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1. Quick Nova Knife Question - in Rookie Training Grounds [original thread]
someone else has just told me that it only effects the rapid slashing with nova knives and not the charge bonus. If this is true then I guess it'll apply to the melee damage mods as well. With side arm damage mods effecting the charged weapon damage.
- by Nazz'Dragg - at 2013.05.12 14:55:00
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2. Quick Nova Knife Question - in Rookie Training Grounds [original thread]
Are Nova Knives in this build effected by your drop suits base melee power? e.g. light fames with it's 80 power compared with the mediums 110 power and heavies 150 power for base melee damage.
- by Nazz'Dragg - at 2013.05.12 13:38:00
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3. VIDEO - Heavy Machine Gun and its Virtues - A discussion - in Rookie Training Grounds [original thread]
you didn't once go into doom mode. Why?
- by Nazz'Dragg - at 2013.01.28 17:39:00
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4. Why did my MCC get hurt when my team had all the objectives A, B, C, D and E in ... - in Rookie Training Grounds [original thread]
intill they nerf there range inactive missile installation would shoot at the enemy MCC too.
- by Nazz'Dragg - at 2013.01.28 16:43:00
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5. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Spacetits CDXX wrote: Django Quik wrote: I think I've listed everything but it should be noted that it is all militia variants of the gear (can't be bothered to write out militia 70 odd times, so take it as implied). FYI, there is a weird...
- by Nazz'Dragg - at 2013.01.20 17:35:00
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6. Controller vs. Move vs. Mouse & Keyboard - in Rookie Training Grounds [original thread]
play with what feels best. The keyboard offers the old counterstrike generation a chance to play a modern shooter how they used too. The controller offers exactly what you'd expect from any modern console shooter like black ops 2. Finally the move...
- by Nazz'Dragg - at 2013.01.19 13:27:00
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7. Anti-Armor Help! - in Rookie Training Grounds [original thread]
Repe Susi wrote: Forge gun takes skill but that seems to be the go-to weapon when you got the SP. They work on infantry too. AV grenades and Proximity mines also. Forge guns are cool and lots of fun but bloody hard to use, it's like using a s...
- by Nazz'Dragg - at 2012.12.11 10:30:00
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8. Repairing Vehicles and Using Scanners help! - in Rookie Training Grounds [original thread]
has anyone else noticed a correlation between repairing and the amount of isk gained after a battle?
- by Nazz'Dragg - at 2012.12.11 10:16:00
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9. Flux Grenades, A question - in Rookie Training Grounds [original thread]
The description says they disrupt electrical equipment. Do they really do this, more to the point, do they disrupt remote explosive. I've had problems with remote explosives in the past. So if flux grenades are a good counter to this, i'll be very...
- by Nazz'Dragg - at 2012.12.11 00:40:00
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10. Armor Vs Shields - in Rookie Training Grounds [original thread]
Mogar Bobac wrote: Nazz'Dragg wrote: This is because unlike amour repair your shield repair at a percentage of your total shields . Wrong, this is not eve online. It's not based on percentage it's based on static points. 22hp/s not 2% o...
- by Nazz'Dragg - at 2012.12.08 03:12:00
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11. Armor Vs Shields - in Rookie Training Grounds [original thread]
Armour tanking, well it doesn't have the befits shield tanking has but nor does it have the same flaws. Unless you're in a scout suit your going to have at least 150 armour points as a base. Plus infantry mechanics (the skill that increases your b...
- by Nazz'Dragg - at 2012.12.03 12:42:00
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12. Reviving Requirements - in Rookie Training Grounds [original thread]
Being crushed by a vehicle as a heavy don't prevent you from being revived. Unless it a case of a vehicle falling on top of you. Why heavies get knocked out by vehicles to begin witth gets my goat. (The description for all heavy armour is to able ...
- by Nazz'Dragg - at 2012.12.03 10:57:00
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13. Moving to a different Region. - in Rookie Training Grounds [original thread]
Unless it's magically changed over night. we're all based of a test server using a shared market place. So there no where to move too.
- by Nazz'Dragg - at 2012.12.02 10:36:00
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14. What low power module should I use? (as a heavy) - in Rookie Training Grounds [original thread]
I'm at a lost of module to equip my heavy dropsuits with. I know it's probably personal preference and all but what do the pros use? My weapon of choice is mostly a heavy machine gun, although I do splash out for a forge occasionally.
- by Nazz'Dragg - at 2012.12.01 09:52:00
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