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441. [Update] Balance Hotfix 1.9b - in General Discussions [original thread]
'Rr was fine before just too popular. They keep messing with it to keep people from using it.
- by NextDark Knight - at 2014.11.26 15:03:00
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442. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Dust 514 v1.9 - Rant on Solo Gameplay: http://youtu.be/eNqtvTc1_UE I won't be able to play like this with equipment bandwidth
- by NextDark Knight - at 2014.11.26 00:58:00
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443. Officer weapon event a wash out... - in General Discussions [original thread]
Been busy with real life...Dust 514 v1.9 - Rant on Solo Gameplay: http://youtu.be/eNqtvTc1_UE
- by NextDark Knight - at 2014.11.26 00:53:00
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444. Officer weapon event a wash out... - in General Discussions [original thread]
There is a forum supported solo nerf inbound so that faction solo play is gonna get close to impossible.
- by NextDark Knight - at 2014.11.21 14:50:00
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445. When will there be a 1 hit heavy weapon? - in General Discussions [original thread]
Amarr laser lance is a melee sword concept spoke of in high regard... the ccp nerf bat should be added to the sde
- by NextDark Knight - at 2014.11.21 14:34:00
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446. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Are we going to have the same map sizes as we do for legion.. or will we have the entire map size to fight and move over multiple areas that are hidden in the redline. We where suppose to have a lot bigger maps in Dust and balancing ranges to the ...
- by NextDark Knight - at 2014.11.20 12:45:00
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447. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? Hmmm Rattati.. Is this how your gonna design the Caldari MTAC in the next vehicle balan...
- by NextDark Knight - at 2014.11.20 00:10:00
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448. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Whisperen Sub wrote: TTK is already way to low in a game with auto aim , wall hacks ,bullet magnetism and stupid draw distances and you want to make it worse? Good thing i got a bpo suit when it was cheap. You want to fix the scouts? Do it the...
- by NextDark Knight - at 2014.11.19 21:11:00
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449. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
First they take away my guns, now they take away shields.. Everything Caldari is a crutch I guess. I rather them just give back the precision bonus instead of the damp bonus. I guess all this time I been proto Caldari scout I been missing the ...
- by NextDark Knight - at 2014.11.19 21:09:00
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450. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
In eve its Signature radius for a extender penalty
- by NextDark Knight - at 2014.11.19 17:15:00
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451. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Can we just delete the cal scout so you don't mess up my heavy and assault suits anymore then you already have with the current set of changes? Maybe larger hitbox for each extender only for the scout class?
- by NextDark Knight - at 2014.11.19 17:03:00
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452. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Cardiac Stimulant could use a buff with some added melee damage :) CCP Rattati wrote: Kain Spero wrote: If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;)
- by NextDark Knight - at 2014.11.19 16:36:00
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453. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Unless shields are getting a crazy hp buff they should never have a penalty to movement. Now a different shield module that multiply my shields at the cost of bigger shield hitbox then we might be talking. But only a new module as current modules...
- by NextDark Knight - at 2014.11.19 16:29:00
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454. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Oh boy I'm late to the party here... What would it take to allow Eve toons to provide OB support to public contracts? I'll write you a entire paper on how it should work if you can just tell me that it can happen in the near future.
- by NextDark Knight - at 2014.11.19 01:24:00
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455. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
BTW, Will the Cal Logi be able to move his hives around the field? After they are placed be able to pick them up and move them.. or get some kind of bonus to carried nanos. Sorry btw, this bandwith thing is a pretty crappy idea.
- by NextDark Knight - at 2014.11.19 01:07:00
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456. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
What benefit will it give the game overall to put in a bandwidth for equipment? You take the time and effort away from killing people to setup equipment so it can be removed from the game? I'm not sure I'm understanding how this helps Dust or i...
- by NextDark Knight - at 2014.11.19 00:55:00
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457. Dust on the Ps4 eventually petition - in Feedback/Requests [original thread]
Who likes the bumpie bumps.
- by NextDark Knight - at 2014.11.17 21:41:00
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458. RR charge time. - in General Discussions [original thread]
It's poop.. use the breach cause it's almost the same weapon. I switched to using Mag Sec / Bolt Pistol on my toon instead of the RR but with the news of a increase spool time on the magsec I quickly deleted that fit as well. BTW, I rather run t...
- by NextDark Knight - at 2014.11.17 20:55:00
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459. Weekly skill cap increase as created a motivational void. - in General Discussions [original thread]
You don't need more then two characters in this game YET... I only need two toons before so I could skill into other things and try them out outside my skill plan. Now that I'm fully 100% skills into everything I need I grind maybe about 200k sk...
- by NextDark Knight - at 2014.11.17 20:52:00
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460. CCP <3 - in General Discussions [original thread]
G
- by NextDark Knight - at 2014.11.17 09:51:00
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