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741. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Henrietta Mann wrote: It's not the drops hip that needs nerfing, its the bloody missile turrets that have needed the ban hammer . However as in eve it must be in dust, so missiles don't get the nerf they deserve or need. For me they'd should r...
- by Necrodermis - at 2012.10.31 21:50:00
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742. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
ugg reset wrote: Vehicle's devastate infantry. big shocker there. Just watch any BF3 chopper game and you will see the same thing. Give it time, I think that Installations are going to be a huge game changer. Esp when we can have them called in...
- by Necrodermis - at 2012.10.31 21:45:00
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743. Inventory Disappears after squad matches - in Technical Support/Bugs [original thread]
Zombie ASSASSIN3 wrote: I don't know if i'm alone in this but after some squad matches in mainly ambush matches my entire inventory is gone its red even my starter suits and i have to relog to fix it but its a pain when you need a re invite to ...
- by Necrodermis - at 2012.10.30 19:41:00
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744. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Ten-Sidhe wrote: It takes a slot, so it isn't without drawbacks. We have a timer for bleed out, if it was at death the user could use this to time it, but could kill friendlies if hit with enough damage to kill out right. A medic that gets ther...
- by Necrodermis - at 2012.10.30 19:39:00
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745. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
EnglishSnake wrote: Claymores are needed i support this. i want to set explosives everywhere for everyone.
- by Necrodermis - at 2012.10.30 19:32:00
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746. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I think cap would also be nice since it is shared with defensive, speed, and ewar mods. missiles and projectiles run out of ammo faster, but don't use any cap so it is available for reps and other active modules(this replaces ...
- by Necrodermis - at 2012.10.30 19:30:00
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747. Nova Knives - in General Discussions [original thread]
Bosse Grahn wrote: You'd need Sephiroths sword to pull that off bro. Even if you increased the range 40%, it would only give you maybe another half a meter at best Edit: I would like to see some running attacks though. the halo sword lunge ...
- by Necrodermis - at 2012.10.30 19:21:00
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748. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
EnglishSnake wrote: Which turret? Because as far as i know railgun and missiles are pretty much the same range wise i'm talking about gunner missiles. the ones that have unlimited range and can hit an enemy MCC from the other MCC.
- by Necrodermis - at 2012.10.30 19:19:00
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749. Corporation "Tags" - in Feedback/Requests [original thread]
Roy Ventus wrote: I kinda hate that too. It's a cool feature but not much use for it. i wonder if it's tied in with how much isk you get. giving X% ammount for X MLT and Y% for Y STD et cetera et cetera
- by Necrodermis - at 2012.10.30 19:16:00
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750. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Noc Tempre wrote: So you mean, kind of like cap? don't nanohives already have a cap? i seem to go through them like candy as i use my missiles. i guess OP is wanting a nerfed nanohive i'm thinking. which seems fine. nano hives giving practica...
- by Necrodermis - at 2012.10.30 19:13:00
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751. Nova Knives - in General Discussions [original thread]
Maken Tosch wrote: <-- Adds necrodermis to the hit list. Pray I don't run into you from behind. good, i'm the jerk that stands on top of buildings blowing up vehicles as people spawn them.
- by Necrodermis - at 2012.10.30 19:07:00
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752. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
Sentient Archon wrote: Necrodermis wrote: HMG + SMG = insain firepower Fixed! that too. rapid fire + rapid fire = 2rapid fire4me
- by Necrodermis - at 2012.10.30 19:02:00
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753. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
EnglishSnake wrote: Outdamages the railgun? only if all missiles may hit also take into account flight time Railgun is a near instant impact with high damage straight off the bat and accurate as hell the range is what separates the two. i...
- by Necrodermis - at 2012.10.30 19:00:00
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754. next wipe - in General Discussions [original thread]
Fivetimes Infinity wrote: Some guy from CCP said, before Codex came out, that they will hopefully not be doing another wipe until release unless things go awry. So the next wipe might not be for a while. well that is nice to hear. i wish you...
- by Necrodermis - at 2012.10.30 18:57:00
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755. [BUG] Misleading Commercial Advertising - in Technical Support/Bugs [original thread]
this is a huge global problem and has to do with politics and national prices.
- by Necrodermis - at 2012.10.30 18:52:00
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756. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
i wish they brought back the old wheel speed i think the reason they slowed it down was because ARs + SMGs = insain firepower
- by Necrodermis - at 2012.10.30 18:48:00
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757. How do you name your fittings? - in General Discussions [original thread]
destroys vehicles
revives the dead
delete me
free w/ ass gun
free w/ ass gun and needle
free w/ swarms
free snipes snipers
- by Necrodermis - at 2012.10.30 18:46:00
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758. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Tony Calif wrote: Sorry Noc but this thread is a disaster. You have people confusing missile turrets, and swarm launchers. Delete this and start 2 threads. i think it was because he said swarm launcher lock and other things in his first post...
- by Necrodermis - at 2012.10.30 18:39:00
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759. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Hitting a ballistic item at speed is really really hard. Unless they fudge it, hitting a non-ballistic vehicle wouldn't work the way you envision. in this you have hyper advanced technology that breaks the laws of travelin...
- by Necrodermis - at 2012.10.30 18:31:00
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760. Self-Destruct Predator Style - in Feedback/Requests [original thread]
they already said it in works. but i don't think they are going to put it in because too many people will complain "skill free kills" something that has been going around alot recently.
- by Necrodermis - at 2012.10.30 18:18:00
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