Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
221. [bug] scram pistol reload - in Technical Support/Bugs [original thread]
sometimes once in a while when reloading the scram pistol it will get stuck and just saying reloading during a firefight. i had to switch weapons sometimes to get it to stop doing that.
- by Necrodermis - at 2013.02.18 09:09:00
|
222. How do you guys do it? - in General Discussions [original thread]
Don Know wrote: I have been playing fps games for a long time (007/Perfect dark/even older) and I am decent at other online fps games (COD/MAG/SE/ect...yeah I mentioned COD but hear me out) ;however, Dust seems different. I have been here sin...
- by Necrodermis - at 2013.02.18 02:17:00
|
223. Allow basic tanks to be used. - in General Discussions [original thread]
Zekain Kade wrote: That would be the E3 build. so that is what the build's name was. it was fun. i liked to spam explosives.
- by Necrodermis - at 2013.02.18 02:05:00
|
224. Help! - in Rookie Training Grounds [original thread]
rule of thumb, get the skills of the the mods before getting the skills of the vehicle. you want to get at least some level of large turret. you definitely will need armor adaptation skill at least once so you can get the active armor hardeners f...
- by Necrodermis - at 2013.02.18 01:53:00
|
225. Help! - in General Discussions [original thread]
Gustavus Adolfus Magnus wrote: Training room? O_O go to the main hub by clicking on the dust 514 forums and then you will see training camp part of the forums. it's were people post useful and not so useful information about things.
- by Necrodermis - at 2013.02.18 01:41:00
|
226. New Re-Stock Option - in Feedback/Requests [original thread]
they had it working at one point. not sure why they decided to eliminate it.
- by Necrodermis - at 2013.02.18 01:39:00
|
227. Help! - in General Discussions [original thread]
Gustavus Adolfus Magnus wrote: I've been trying out a Soma tank build (I know, I know, militia stuff) and I find it quite a bit of fun. Should I follow through with investing SP into an actual tank? If so, what should I spec for, and what modul...
- by Necrodermis - at 2013.02.18 01:33:00
|
228. "lighted" forum avatar? - in General Discussions [original thread]
we are the chosen. duh
- by Necrodermis - at 2013.02.18 01:27:00
|
229. Brilliant idea - in General Discussions [original thread]
Government CheeseBurger wrote: I have a Brilliant idea...... Let's put a dislike button on the forums. that wouldn't get abused at all.
- by Necrodermis - at 2013.02.18 01:25:00
|
230. bunny hopping and iron sights - in Feedback/Requests [original thread]
i think it's kind of ridiculous to have pin point accuracy while jumping around like a monkey.
- by Necrodermis - at 2013.02.18 01:15:00
|
231. bunny hopping and iron sights - in Feedback/Requests [original thread]
you shouldn't be able to both at the same time.
- by Necrodermis - at 2013.02.17 11:47:00
|
232. Run and Reloading VOTE - in Feedback/Requests [original thread]
i would only do this if moving and firing at all will make the gun move around a lot.
- by Necrodermis - at 2013.02.17 11:32:00
|
233. If you are going to add spin up time to HMG, mass drivers normally has a rotatio... - in General Discussions [original thread]
Paran Tadec wrote: real miniguns have 0 spin up. fuk auf bullets also hit the target when they hit the target and bunny hopping also messes with your aim. CCP has a lot of work ahead of them
- by Necrodermis - at 2013.02.17 11:17:00
|
234. ISD? - in General Discussions [original thread]
ISD Suvetar wrote: @SoTa; Thanks! I have played Dust of course, no way near as much as I should like to sadly :( I've been lurking on the forums for a month or so now. @Necrodermis We have a lot of GM oversite and we're not able to access any ...
- by Necrodermis - at 2013.02.17 10:52:00
|
235. ISD? - in General Discussions [original thread]
ISD Suvetar wrote: The majority of our job at the moment is helping the Dust developers by taking feedback from these forums and making sure that the Dev's are being informed of what people like and dislike and where there are bugs in maps and ...
- by Necrodermis - at 2013.02.17 10:37:00
|
236. Vehicle deployment failure rate ridiculouse - in Technical Support/Bugs [original thread]
yeah nothing like a cluster **** of RDVs to run directly into each other.
- by Necrodermis - at 2013.02.17 10:16:00
|
237. My Tank is OP (Legitimately Complaining Here) - in General Discussions [original thread]
Commander Tuna wrote: This thread makes me happy. I hope more people read this and decide to use tanks. Tanks are highly underutilized in this game. They are expensive and should be crazy strong. However a squad using teamwork will always be ab...
- by Necrodermis - at 2013.02.17 10:01:00
|
238. 4 hits to the body with a low level sniper in mag when full spec'd for it - in General Discussions [original thread]
snipers aren't the only ones with this problem. every weapon seems to do that. i fire tank rounds into a guy running see shield animation and they take no damage a good 25% of the time. forge shots will disappear behind the target constantly.
- by Necrodermis - at 2013.02.17 09:51:00
|
239. My Tank is OP (Legitimately Complaining Here) - in General Discussions [original thread]
Bhor Derri wrote: Uhm sir AFAIK gallente has the highest top speed but low acceleration , Caldari has high Acceleration with decent top speed i can't wait to try out a gallente tank with 3 Jovian torque mods. shame it's a glass canon and ...
- by Necrodermis - at 2013.02.17 09:38:00
|
240. [bug] active heat sink - in Technical Support/Bugs [original thread]
not sure if it's supposed to do this, and if it does please modify the description or the attributes to accommodate it because apparently it's supposed to be a unique module. i tried fitting 2 heat sink modules on they had the description of havi...
- by Necrodermis - at 2013.02.17 09:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |