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301. Shield Extension - in General Discussions [original thread]
Cat Merc wrote: NeoWraith Acedia wrote: Cat Merc wrote: I thought this was common knowledge, don't you people study the skill tree carefully before doing anything? Hey, words can mean anything when it comes to CCP Well, incase you...
- by NeoWraith Acedia - at 2013.05.12 05:05:00
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302. Caldari Logi vs Assault - in General Discussions [original thread]
Cat Merc wrote: Nah man, all bonuses are calculated together. 10% from the skill, + 25% from the bonus = 35%. 66 * 1.35 = 89.1. You sure? Pretty sure they're multiplicative
- by NeoWraith Acedia - at 2013.05.12 05:02:00
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303. Caldari Logi vs Assault - in General Discussions [original thread]
II-X-II wrote: Give all Logi suites a -5% damage penalty, we should be focused on support anyway. That any class would do less damage than all the others makes no sense. Quote: Also do not allow any Logi suites to equip damage increasin...
- by NeoWraith Acedia - at 2013.05.12 05:01:00
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304. Shield Extension - in General Discussions [original thread]
Cat Merc wrote: I thought this was common knowledge, don't you people study the skill tree carefully before doing anything? Hey, words can mean anything when it comes to CCP
- by NeoWraith Acedia - at 2013.05.12 04:55:00
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305. Shield Extension - in General Discussions [original thread]
TODDSTER024 wrote: Its in the description. Increases module effectiveness I thought that just meant it reduced fitting costs like before
- by NeoWraith Acedia - at 2013.05.12 04:53:00
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306. Shield Extension - in General Discussions [original thread]
Cosgar wrote: GTFO of here! Are you serious? *goes to log back in* I tested it on my Amarr basic suit with 225 Shields, 1 extender sent me to 298 instead of 291
- by NeoWraith Acedia - at 2013.05.12 04:52:00
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307. Caldari Logi vs Assault - in General Discussions [original thread]
Cat Merc wrote: NeoWraith Acedia wrote: And now all my math has been rendered usless, since complex extenders actually give 72.6 HP thanks to their skill -_-, ughh, time for more maths... This thread is now under construction... again. Th...
- by NeoWraith Acedia - at 2013.05.12 04:50:00
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308. Shield Extension - in General Discussions [original thread]
The shield extender skill now raises complex extenders from 66 HP to 72.6(gets rounded up), why has no one said anything about that? The same is true for the armor skill. Man, I feel dumb for not noticing it before
- by NeoWraith Acedia - at 2013.05.12 04:47:00
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309. Caldari Logi vs Assault - in General Discussions [original thread]
And now all my math has been rendered usless, since complex extenders actually give 72.6 HP thanks to their skill -_-, ughh, time for more maths... This thread is now under construction... again.
- by NeoWraith Acedia - at 2013.05.12 04:41:00
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310. Caldari Logi vs Assault - in General Discussions [original thread]
Well, I'm pretty sure that with all PG increasing skills they would have about 102 PG available (the 5% from core upgrades, and then the 25% from the main PG skill) Though you're right in that it would be a best possible scenario, I can't actuall...
- by NeoWraith Acedia - at 2013.05.12 04:17:00
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311. New racial bonus ideas - in General Discussions [original thread]
Cosgar wrote: +1 Only change I would make is give the Gallente -2% armor plate movement penalty per level. That way they can have a complex plate without the speed penalty. We'll be getting plates with no penalties soon(eventually), that +3% ...
- by NeoWraith Acedia - at 2013.05.12 04:03:00
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312. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: That's actually a 2% damage received reduction per level, compensates for the assault's damage bonus. Ahh, good call, I misread that
- by NeoWraith Acedia - at 2013.05.12 04:01:00
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313. When will it be Vehicle 514 - in General Discussions [original thread]
FORGEt about it!
- by NeoWraith Acedia - at 2013.05.12 04:00:00
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314. Who wanted Role Playing? - in General Discussions [original thread]
Nerds.
- by NeoWraith Acedia - at 2013.05.12 03:57:00
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315. New racial bonus ideas - in General Discussions [original thread]
I noticed that sentinels shared their bonus with assaults, and while I have no problem with it, I'm sure someone would call it lazy on CCP's part. What if instead of another damage bonus, they get a movement speed bonus? Or a reduction in armor ...
- by NeoWraith Acedia - at 2013.05.12 03:50:00
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316. New racial bonus ideas - in General Discussions [original thread]
ZDub 303 wrote: Side arm clip capacity is so lackluster for 3.1 million exp.. I'd be more interested in 2% light weapon reload speed per level instead. flaylocks my friend, flaylocks
- by NeoWraith Acedia - at 2013.05.12 03:28:00
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317. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: NeoWraith Acedia wrote: Logi Bro wrote: I took away from the Amarr logi because I wanted all logi bonuses to be non-combat related since many people have been flipping out over logissaults But we're thee combat logis,...
- by NeoWraith Acedia - at 2013.05.12 03:27:00
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318. New racial bonus ideas - in General Discussions [original thread]
XXfootnoteXX wrote: Logi Bro wrote: XXfootnoteXX wrote: +1. Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. I briefly considered it, but I wouldn't know what to put in place for th...
- by NeoWraith Acedia - at 2013.05.12 03:20:00
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319. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: I took away from the Amarr logi because I wanted all logi bonuses to be non-combat related since many people have been flipping out over logissaults But we're thee combat logis, in theory.. it's hard with the lower base hea...
- by NeoWraith Acedia - at 2013.05.12 03:17:00
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320. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: I jacked it from the current Amarr logi, so I figured it would fit with the race. Theif! I want it back! ...
- by NeoWraith Acedia - at 2013.05.12 03:16:00
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