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701. its official, we need to nerf remote explosives - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I have option to shotgun you in a fast 130HP suit, or blow you up in a fast 130HP suit. Moody, I agree with the bounty. Exept shotguns take actual skill instead of Toss Detonate or Toss Die Detonate like a little sc...
- by NK Scout - at 2014.02.13 20:36:00
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702. its official, we need to nerf remote explosives - in General Discussions [original thread]
Sgt Buttscratch wrote: NK Scout wrote: Chuckles Brown wrote: Pump the mudda f*ckin' brakes, son! The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use e...
- by NK Scout - at 2014.02.13 20:35:00
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703. its official, we need to nerf remote explosives - in General Discussions [original thread]
Soldiersaint wrote: NK Scout wrote: Master Smurf wrote: NK Scout wrote: calisk galern wrote: it wasn't "official" the last 3 times you made this thread? nothing has changed since you made those >.> This one makes sense. Tir...
- by NK Scout - at 2014.02.13 20:34:00
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704. its official, we need to nerf remote explosives - in General Discussions [original thread]
darkiller240 wrote: NK Scout wrote: darkiller240 wrote: NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out...
- by NK Scout - at 2014.02.13 20:33:00
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705. its official, we need to nerf remote explosives - in General Discussions [original thread]
Sgt Buttscratch wrote: Quote: Anything that instakills needs drawbacks And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you...
- by NK Scout - at 2014.02.13 20:31:00
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706. its official, we need to nerf remote explosives - in General Discussions [original thread]
Chuckles Brown wrote: Pump the mudda f*ckin' brakes, son! The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no ...
- by NK Scout - at 2014.02.13 20:30:00
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707. its official, we need to nerf remote explosives - in General Discussions [original thread]
darkiller240 wrote: NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer ...
- by NK Scout - at 2014.02.13 20:14:00
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708. its official, we need to nerf remote explosives - in General Discussions [original thread]
Sgt Buttscratch wrote: NK Scout wrote: Sgt Buttscratch wrote: NO to all of the above. -They already have a delay. Barely at all -If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. It makes them overpowered, I kille...
- by NK Scout - at 2014.02.13 20:13:00
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709. its official, we need to nerf remote explosives - in General Discussions [original thread]
Lucifalic wrote: my NK insta kills.... nerf them??? They require you to be hugging the enemy, and need to be charged
- by NK Scout - at 2014.02.13 20:10:00
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710. its official, we need to nerf remote explosives - in General Discussions [original thread]
Lucifalic wrote: Your face needs nerfing to catch up to your brain Anything that instakills need drawbacks Including core locus grenades..........
- by NK Scout - at 2014.02.13 20:06:00
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711. its official, we need to nerf remote explosives - in General Discussions [original thread]
Sgt Buttscratch wrote: Spectre-M wrote: Sgt Buttscratch wrote: NO to all of the above. -They already have a delay. -If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. -WHY, should all equipment disappear after you...
- by NK Scout - at 2014.02.13 20:02:00
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712. its official, we need to nerf remote explosives - in General Discussions [original thread]
Baltazar Pontain wrote: NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no lon...
- by NK Scout - at 2014.02.13 19:54:00
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713. its official, we need to nerf remote explosives - in General Discussions [original thread]
Master Smurf wrote: NK Scout wrote: calisk galern wrote: it wasn't "official" the last 3 times you made this thread? nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they got...
- by NK Scout - at 2014.02.13 19:53:00
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714. its official, we need to nerf remote explosives - in General Discussions [original thread]
Sgt Buttscratch wrote: NO to all of the above. -They already have a delay. Barely at all -If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. It makes them overpowered, I killed them I shouldnt die -WHY, should all equip...
- by NK Scout - at 2014.02.13 19:52:00
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715. its official, we need to nerf remote explosives - in General Discussions [original thread]
calisk galern wrote: it wasn't "official" the last 3 times you made this thread? nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes
- by NK Scout - at 2014.02.13 19:35:00
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716. its official, we need to nerf remote explosives - in General Discussions [original thread]
Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MA...
- by NK Scout - at 2014.02.13 19:33:00
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717. Shouldn't the Gallente heavy have +3 armor rep? - in General Discussions [original thread]
Nocturnal Soul wrote: I personally think they should not have an inherent armor rep "why you dip-****" you ask well simple it has more low slots than the Amarr heavy making it the better "ARMOR TANKER" with stacked complex plates. But it's just...
- by NK Scout - at 2014.02.13 07:08:00
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718. Sniper Rifles: Real Life vs. Dust - in General Discussions [original thread]
Ghost Kaisar wrote: Supernus Gigas wrote: Sniping definitely does not feel right in Dust at all. I'm not sure if this comparison is fair but I was a way better sniper in Battlefield 3(~30 Service Stars with the M98B) than I am in Dust 514. K...
- by NK Scout - at 2014.02.13 06:49:00
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719. quafe suit bug - in Technical Support/Bugs [original thread]
I cant use the quafe ck.0 without level 5 cal assault, needs to be level 3
- by NK Scout - at 2014.02.13 06:45:00
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720. big corps go negative - in General Discussions [original thread]
Ludvig Enraga wrote: Oh wait..... I get it.... This thread is actually about you being super awesome at things, is not it? If you don't bump yourself up, who ever will ? *sarcasm* its surprising to see those corps go negative when they are...
- by NK Scout - at 2014.02.13 06:44:00
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