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421. Stasis Webifer - in General Discussions [original thread]
I'll just leave this here ... http://dust514.com/news/blog/2011/11/vehicular-dynamics-and-mayhem-1-1/
- by Needless Sacermendor - at 2013.08.31 18:46:00
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422. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Thought this might be an interesting read, from way back in November 2011 ... I wasn't wrong ! http://dust514.com/news/blog/2011/11/vehicular-dynamics-and-mayhem-1-1/ Lots of mention of vehicles being support oriented and symbiotic relationship...
- by Needless Sacermendor - at 2013.08.31 18:43:00
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423. Remembering the old - in General Discussions [original thread]
the old turret installations - not to replace new ones just for variety being crushed by dropships - it took more skill than murder taxis ! Trainspotter said damaging MCC with Railguns - 2 guys with swarms could dps same as a nullcannon :-) Skirmi...
- by Needless Sacermendor - at 2013.08.31 15:02:00
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424. The Vote!!!!!! - in General Discussions [original thread]
Marston VC wrote: Like I said above, these posts are neutral on purpose. I want to see PUBLIC OPINION as to what is "OP" and what isn't. Useless? I don't think that, you might, but I don't. I don't offer any "fixes" to "problems" that may or ma...
- by Needless Sacermendor - at 2013.08.31 14:35:00
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425. The Vote!!!!!! - in General Discussions [original thread]
Marston VC wrote: Needless Sacermendor wrote: OP is like farming Im glad you read the original post fully....... I'm glad you read the countless other posts discussing at great lengths ALL the points you've laid out and chose to provi...
- by Needless Sacermendor - at 2013.08.31 13:54:00
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426. The Vote!!!!!! - in General Discussions [original thread]
Marston VC wrote: I want to see how you guys respond to it. So you can do exactly what with the results ... spam the forum with more duplicate threads ?
- by Needless Sacermendor - at 2013.08.31 13:16:00
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427. The Vote!!!!!! - in General Discussions [original thread]
Marston VC wrote: care to elaborate as to why they should? Care to elaborate on ANY of your suggestions ?
- by Needless Sacermendor - at 2013.08.31 13:13:00
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428. The Vote!!!!!! - in General Discussions [original thread]
OP is like farming
- by Needless Sacermendor - at 2013.08.31 13:12:00
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429. Replace AV grenades with Polymer Coagulants - in General Discussions [original thread]
Takahiro Kashuken wrote: Sagaris and Surya were beasts, skill up them bad boys and you got more damage i think aswell as health in general, sure they were expensive in chromo but you needed 2-3 AV to take it down and co-ordinate which frankly t...
- by Needless Sacermendor - at 2013.08.31 13:09:00
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430. To all the NOOBS.... - in General Discussions [original thread]
Alabastor 'TheBlaster' Alcar wrote: ok so u would rather get a quick 50wp and have to run 400 meters to the next red thing to get ur next wp? thats dumb id rather herd the dumbies to slaughter than get instant gratification for hackin something...
- by Needless Sacermendor - at 2013.08.31 11:31:00
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431. Vehiclular Revival Systems - in General Discussions [original thread]
There's an example from my current last page in my post history, when we had no connectivity through the Neocom ... to do anything you had to back out to the main menu and drill down into a different section. Now you can get from Market to Fitting...
- by Needless Sacermendor - at 2013.08.31 06:21:00
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432. Vehiclular Revival Systems - in General Discussions [original thread]
On the contrary, I've come to realise my points are against all your threads and many of the other idiots who use this forum to 'have their say' when 'having their say' means they have to make a new thread because what they (you) have to say must ...
- by Needless Sacermendor - at 2013.08.31 06:02:00
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433. Thoughts on 1.5 - in General Discussions [original thread]
KenKaniff69 wrote: Needless Sacermendor wrote: I can understand not wanting randoms just jumping in your vehicles and spending the game riding round earning assist point (that's another subject - the owner should be getting assists for peopl...
- by Needless Sacermendor - at 2013.08.31 05:28:00
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434. Thoughts on 1.5 - in General Discussions [original thread]
I can understand not wanting randoms just jumping in your vehicles and spending the game riding round earning assist point (that's another subject - the owner should be getting assists for people getting kills using his/her asset - but not gunners...
- by Needless Sacermendor - at 2013.08.31 04:45:00
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435. Tank vs AV - in General Discussions [original thread]
Sinboto Simmons wrote: Void Echo wrote: Sinboto Simmons wrote: While I don't run tanks (anymore) I can honestly say they are catching the shaft on the AV/HAV conflict you don't need to be a tanker or an av user to know when something is t...
- by Needless Sacermendor - at 2013.08.31 04:25:00
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436. Role Bonuses - in General Discussions [original thread]
CCP Shanghai WANTS to copy that golden formula, but they can't do it right now. So why 'hound' them with topics that have been discussed at great length in the past and can be easily found with the Search function and 'revived' (lol) if you have a...
- by Needless Sacermendor - at 2013.08.31 03:31:00
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437. Vehiclular Revival Systems - in General Discussions [original thread]
Incorrect ... I argued against the entirety of the idea here ... Quote: To be honest I'm tired of seeing these half brained ideas that would only cause months of development time when simply reducing the cost of the vehicle would achieve the sa...
- by Needless Sacermendor - at 2013.08.31 03:18:00
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438. What the heck DEVs? - in General Discussions [original thread]
This ones no better to be honest ... The announcement is where it should be in 'Announcements and Events" where the thread has been left open for your comments. Why you feel the need to vent in General Discussion escapes me. And what the Subject...
- by Needless Sacermendor - at 2013.08.31 03:15:00
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439. Role Bonuses - in General Discussions [original thread]
I'll just leave this here ... Quote: A technical issue is currently preventing us from authoring suit bonuses that alter equipment functionality. When this is solved weGÇÖll be giving Logistics suits the bonuses they need to make their role tru...
- by Needless Sacermendor - at 2013.08.31 03:07:00
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440. About the Flaylock.. - in General Discussions [original thread]
Greasepalms wrote: It's great at finishing off shield and hybrid tankers. Among other uses, it can bleed out mercs, disable equipment and, my favorite, ruin a dropship pilot's day yeah but it takes 2 of 3 in the clip to pop a single uplink...
- by Needless Sacermendor - at 2013.08.31 03:02:00
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