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81. TANK BALANCE PROBLEM - in Feedback/Requests [original thread]
*snipped personal attacks* - CCP Eterne Going into a heavy built up area with a tank is asking for trouble. If you stay out on the plains where you belong, not only will you have a clear view so no one can sneak up on you, your also bee able to...
- by Nazz'Dragg - at 2013.02.03 14:38:00
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82. Guys... stop... stoop guys, GAIIS STAAHP IT WITH THE HEAVY THREADS! - in General Discussions [original thread]
Deadeyes Anterie wrote: I thought the forums were my pillow to cry into after I went 0-20 against a heavy by rushing him over and over because I have a learning disability. That's not a learning disability. That my friend is a Darwin Award...
- by Nazz'Dragg - at 2013.01.30 15:26:00
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83. HAV destroyed by glitch ~D4 - in Line Harvest [original thread]
HAV are a pain in the butt to fight against so I can only look at this bug in positive light
- by Nazz'Dragg - at 2013.01.30 15:18:00
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84. Sticky:Line Harvest Ambush (OMS) - Map Feedback - in Line Harvest [original thread]
What I find funny is that this particular map set up isn't new and has been in circulation for months. I sure hope they fix the timers on the orbital support structors. A long story short during the last build I did a great many ambushes when...
- by Nazz'Dragg - at 2013.01.30 15:13:00
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85. VIDEO - Heavy Machine Gun and its Virtues - A discussion - in Rookie Training Grounds [original thread]
you didn't once go into doom mode. Why?
- by Nazz'Dragg - at 2013.01.28 17:39:00
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86. Why did my MCC get hurt when my team had all the objectives A, B, C, D and E in ... - in Rookie Training Grounds [original thread]
intill they nerf there range inactive missile installation would shoot at the enemy MCC too.
- by Nazz'Dragg - at 2013.01.28 16:43:00
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87. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
VonDred Dust wrote: I noticed games that are FPS with auto aim have a tendency to have very crappy game play because the player doesn't have to worry about skill level and just becomes a run and gun. All because they don't have to worry about a...
- by Nazz'Dragg - at 2013.01.28 16:26:00
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88. Why remove Skim Junction? - in General Discussions [original thread]
Gunner Needed wrote: R F Gyro wrote: Its a great map, properly balanced, so no further testing required. They've therefore removed it so that we can concentrate on testing the other maps and bringing those up to the same standard. Or, just ...
- by Nazz'Dragg - at 2013.01.28 15:45:00
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89. Has anyone capped the elusive blaster high above (B) - in Skim Junction [original thread]
I don't how but in one match some had places a uplink right next to the missile installation so I hacked it after spawning it. still I've no idea how they got up there in the first place.
- by Nazz'Dragg - at 2013.01.28 15:34:00
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90. HMG is not Broken. Mods are. - in Feedback/Requests [original thread]
I tend to use shield extenders over damage mods as there cheeper and give me better survivability. Still I would like to know for sure if damage mods do really increase your damage to an effective level. P.S. also how does the damage mode stackin...
- by Nazz'Dragg - at 2013.01.28 14:44:00
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91. Any cool orbital strike stories? - in General Discussions [original thread]
My tall tail of Orbital Strike survival. Some months ago, back half way in the last build I was in the unfortunate position to hear the whine before the storm of an Orbital targeting my position while I had nowhere to hide. Being a heavy I knew I...
- by Nazz'Dragg - at 2013.01.28 14:10:00
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92. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Spacetits CDXX wrote: Django Quik wrote: I think I've listed everything but it should be noted that it is all militia variants of the gear (can't be bothered to write out militia 70 odd times, so take it as implied). FYI, there is a weird...
- by Nazz'Dragg - at 2013.01.20 17:35:00
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93. New Dropship Rules of Engagement - in General Discussions [original thread]
Noraa "C#ck Suckers" Anderson wrote: 5) You may hack but not attack a grounded Dropship or one that has landed But that the best part when you nick some else vehicle. Plus when they blow it up you still get the isk for it being destroyed.
- by Nazz'Dragg - at 2013.01.20 17:05:00
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94. [Request] Allow squad invite from the chat _Transcript_ pane - in Feedback/Requests [original thread]
this must have been said before. but yes I support this request.
- by Nazz'Dragg - at 2013.01.19 19:07:00
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95. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: The changes read fine and agree with them but also a couple of things you have missed out 1. FG should never do more damage than a vehicle mounted railgun 2. AV grenades need to lose the homing ability they have sin...
- by Nazz'Dragg - at 2013.01.19 18:32:00
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96. If dust was to have trophies, what do you think would be a acceptable one? - in General Discussions [original thread]
Win on clone reservers while your MCC has no shields and less than 60% of the amour and you don't own a objectives. Clam all five bases in an ashlands map without dying. Edit: Crush someone with a dropship fall to your death from an MCC get crus...
- by Nazz'Dragg - at 2013.01.19 14:15:00
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97. Controller vs. Move vs. Mouse & Keyboard - in Rookie Training Grounds [original thread]
play with what feels best. The keyboard offers the old counterstrike generation a chance to play a modern shooter how they used too. The controller offers exactly what you'd expect from any modern console shooter like black ops 2. Finally the move...
- by Nazz'Dragg - at 2013.01.19 13:27:00
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98. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
I disagree with adding war points to rehacking in the current way everyone wins if you let it through no it's best if things stay the same.
- by Nazz'Dragg - at 2012.12.14 22:38:00
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99. CCP your maths are wrong - in Feedback/Requests [original thread]
There is a massive problem with your math engine in Dust. In so far that it, always rounds a value down even when presented with a whole number. I first noticed this problem weeks ago when I was at level 4 of Infantry Mechanics. I became aware tha...
- by Nazz'Dragg - at 2012.12.13 00:14:00
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100. Rouge Agent Battles Are Full - in General Discussions [original thread]
are the EU match at or around 21.00-22.00 GMT/UST and the US match from 3.00-4.00 GMT/UST?
- by Nazz'Dragg - at 2012.12.12 05:15:00
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