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1081. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Tony Calif wrote: Yeah, watching noobs who can't aim is pretty funny. yes, having to lead a target a few feet away is totally legit. we are all moving faster than mach 8. bullet time for everyone
- by Necrodermis - at 2012.10.03 21:54:00
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1082. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Tony Calif wrote: IMHO AR's and movement were pretty much perfect last build. yes, the dance 2 assault riflers made was quite amusing
- by Necrodermis - at 2012.10.03 21:50:00
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1083. REQUEST: BULLET DAMAGE INCREASE OR ARMOR DECREASE - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I enjoy low damage, high armor. I am against this. 17 bullets to kill is not a problem when you have guns with 60 round magazines. Just get use to it. An assault suit has about 300 HP of shields and armor, and an as...
- by Necrodermis - at 2012.10.03 21:47:00
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1084. WARRIORS ... Now recruiting. - in General Discussions [original thread]
REGNUM CODEX DEI wrote: Warriors KDR wise are the best Corp right now SHOW SOME RESPECT when posting huehuehuehuehuehuehue
- by Necrodermis - at 2012.10.03 21:44:00
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1085. The Strafe Speed Is Fine - in General Discussions [original thread]
frfqq wrote: 5. This isn't Quake. i miss quake. bunny hopping, rocket jumps, running down a halway like you are coated in butter.
- by Necrodermis - at 2012.10.03 21:41:00
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1086. TIPS for SP FARMING - in General Discussions [original thread]
REGNUM CODEX DEI wrote: what about the people on eve who mine asteroids all day I smell Correlation if people don't mine, you don't get your fancy dropship. how's that correlation
- by Necrodermis - at 2012.10.03 21:33:00
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1087. REQUEST: BULLET DAMAGE INCREASE OR ARMOR DECREASE - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Aim for the head next time. People die quickly to headshots. or increase the damage. i get droped like a bag of bricks every time i get shot a couple times. i'm waiting for the dropsuits shield and armor hardeners. ...
- by Necrodermis - at 2012.10.03 21:28:00
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1088. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
this is something i have touched on previously. the AR shouldn't be able to snipe across the map they way they do right now. although if i was using ARs this time i wouldn't be complaining at all but because i used ARs in the previous build and ...
- by Necrodermis - at 2012.10.03 21:25:00
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1089. Make the Breach AR useful again - in General Discussions [original thread]
i think they need to increase the kick of the AR. i'm seeing people sniping with the AR now that the kick was reduced. it's now the end all be all weapon, other than the HMG that mows through everything.
- by Necrodermis - at 2012.10.03 21:21:00
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1090. Profile/signature resolution - in Feedback/Requests [original thread]
so far from what i seen there is no way to tell if your skills are actually decreasing any of the new abilities. i like how you can look at the suits and it shows their base stats before you equip them. (also i like now that i can see that there ...
- by Necrodermis - at 2012.10.03 21:18:00
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1091. [Suggestion] let the players punish sp-boosters - in Feedback/Requests [original thread]
Cross Atu wrote: Currently FF is slated for OFF in High Sec, ON in Null Sec (after it's enabled post launch), currently planed to be ON in Low Sec for FW. I could be in error but I think it'll be harder to get CCP to change their game plan on ...
- by Necrodermis - at 2012.10.03 21:12:00
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1092. [bug] last online on contact list - in Technical Support/Bugs [original thread]
the contact list isn't showing who is online or when they were last online.
- by Necrodermis - at 2012.10.03 16:35:00
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1093. [Request] Change to Orbital Bombardmen/Precision Strike Kill Associations - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Necrodermis wrote: i think friendly fire should also be turned on for precision strikes. numerous times people will just sit in comfort while launching bombardments on top of themselves. Friendly fire will be...
- by Necrodermis - at 2012.10.02 22:12:00
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1094. [LISA MICHELLE BUGGER ] INFINITE ORBITAL STRIKERS !!!!! [ + OMG ] - in General Discussions [original thread]
Ranger SnakeBlood wrote: Seriously they lost with infenite orbitals?? were they getting rolled, also infenite orbitals is a realy bad thing you should see a team with 3 tanks hiding because they don't want to lose them while we cap most the ...
- by Necrodermis - at 2012.10.02 22:07:00
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1095. [Request] Change to Orbital Bombardmen/Precision Strike Kill Associations - in Feedback/Requests [original thread]
i think friendly fire should also be turned on for precision strikes. numerous times people will just sit in comfort while launching bombardments on top of themselves.
- by Necrodermis - at 2012.10.02 22:01:00
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1096. Positron emitter - in Feedback/Requests [original thread]
Xiree wrote: Thats possible... But I'm not sure how it would penetrate sheilds though... Thats more of a static energy, not very volative. A positron shield... Now that is possible. I think lasers were pushed for shield eating. I wish they cou...
- by Necrodermis - at 2012.10.02 21:54:00
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1097. Revive Bounty - in Feedback/Requests [original thread]
Vesta Ren wrote: Reviving seems kind of pointless in instant matches, as there is no benefit beyond 60wp for reviving your ally. Running out to save someone right now is a large risk to yourself, and the time it would take to revive someone and...
- by Necrodermis - at 2012.10.02 21:30:00
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1098. How to deal with OB farmers - in General Discussions [original thread]
RolyatDerTeufel wrote: It's broken as all hell right now. Farming can get so ridiculous in games. no idea why. there is no goal in it other than to get max points to play around with. even then it's still a beta and all they are doing is ma...
- by Necrodermis - at 2012.10.02 21:26:00
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1099. Passive Scan Skils - in General Discussions [original thread]
V4DOL wrote: I haven't gotten a chance to play the new build yet, slept after work instead of playing (Long weekend with the Return to Ravnica prerelease). So I was hoping to get some feedback regarding the skills that increase your suits nativ...
- by Necrodermis - at 2012.10.02 21:21:00
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1100. Weapon/Equipment Wheel - in Feedback/Requests [original thread]
Umbat Boki wrote: I find Weapon/Equipment Wheel a bit uncomfortable. As far as I understand, it works in the following way at the moment: 1) You press and hold R2 and after 0.5-1s the wheel appears 2) You select weapon or equipment with right ...
- by Necrodermis - at 2012.10.02 07:41:00
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