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101. M/Kb v. DS3 - in General Discussions [original thread]
Zero Harpuia wrote: I wish you'd have done a few rounds without Aim Assist. A few of us DS3 players don't use it... we die a TON to those who do, but still... Why would I intentionally play with that off? I was wondering why I was all of a s...
- by Nemo Bluntz - at 2013.09.05 21:21:00
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102. M/Kb v. DS3 - in General Discussions [original thread]
Malcom Xo wrote: How convenient no pics or anything Pics of what? The scoreboard? I don't sit around with a camera taking scoreboard pictures.... (I also don't have a smart phone which would make uploading them really convenient) If you wa...
- by Nemo Bluntz - at 2013.09.05 21:19:00
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103. M/Kb v. DS3 - in General Discussions [original thread]
oh no, another one of these threads I'm trying to stay as unbiased as possible here and give my own personal account of swapping from m/kb to controller back and forth for every round in the last 24 hours. And for comparison's sake (before cal...
- by Nemo Bluntz - at 2013.09.05 21:14:00
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104. What is op/what to use. - in General Discussions [original thread]
General John Ripper wrote: Shield extenders are out. Complex damage mods are in. I seem to die instantly now, and seems the only way to play now is to insta kill faster than the enemy can. Anyone else found any other tips for surviving 1.4? ...
- by Nemo Bluntz - at 2013.09.03 18:27:00
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105. So the m/kb is 'fixed'? - in General Discussions [original thread]
Haha, if that's what you want to call it. Still have to play in 480, and even now its much harder to track while ADS than it was before. Way to go.
- by Nemo Bluntz - at 2013.09.03 18:24:00
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106. i am on - in General Discussions [original thread]
K.
- by Nemo Bluntz - at 2013.09.03 12:10:00
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107. Idea for making the LLV's better - in General Discussions [original thread]
Godin Thekiller wrote: those people are called abusers, and shouldn't have any say in how something gets balanced or not for it's intended role. Now, do you have anything to say about my idea? I have nothing to say about your sunshine, rainb...
- by Nemo Bluntz - at 2013.09.03 04:12:00
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108. Idea for making the LLV's better - in General Discussions [original thread]
Hahahaha. You think that people really want to use the LLAVs are intended, but dont because... they're missing a module? No. They're murder taxis at the moment (until hopefully tomorrow) because you can get a ton of easy kills while riding around...
- by Nemo Bluntz - at 2013.09.03 02:04:00
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109. Why Assault? - in General Discussions [original thread]
Anmol Singh wrote: Their is no reason to go proto assault when you can go proto logistics or stay proto basic... The proto assault suit is maybe just a spec of dust better than the basic, and you waste more sp.. Tell that **** to my extra 20 ...
- by Nemo Bluntz - at 2013.09.03 01:59:00
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110. AR Abuse - in General Discussions [original thread]
AR isn't as good as its made out to be by forum QQers. I have just as much luck with SMG. It's all about zoning in this game. Something I'm certain nearly none of you complainers ever even attempt to do.
- by Nemo Bluntz - at 2013.08.30 21:06:00
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111. Tank vs AV - in General Discussions [original thread]
Jimbo1337 wrote: Okay, I am going to be upfront as possible. I use Lai Dai's and I WILL come after tanks if I see one on the map. That being said, I CANNOT solo a tanker if he keeps moving. Let me say that again. I CANNOT EVER kill a tanker if ...
- by Nemo Bluntz - at 2013.08.30 19:50:00
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112. Can we get a more useful Scrambler Rifle Operation skill? - in General Discussions [original thread]
FATPrincess - XOXO wrote: The assault Scrambler Rifle doesn't overheat even if you fire full clip. For it to overheat you have reload and continue to fire by desperation, something that's very rare and usually don't happen if you have a sidear...
- by Nemo Bluntz - at 2013.08.30 15:06:00
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113. I wish we had a Faith stat - in General Discussions [original thread]
Cody Sietz wrote: Gives a chance for Divine intervention at random intervals. There's plenty of that going on. Specifically in the hit detection department.
- by Nemo Bluntz - at 2013.08.30 15:04:00
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114. I wish we had a Faith stat - in General Discussions [original thread]
Nemo Bluntz wrote: Cody Sietz wrote: Gives a chance for Divine intervention at random intervals. There's plenty of that going on. Specifically in the hit detection department. I shot that guy 100 times with my smg and he still has half s...
- by Nemo Bluntz - at 2013.08.30 15:04:00
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115. If you saw CCP dev in a match-What would you do? - in General Discussions [original thread]
Anmol Singh wrote: proto noobs Cracked me the **** up. "you noob with your months of experience and knowledge of how to kill me "
- by Nemo Bluntz - at 2013.08.30 14:57:00
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116. Tank vs AV - in General Discussions [original thread]
Big Burns wrote: Bubba Salaman wrote: So you're complaining that a dedicated AV fit designed to kill vehicles are good at killing vehicles? That's hilarious. No Bubba. What he is saying is that the amount of isk/Sp it's takes to use Prot...
- by Nemo Bluntz - at 2013.08.30 14:56:00
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117. swarm launcher= buff dropship= flares - in General Discussions [original thread]
Aisha Ctarl wrote: In the EVE universe, I'm sure flares are ANCIENT technology...a short EMP burst would be more in line with the lore. Function =/= term. "Flare" meaning "a way to get those dang rockets to stop tracking me." Not that there...
- by Nemo Bluntz - at 2013.08.30 14:54:00
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118. Whatever happened to the very high prices for PRO gear? - in General Discussions [original thread]
Also, the idea of making proto gear so expensive that you would virtually never see it is so ******* absurd. "Hey, you know that stuff you grinded for months to get? Well, you still can't use it. HAHAHAHA"
- by Nemo Bluntz - at 2013.08.30 14:51:00
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119. swarm launcher= buff dropship= flares - in General Discussions [original thread]
Sir Snugglz wrote: But not proto forges Flares wouldn't help against forge guns. This thread is basically asking "hey, can you make it so Swarms can't possibly shoot down my militia drop ship? ktksccp"
- by Nemo Bluntz - at 2013.08.30 14:46:00
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120. Whatever happened to the very high prices for PRO gear? - in General Discussions [original thread]
Spkr4theDead wrote: Oh wait.............. no risk, all reward.......... If I die twice running proto in a match now, I'm generally breaking even. Especially considering there are multiple ways to die in one shot (roadkill, forge gun, rail gu...
- by Nemo Bluntz - at 2013.08.30 14:43:00
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