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701. CCP PLEASE REMOVE TANKS FROM AMBUSH - in General Discussions [original thread]
Forever ETC wrote: Make a new game mode, called onslaught. 150 clones, only supply depots, 15 min, and no vehicles. This would only be fought on city sockets and their would be a red line 100m from around the city Or instead of red line jus...
- by NextDark Knight - at 2014.03.29 17:28:00
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702. Scout ck.0's theme song - in General Discussions [original thread]
Nahh.. here it is.. https://www.youtube.com/watch?v=g87Xyt2agWQ
- by NextDark Knight - at 2014.03.28 21:43:00
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703. CPM cloak discussion - in General Discussions [original thread]
Sorry , I don't agree with most of what your saying and your defiantly not representing my view on the cloak. Your idea of the flux draining the cloak isn't needed cause there are already better counters you just need to find them. I would like ...
- by NextDark Knight - at 2014.03.28 18:14:00
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704. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Sorry, Most of the people that upload videos to youtube about ADS aren't that great at flying them. Just cause they are popular doesn't mean they are correct. The rail nerf was unneeded, collecting points from Redline needs to be addressed. It was...
- by NextDark Knight - at 2014.03.28 18:00:00
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705. Why the bolt pistol needs a buff - in General Discussions [original thread]
I like the Bolt pistol as is and wouldn't change it. I like that I can stop holding the trigger mid charge and it not fire. Sometimes I'm not sure if I want to commit and I would waste so much ammo without that feature. If it does have a range g...
- by NextDark Knight - at 2014.03.28 16:58:00
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706. Scouts are way too powerful now - in General Discussions [original thread]
Sorry, I love the Cal Assault bonus. Can't wait until the passive skill bug is fixed so we can start using it.
- by NextDark Knight - at 2014.03.28 16:40:00
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707. HEAVY NERF DELAYED - in General Discussions [original thread]
I find my suits die rather quickly in the Cal Sentinel frame. BTW, Don't be collecting tank data until the Forge gun is patched. I was looking forward to all them warpoints in Ambush but with the hard cap I doubt I'll be back using forge in Bush u...
- by NextDark Knight - at 2014.03.28 12:44:00
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708. does anyone else feel the cal sentinel is weak? - in General Discussions [original thread]
Proto CK.0 here. The Regen is kinda bugged.. it doesn't always kick in for the depleted. When going up against 3+ people it's weak compaired to the old amarr suit. 1v1 unless it's a scrambler then I need to make sure every shot hits or it's game o...
- by NextDark Knight - at 2014.03.28 12:39:00
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709. Yes!!! - in General Discussions [original thread]
Not happy that I can't cart myself around in a LAV.. also was hoping the warpoints in 1.8 would add more AV on the field for bush. I see some people just calling down LAVs now to keep people from bringing in any kind of vehicles. Not a tanker bu...
- by NextDark Knight - at 2014.03.27 22:29:00
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710. Forge gun really needs to start shooting more then blanks - in General Discussions [original thread]
With the fix I would like to see some ROF returned. Please hotfix that as well. Don't care for the hardener nerf that +75 wp per tank is awesome kill or no kill. Shame I can't find any in ambush now. Also takes forever to get anywhere in my fatboy...
- by NextDark Knight - at 2014.03.27 22:27:00
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711. Missing Skillpoint!! March 27 Update - in General Discussions [original thread]
***Now that the blinding rage has passed. I have a ticket into CCP. Hopefully this can get sorted out. I had 12m SP for 1.8 saved so I could have two protosuits. I'd hate to see all that grinding go to waste.
- by NextDark Knight - at 2014.03.27 22:11:00
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712. Fanfest build name contest! - in General Discussions [original thread]
Seriously , I posted this like 2 weeks ago with better prizes. Did my post get deleted!
- by NextDark Knight - at 2014.03.27 22:08:00
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713. Everyone complaining about lost SP - in General Discussions [original thread]
I checked the forums, I didn't see anything that would effect my Caldari Skills. Help ticket put in,, Hopefully they can get me fixed up soon. I'm literally devastated!!
- by NextDark Knight - at 2014.03.27 22:06:00
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714. DEV question. - in General Discussions [original thread]
Amarr devs love minmatar so much they have at least one in every home. Seriously, now my question is can the devs consider the Flux EMP to break the rep tool lock on so logies need to relock?
- by NextDark Knight - at 2014.03.27 17:20:00
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715. remove vehicle dmg wp rewards from tanks - in General Discussions [original thread]
Doesn't matter because they removed tanks from Bush. I don't understand DOUBLE NERFS that CCP does. Lets change and HARDENERS and REMOVE TANKS at the same time and see what happens. As a heavy this quota crap is such BS. I can't get to the battl...
- by NextDark Knight - at 2014.03.27 17:17:00
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716. Missing Skillpoint!! March 27 Update - in General Discussions [original thread]
So I log in today and I find my Scout skill tree is missing skillpoints and I am missing skillpoints. WTH HAPPENED DURING THIS UPDATE THIS MORNING!!! I am so freaking pissed right now I don't even know, why is there always a problem with this gam...
- by NextDark Knight - at 2014.03.27 14:08:00
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717. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
The hardener nerf is going to hurt lots of tankers.. As a X-Forge Gunner it sounds bad as I rather of had a ROF increase on the Forge, a micro buff to the Swarm, (Throw in dumb fire for kicks) and give me back a little splash.
- by NextDark Knight - at 2014.03.27 10:45:00
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718. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Is it possible the Devs can code in that Fluxs break the rep tool lock on? Just ask them if this is something that can be coded into the game in the current state. Something to break the lock for a moment and that extra time a logi needs to relock...
- by NextDark Knight - at 2014.03.27 10:36:00
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719. HEAVY NERF DELAYED - in General Discussions [original thread]
Thanks for the time to let the players test. I hope you will look hard into allowing the Flux to break the rep tools lock on which will help significantly. That bref few seconds the logies need to relock will go miles to helping against heavy spam...
- by NextDark Knight - at 2014.03.27 10:32:00
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720. Cloak nerf. - in General Discussions [original thread]
You realize the cloaks are programed to fire while cloaked and it eats up the cloak meter. Then if you used up 50% of the cloak and decloaked you where wide open. The community banded together to remove this from the game and what we are currently...
- by NextDark Knight - at 2014.03.26 23:41:00
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