What I would really like would be some actual landing gear, can't set a dropship down without it exploding or taking...
- by Nguruthos IX - at 2013.08.01 23:59:00
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1651. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
gbghg wrote: A built on resistance would be nice, but what amount? Too much and a fix to turret aiming could make the ADS slightly overpowered, too little and well the pile of **** will be slightly shallower. Enough that every conceivable fi...
- by Nguruthos IX - at 2013.08.01 23:58:00
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1652. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
I think pretty much everybody agrees dropships are in a terrible spot right now. And I think most people agree forge guns are (at least intended) to be balanced against HAVs. And so nerfing the forge gun does not necessarily solve the problem wit...
- by Nguruthos IX - at 2013.08.01 23:49:00
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1653. Pilot suits for vehicles?! Really? In that case... - in General Discussions [original thread]
Kekklian Noobatronic wrote: ChromeBreaker wrote: Starshine Etherium wrote: it only makes sense to have an AV suit to counter. Why the hell should a madrugar get a buff? Full vehicle ballance pass for 1.4 / 1.5... including AV Chill ou...
- by Nguruthos IX - at 2013.08.01 10:34:00
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1654. Planetside 2 on the PS4 won't have kb/m support. - in General Discussions [original thread]
I finally tried PS2 and I felt bad for them. (air) Vehicle handling was terrible. The rest of the game is meh.
- by Nguruthos IX - at 2013.08.01 10:24:00
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1655. Full skilled Madrugars for sale - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: If the tank survives, do you send some of the ISK back? Far as the Derpships go, you keep it till it dies! Its like those arcade games, keep winning for free turns lol.
- by Nguruthos IX - at 2013.08.01 10:23:00
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1656. Full skilled Madrugars for sale - in General Discussions [original thread]
Seconded for DerpShips. If you want to see why they need a lil love, I'll make any fitting you want! Max SP and all modules unlocked. 100k markup per ship. Most fittings range between 500K to 1.5 million. Fly Nguruthos Air, today!
- by Nguruthos IX - at 2013.08.01 10:22:00
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1657. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
John Demonsbane wrote: To the OP: This phenomenon is known as "recall bias." (Look it up) Also, I'm calling BS on the "this isn't about the FG, it's about the way CCP balances things" backpedal. Then read the first post.
- by Nguruthos IX - at 2013.08.01 10:03:00
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1658. Concerning MTACs - in General Discussions [original thread]
CCP Wolfman wrote: Nguruthos IX wrote: CCP Wolfman wrote: A sparkle in the eye until the vehicles we have in the game already are in a better place. Would be awesome though... Is dropship cloaking still on the table, planned, or being...
- by Nguruthos IX - at 2013.08.01 10:01:00
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1659. Pilot suits for vehicles?! Really? In that case... - in General Discussions [original thread]
Paladin Sas wrote: Nguruthos IX wrote: perhaps. Assuming things like PG/CPU and that their modules work the same. Who knows. But CCP said their plan with pilot suits was to make them garbage on the ground and better in vehicles. Which make...
- by Nguruthos IX - at 2013.08.01 09:52:00
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1660. Pilot suits for vehicles?! Really? In that case... - in General Discussions [original thread]
Paladin Sas wrote: Nguruthos IX wrote: Starshine Etherium wrote: it only makes sense to have an AV suit to counter. Why the hell should a madrugar get a buff? Because they'll probably just make it a gimp suit that's expensive and takes...
- by Nguruthos IX - at 2013.08.01 09:46:00
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