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141. What kind of music do you listen to playing dust? - in General Discussions [original thread]
http://www.youtube.com/watch?v=mRIAw6LkqlE Ammar b*tches
- by Nelo Angel0 - at 2013.09.15 01:24:00
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142. applying your armored core build skills to dust - in General Discussions [original thread]
Zero Harpuia wrote: Nelo Angel0 wrote: Zero Harpuia wrote: Nelo Angel0 wrote: SERPENT-Adamapple wrote: Not only do I play FPS, but I love mech games: Armored Core series, Mech Assault, and the greatest mech game ever made, Steel Bat...
- by Nelo Angel0 - at 2013.09.14 07:04:00
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143. applying your armored core build skills to dust - in General Discussions [original thread]
Zero Harpuia wrote: Nelo Angel0 wrote: SERPENT-Adamapple wrote: Not only do I play FPS, but I love mech games: Armored Core series, Mech Assault, and the greatest mech game ever made, Steel Battalion Online. Titanfall is my dream come tr...
- by Nelo Angel0 - at 2013.09.14 06:25:00
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144. Heavy gear too expensive - in General Discussions [original thread]
Xender17 wrote: Vehicles too expensive /topic What do vehicles have to do with a thread complaining about suits?
- by Nelo Angel0 - at 2013.09.14 02:42:00
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145. Current TTK = Game Breaking. - in General Discussions [original thread]
SirManBoy wrote: Call me crazy, but any build that reduces tanked out proto suits to little more than toilet paper just isn't fun to me anymore. Enjoy your beastly auto-aim AR fest, boys. This disgruntled, 22 mil SP support logi with over $400...
- by Nelo Angel0 - at 2013.09.14 02:25:00
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146. applying your armored core build skills to dust - in General Discussions [original thread]
SERPENT-Adamapple wrote: Not only do I play FPS, but I love mech games: Armored Core series, Mech Assault, and the greatest mech game ever made, Steel Battalion Online. Titanfall is my dream come true, FPS with mechs....going to get xbone just...
- by Nelo Angel0 - at 2013.09.14 02:22:00
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147. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
Django Quik wrote: CCP Rattati wrote: hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't f...
- by Nelo Angel0 - at 2013.09.13 17:12:00
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148. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
CCP Rattati wrote: hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matt...
- by Nelo Angel0 - at 2013.09.13 15:07:00
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149. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
lrian Locust wrote: Nelo Angel0 wrote: It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with litt...
- by Nelo Angel0 - at 2013.09.13 12:26:00
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150. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
ALPHA DECRIPTER wrote: I long range snipe when the situation calls for it but I find it much more enjoyable to snipe in mid range and even CQC as it adds that "Oh SH*T" feel to it. I can't stand the TAC rifle as I can't rap my mind around sacr...
- by Nelo Angel0 - at 2013.09.13 12:03:00
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151. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
Banning Hammer wrote: Nelo Angel0 wrote: Wait... Maybe i'm misunderstanding but the guys who run around the field want better stability then the guys who stay in one place? Unless you guys are talking about recovery per shot* if TAC snipers ...
- by Nelo Angel0 - at 2013.09.13 11:58:00
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152. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
Wait... Maybe i'm misunderstanding but the guys who run around the field want better stability then the guys who stay in one place? Unless you guys are talking about recovery per shot* if TAC snipers got such a nice little buff their range would h...
- by Nelo Angel0 - at 2013.09.13 10:49:00
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153. I'm ready for 1.5 :D - in General Discussions [original thread]
MassiveNine wrote: Nick nugg3t wrote: http://www.dust514-france.fr/wp-content/uploads/2013/03/Caldari-assault-rifle.png http://s.cghub.com/files/Image/586001-587000/586571/254_max.jpg for those that haven't seen these weapons :0 Surp...
- by Nelo Angel0 - at 2013.09.12 22:12:00
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154. I thought Forge guns were ok until... - in General Discussions [original thread]
Xero The Mishima wrote: Nelo Angel0 wrote: Paran Tadec wrote: FLAYLOCK Steve wrote: FATPrincess - XOXO wrote: Try to get the assault variant and see how OP it is. The faster charge time means kills by splash = easy. -XOXO I hope ...
- by Nelo Angel0 - at 2013.08.11 21:32:00
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155. I thought Forge guns were ok until... - in General Discussions [original thread]
Paran Tadec wrote: FLAYLOCK Steve wrote: FATPrincess - XOXO wrote: Try to get the assault variant and see how OP it is. The faster charge time means kills by splash = easy. -XOXO I hope you know people hardly kill by splash damage. Aga...
- by Nelo Angel0 - at 2013.08.11 21:24:00
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156. Remove Proto AV Temporarily - in General Discussions [original thread]
Harpyja wrote: Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of A...
- by Nelo Angel0 - at 2013.08.11 17:09:00
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157. Heavies (without forge gun) - in General Discussions [original thread]
Jade Dragonis wrote: What are your thoughts on it in its current state? With the HMG of course . Cause even as a heavy I am not a fan of the foge gun. Would like to hear from both sides of the barrel. All respect lost.
- by Nelo Angel0 - at 2013.08.11 09:39:00
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158. Gunnlogi or Madrugar - in General Discussions [original thread]
ladwar wrote: damage mods in vehicles go in the low slots... You win a cookie for correcting my error. Expect your cookie soon(tm)
- by Nelo Angel0 - at 2013.08.09 20:11:00
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159. preemptive nerf to SR, SG, and laser needed ASAP! - in General Discussions [original thread]
Charlotte O'Dell wrote: We need to nerf these weapons before aiming gets fixed or mass drivers and ARs will be outgunned by these weapons ridiculously high damage and/or accuracy. Like, it's a good thing these weapons rarely hit me or I'd be s...
- by Nelo Angel0 - at 2013.08.09 20:09:00
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160. Gunnlogi or Madrugar - in General Discussions [original thread]
No one of them is absolutely better. Their ment to be used differently after all. If your rail sniping a gunnlogi is better since it has high shields(more mobility) and lots of high slots for damage mods. However the madrugar has high armor and re...
- by Nelo Angel0 - at 2013.08.09 20:06:00
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