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481. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
ladwar wrote: so just from reading the only thing i hear is we are buffing armor and nerfing shields. can't wait to actually see the numbers but till then it looks like caldari are going to stay 2nd rate tanks that no one should use. and AV is ...
- by Needless Sacermendor - at 2013.08.27 19:00:00
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482. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Gloomy Cobra wrote: CCP Wolfman wrote: Hi guys, What we didnGÇÖt want to do was take every element, hurriedly try to rebalance them all in 4 weeks, and then stuff them back in. So, this will be a staged process, one that we will continue ...
- by Needless Sacermendor - at 2013.08.27 18:33:00
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483. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Keri Starlight wrote: I might have missed something, but... where's the buff? Dropships and HAV's are currently terribad and you talk about "make base vehicles weak" (aren't they? lol), increase shield delay and make ammo depletable? What? Ser...
- by Needless Sacermendor - at 2013.08.27 18:27:00
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484. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
milo cordelli wrote: How do hives reduce your resistance or survivability? They are equipment slots not you high or low slots they only stand to improve your survivability why should it harm a tanks? You don't have a cool down in your nano hive...
- by Needless Sacermendor - at 2013.08.27 18:16:00
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485. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Kekklian Noobatronic wrote: CCP Wolfman, You mentioned limited Ammunition and Ammunition Cache's, and also refereed to Supply Depots. How do tanks recover ammunition? Is it self-regenerating, but regenerates faster while around Supply Depot? A...
- by Needless Sacermendor - at 2013.08.27 18:08:00
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486. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Bojo The Mighty wrote: CCP Wolfman wrote: Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition ...
- by Needless Sacermendor - at 2013.08.27 18:03:00
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487. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Skihids wrote: Some of the time they can be more powerful than suits, but most of the time they will be weaker. Time spent stronger + Time spent more vulnerable = Capability and survivability of a dropsuit. Vehicle pilots are already complai...
- by Needless Sacermendor - at 2013.08.27 17:59:00
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488. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Skihids wrote: Needless Sacermendor wrote: Skihids wrote: Nguruthos IX wrote: Does this mean no more vehicles in ambush (No supply depots for ammo)? If so There's no reason to fly Skirm/Dom in this game with all the Red Line Rail tan...
- by Needless Sacermendor - at 2013.08.27 17:42:00
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489. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Our Deepest Regret wrote: I am skilled deeply into small turrets. If small turrets will no longer needed in order to fit a tank, I don't want them anymore. Can I have an SP refund? When I can have my flaylock sp back ... that thing is useless...
- by Needless Sacermendor - at 2013.08.27 17:41:00
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490. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Skihids wrote: Nguruthos IX wrote: Does this mean no more vehicles in ambush (No supply depots for ammo)? If so There's no reason to fly Skirm/Dom in this game with all the Red Line Rail tanks, Redline Rail installations, and the terrible ...
- by Needless Sacermendor - at 2013.08.27 17:29:00
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491. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
SteelDark Knight wrote: That would depend on the passive regeneration rate. The purpose of limiting ammo was from what I gathered to prevent vehicles from spamming attacks without thought or care and repercussion. In addition it was to add an a...
- by Needless Sacermendor - at 2013.08.27 17:25:00
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492. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Spkr4theDead wrote: Justicar Karnellia wrote: These look like great changes, the two I like are the fact that turrets have ammo, and that supply depots will now help vehicles, so we shouldn't see indiscriminate destruction of installations/t...
- by Needless Sacermendor - at 2013.08.27 17:21:00
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493. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Spkr4theDead wrote: What was wrong with the black ops tanks, I don't remember ever seeing one on the battlefield. Were they even available on the market ... or were they just there for show ... I recall they had a built in cloaking device th...
- by Needless Sacermendor - at 2013.08.27 17:17:00
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494. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Spkr4theDead wrote: FINALLY NO MORE IDIOTS IN MY TANK GETTING ME FOUND OUT. WORKS JUST AS WELL AS A LOCK! THANK YOU FOR LISTENING TO US ON THAT! Now, for these hardeners. I'm gonna go with it, and ask, are they going to be 50% reduction si...
- by Needless Sacermendor - at 2013.08.27 17:06:00
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495. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
SteelDark Knight wrote: CCP Wolfman wrote: Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition ...
- by Needless Sacermendor - at 2013.08.27 17:00:00
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496. The upcoming vehicle av war - in General Discussions [original thread]
Where's this new information come from, please link, I'm on my phone n it's a pain to browse forums :-(
- by Needless Sacermendor - at 2013.08.27 12:36:00
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497. IGÇÖm not satisfied with the patch 1.4. Are you? - in General Discussions [original thread]
Takahiro Kashuken wrote: IGÇÖm not satisfied, are you? I am not satisfied, reason 4 buffs to swarms My reasons: 4 buffs to swarms My ugly truth: OP swarms are going to be super OP swarms with 9k+ damage in 3seconds I still can't...
- by Needless Sacermendor - at 2013.08.27 12:13:00
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498. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Takahiro Kashuken wrote: Needless Sacermendor wrote: The problem with HAVs is they are a self perpetuating problem ... they are too damn good at killing infantry when there is no skilled AV ... hopefully matchmaking will consider this and ...
- by Needless Sacermendor - at 2013.08.26 15:39:00
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499. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
The problem with HAVs is they are a self perpetuating problem ... they are too damn good at killing infantry when there is no skilled AV ... hopefully matchmaking will consider this and not put vehicle specialists into matches without AV specialis...
- by Needless Sacermendor - at 2013.08.26 15:18:00
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500. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
As I said, reading comprehension isn't your strong point is it, this is why you're arguing against points I haven't even made. This is why vehicles are being overhauled in 1.5 ... I bet you get a lot of the things you want like the ability to kic...
- by Needless Sacermendor - at 2013.08.26 14:50:00
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