Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
201. Why are vehicles a class ? - in General Discussions [original thread]
Skihids wrote: Needless Sacermendor wrote: Justice Prevails wrote: Needless Sacermendor wrote: Skihids wrote: Piloting is a profession in any military and there is no reason to denigrate it in DUST. YEt I doubt you'll find a milit...
- by Needless Sacermendor - at 2013.10.22 18:42:00
|
202. Why are vehicles a class ? - in General Discussions [original thread]
Justice Prevails wrote: I'm not a tanker, I actually hate them (kind of a respect,but love hate), so I'm no expert on what kind of sp they have to spend. But I do know they have to spend some good coin just to field the most basic tank( which c...
- by Needless Sacermendor - at 2013.10.22 18:31:00
|
203. [Petition] Get DUST on the PC - in General Discussions [original thread]
Yeah just throw away years of development, write off thousands of paid man-hours, refund shed loads of AUR and pack sales, discredit the entire company by abandoning a major project and bung Sony a few million dollars for breaching an exclusivity ...
- by Needless Sacermendor - at 2013.10.22 18:21:00
|
204. Why are vehicles a class ? - in General Discussions [original thread]
Justice Prevails wrote: Needless Sacermendor wrote: Skihids wrote: Piloting is a profession in any military and there is no reason to denigrate it in DUST. YEt I doubt you'll find a military in the world where vehicle operators don't co...
- by Needless Sacermendor - at 2013.10.22 18:02:00
|
205. Why are vehicles a class ? - in General Discussions [original thread]
Justice Prevails wrote: I would imagine for some of the pilots, that the draw of this game was the fact that they could specialize as a pilot right away. Making them have to skill up in gun game would have no appeal to some and we would lose ...
- by Needless Sacermendor - at 2013.10.22 17:47:00
|
206. Why are vehicles a class ? - in General Discussions [original thread]
Skihids wrote: Piloting is a profession in any military and there is no reason to denigrate it in DUST. YEt I doubt you'll find a military in the world where vehicle operators don't complete at least basic infantry training !
- by Needless Sacermendor - at 2013.10.22 17:40:00
|
207. Pre Order Question - in General Discussions [original thread]
Forlorn Destrier wrote: Takron Nistrom wrote: What is the deal with it. Where do I get the codes for preorderin? They should have been emailed to you by the people you bought from (i.e. Amazon). If you didn't get them, open a petition wit...
- by Needless Sacermendor - at 2013.10.22 17:25:00
|
208. Why are vehicles a class ? - in General Discussions [original thread]
Takahiro Kashuken wrote: Needless Sacermendor wrote: CharCharOdell wrote: So you wanted tanks to be what all of the tankers wanted? A super weapon only 10-20 players could use and dominate with? Welcome to Chromosome. Golden Age <333 ...
- by Needless Sacermendor - at 2013.10.22 16:53:00
|
209. Why are vehicles a class ? - in General Discussions [original thread]
Slag Emberforge wrote: Sorry man -1 Nonsensical sp requirements do not fix the AV balance, if anything they would break it even worse when one of those aforementioned veterans brings out a tank in a pub match and is completely unstoppable. I ...
- by Needless Sacermendor - at 2013.10.22 16:52:00
|
210. Why are vehicles a class ? - in General Discussions [original thread]
Skihids wrote: A suit requirement wouldn't accomplish what you want anyway. It would simply add another SP sink for vehicle pilots. The real infantry SP requirements come in numerous Dropsuit Upgrade skills and Weapon skills. The suit is only ...
- by Needless Sacermendor - at 2013.10.22 16:32:00
|
211. Why are vehicles a class ? - in General Discussions [original thread]
Dexter307 wrote: Needless Sacermendor wrote: Dexter307 wrote: Because we don't have enough SP sinks Vehicles are a major part of the game so this is a terrible idea. If you want no vehicles go play COD. I don't want no vehicles ... I ...
- by Needless Sacermendor - at 2013.10.22 16:18:00
|
212. Why are vehicles a class ? - in General Discussions [original thread]
Dexter307 wrote: Because we don't have enough SP sinks Vehicles are a major part of the game so this is a terrible idea. If you want no vehicles go play COD. I don't want no vehicles ... I just don't want 3-4 people on each team in every pu...
- by Needless Sacermendor - at 2013.10.22 16:01:00
|
213. Why are vehicles a class ? - in General Discussions [original thread]
CharCharOdell wrote: So you wanted tanks to be what all of the tankers wanted? A super weapon only 10-20 players could use and dominate with? Welcome to Chromosome. Golden Age <333 One of those in an ambush and you were guaranteed 30 kills...
- by Needless Sacermendor - at 2013.10.22 15:58:00
|
214. Why are vehicles a class ? - in General Discussions [original thread]
Many of you might remember before Uprising when you created a character, you chose a class ... I forget their names but there was Enforcer n Arbeiter n Sentinal and they dictated what class of dropsuit and relevant skills you started with. So why...
- by Needless Sacermendor - at 2013.10.22 15:52:00
|
215. Unofficial Public Vote - BPOs: To Lock or Not To Lock [Vote In Progress] - in General Discussions [original thread]
Yelhsa Jin-Mao wrote: Kain Spero wrote: I would say a middle ground to these two positions would be to allow a single transfer of the BPOs and then have them locked. Another option may be to unassign the BPOs so they can at least be spread o...
- by Needless Sacermendor - at 2013.10.21 21:31:00
|
216. Unofficial Public Vote - BPOs: To Lock or Not To Lock [Vote In Progress] - in General Discussions [original thread]
Maken Tosch wrote: Kain Spero wrote: I would say a middle ground to these two positions would be to allow a single transfer of the BPOs and then have them locked. Another option may be to unassign the BPOs so they can at least be spread out ...
- by Needless Sacermendor - at 2013.10.21 21:24:00
|
217. Unofficial Public Vote - BPOs: To Lock or Not To Lock [Vote In Progress] - in General Discussions [original thread]
Kain Spero wrote: I would say a middle ground to these two positions would be to allow a single transfer of the BPOs and then have them locked. Another option may be to unassign the BPOs so they can at least be spread out amongst a players alts...
- by Needless Sacermendor - at 2013.10.21 21:23:00
|
218. Unofficial Public Vote - BPOs: To Lock or Not To Lock [Vote In Progress] - in General Discussions [original thread]
Maken Tosch wrote: I see the point that you're making. I'm actually all for making the BPOs require some kind of material for production just like Eve Online BPOs, which means anyone who has them will be in a position of influence since the BPO...
- by Needless Sacermendor - at 2013.10.21 20:39:00
|
219. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
DUST Fiend wrote: Needless Sacermendor wrote: DUST Fiend wrote: CCP wants Vehicles to kill vehicles. LOL CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! I know it's been said that th...
- by Needless Sacermendor - at 2013.10.21 20:20:00
|
220. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Kane Fyea wrote: AV does require pretty much no skill but that isn't my fault. If it was my choice I would have an RPG style AV weapon instead of swarms but of course the only AV weapon that's kind of like that is the most underpowered weapon t...
- by Needless Sacermendor - at 2013.10.21 20:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |