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761. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: As a controls specialist in senior year of aerospace engineering, intercepts with a slower projectile than a non-ballistic target would be about as effective as we have now. And the math can't be manipulated to ignore that ju...
- by Necrodermis - at 2012.10.30 18:11:00
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762. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Their pathing is atrocious. They weave around cover and buildings yet run into small bumps in the road. It is broken for both sides. Furthermore, if they only fixed pathing, dropships could still ignore them using standard fl...
- by Necrodermis - at 2012.10.30 17:43:00
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763. Tanks Related Questions - in General Discussions [original thread]
be prepared to lose alot of isk especially when you're the only tank on the field. it becomes a missile magnet. also dropships aren't your friend, they will fly right above you and proceed to blow you kisses with missiles and your guns can't aim...
- by Necrodermis - at 2012.10.30 17:37:00
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764. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Read more closely. I think swarms should be sped up very significantly with such a change, but also more limited in range. if their path was fixed it wouldn't require a speed up in missiles. missiles have a fine speed, if ...
- by Necrodermis - at 2012.10.30 17:31:00
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765. Strafe Speed and Hit Detection - in General Discussions [original thread]
hit detection is still screwed. can't tell you how many sniper shots should of killed. also with everyone running around as heavies it's no surprised that when they increased strafe speed a bit they can now dodge the heavies with their i win button.
- by Necrodermis - at 2012.10.30 17:17:00
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766. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Armor burning punishes barely winning. In other words, it creates artificial equalization between players of different skill and SP level. It is a "dumbing down the game" mechanic. It also makes armor buffer tanking (a common...
- by Necrodermis - at 2012.10.30 17:11:00
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767. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Require swarms to maintain lock, get rid of stupid pathing annoyances
that shouldn't happen, the missiles travel way too slow for that to even be considered. especially when all a vehicle has to do is move and you los...
- by Necrodermis - at 2012.10.30 17:08:00
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768. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
armor burn is a mechanic to balance armor vs shield tankers. if a shield tanker is dumb enough to get caught out in the open and excapes with 1/4 of his armor intact and he didn't bother using his CPU/PG for a armor rep, that is his own fault. if ...
- by Necrodermis - at 2012.10.30 16:58:00
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769. Balancing Vehicle Deployment. - in General Discussions [original thread]
i thought of the same thing, but dismissed it as a bad idea. what gives anyone the right to limit another mercs use of weapons they purchased. i'm having a blast blowing up all the LAVs with my invested swarms.
- by Necrodermis - at 2012.10.30 07:35:00
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770. Custom Color Dropsuits - in Feedback/Requests [original thread]
SATORI CORUSCANTi wrote: Because like I said in the original post, it would be more effective if they let you purchase a 'paint' with AUR and apply it to existing suits instead of selling you 100 different colored suits. as long as they give...
- by Necrodermis - at 2012.10.30 07:28:00
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771. Custom Color Dropsuits - in Feedback/Requests [original thread]
SATORI CORUSCANTi wrote: They've stated in interviews they are doing dropsuits with custom colors and specifically said if you wanted to run around in a pink dropsuit you could. I want to run around in a pink dropsuit and don't mind paying a b...
- by Necrodermis - at 2012.10.30 07:04:00
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772. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Yagihige wrote: I feel exactly this way too. It's just too easy for one of the teams to get 2 objectives right away and start dominating. Also, as someone else said, maybe a 4th objective would be a good idea. I think that having only 3 makes ...
- by Necrodermis - at 2012.10.30 07:02:00
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773. Sticky:Ashland Skirmish - Map Feedback - in Ashland [original thread]
Cerebral Wolf Jr wrote: I think something needs to be done about the turret near C in the center of the map. You can lock down pretty much the whole map with it and use it to camp spawns in 3 different objectives at the same time. I'd suggest ...
- by Necrodermis - at 2012.10.30 06:48:00
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774. Strafe Speed and Hit Detection - in General Discussions [original thread]
dropsuits need to be sped up. they all feel slow and clunky. meanwhile a tank can move across the map before it takes you time to reload. make snipers work for their kills when they aren't hitting fridges on skates.
- by Necrodermis - at 2012.10.30 06:46:00
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775. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
looks like OP is done with the game. or he used a temporary character to complain.
- by Necrodermis - at 2012.10.30 06:36:00
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776. Purchased my first Dropship - Myron - in General Discussions [original thread]
i have trouble seeing a web generator. if it was an equipment it would probably have a limited range and dropships would just fly out of the range and get away. meanwhile a tank gets webbed and one of the gunners will just hop out and mow you dow...
- by Necrodermis - at 2012.10.30 06:34:00
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777. [Request] Different battlefield terrains - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Plasma planets are probably covered in auroras and violent lightning storms. Probably really pretty and deadly. heated ionized gases. yeah armor would deteriorate pretty quickly. probably add negative battlefield effect to d...
- by Necrodermis - at 2012.10.30 06:28:00
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778. What Erks m beyond believe and the worst parts of this game - in General Discussions [original thread]
1. random spawning needs work 2. missiles need work, unlimited range unlimited firepower 3. profile needs to be fixed to where it actually does something instead of absolutely nothing.
- by Necrodermis - at 2012.10.30 05:48:00
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779. EVE Client on the PS3? - in General Discussions [original thread]
Novas Prime wrote: Here's an idea. If DUST can connect to the EVE servers and interact with the PC players as well, could CCP feasibly bring out an EVE Client for us console gamers? Because that would be awesome. I considered paying for a subsc...
- by Necrodermis - at 2012.10.30 05:42:00
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780. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
corbear Ormand wrote: As has been said multiple times in this thread, a few forge gunners can do the following: A. Destroy Dropship, before you go blah blah blah it's impossible, how about you play a game with me and slap one of your dropships ...
- by Necrodermis - at 2012.10.30 05:37:00
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