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681. AV Respec - in General Discussions [original thread]
DMH Bond wrote: So Im in a match being harassed by an attack drop ship and decided to bring out my CBR7 SL fit w/ 2 complex damage mods. I watched the ADS take 3 full volleys from SL's from me and another SL AVer and 3 FG rounds from 3 heavies ...
- by NK Scout - at 2014.02.13 21:45:00
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682. its official, we need to nerf remote explosives - in General Discussions [original thread]
Ghost Kaisar wrote: NK Scout wrote: "So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game." i use almost all those thing, they are op. Let me link you to the classic definition of a "Scrub...
- by NK Scout - at 2014.02.13 21:44:00
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683. its official, we need to nerf remote explosives - in General Discussions [original thread]
Atiim wrote: The only valid idea that you suggested was to patch the bug that allows for people to detonate remotes before they are terminated. As for everything else... NK Scout wrote: Increase the time it takes to arm the remote by 1 seco...
- by NK Scout - at 2014.02.13 21:43:00
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684. its official, we need to nerf remote explosives - in General Discussions [original thread]
Alaika Arbosa wrote: Did anyone else notice that he's complaining about being ambushed in ambush? Remotes are the perfect ambush weapon. Also, detonation after incapacitation is working as intended, it is not a glitch stop propagating lies ....
- by NK Scout - at 2014.02.13 21:40:00
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685. its official, we need to nerf remote explosives - in General Discussions [original thread]
"So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game." i use almost all those thing, they are op.
- by NK Scout - at 2014.02.13 21:07:00
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686. its official, we need to nerf remote explosives - in General Discussions [original thread]
i never said i was mad.
- by NK Scout - at 2014.02.13 21:05:00
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687. its official, we need to nerf remote explosives - in General Discussions [original thread]
Teilka Darkmist wrote: Spectre-M wrote: Sgt Buttscratch wrote: NO to all of the above. -They already have a delay. -If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. -WHY, should all equipment disappear after you...
- by NK Scout - at 2014.02.13 21:05:00
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688. its official, we need to nerf remote explosives - in General Discussions [original thread]
Beyobi wrote: First of all, why are you letting these guys get withing a 40 meter radius? That would be your first problem, keep the enemy away by ALL means necessary, including retreat or tactically falling back. Maybe find someone to run with...
- by NK Scout - at 2014.02.13 21:01:00
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689. its official, we need to nerf remote explosives - in General Discussions [original thread]
Zimander wrote: NK Scout wrote: Zimander wrote: NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep th...
- by NK Scout - at 2014.02.13 20:58:00
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690. The problem with tanks is that they're too damn strong without r... - in General Discussions [original thread]
Alena Ventrallis wrote: Tanks need to be nigh indestructible when hardeners are up. They need to be killable when hardeners are down. Slow them down by 25% if not more. Escape should not be easy. One hardener per vehicle. Force that window of...
- by NK Scout - at 2014.02.13 20:56:00
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691. Tanks? OP? I see QQ!!!!!!!!!!! - in General Discussions [original thread]
Soldier Sorajord wrote: Lol at all the complaining. Dude, the tanks themselves are not OP. It's that fact that you can call one in for dirt cheap. make a MLT Tank cost the same as the most expensive Proto suit. Problem solved. But Keep readin...
- by NK Scout - at 2014.02.13 20:55:00
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692. The problem with tanks is that they're too damn strong without r... - in General Discussions [original thread]
Cat Merc wrote: NK Scout wrote: Cat Merc wrote: Hunted down a tank, got close without it seeing me. I quickly thrown 3 packed AV grenades and managed to get off two swarms. He had 1/3rd his shields up and then just activated a resist mod....
- by NK Scout - at 2014.02.13 20:53:00
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693. its official, we need to nerf remote explosives - in General Discussions [original thread]
Zimander wrote: NK Scout wrote: Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can ...
- by NK Scout - at 2014.02.13 20:51:00
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694. The problem with tanks is that they're too damn strong without r... - in General Discussions [original thread]
Cat Merc wrote: Hunted down a tank, got close without it seeing me. I quickly thrown 3 packed AV grenades and managed to get off two swarms. He had 1/3rd his shields up and then just activated a resist mod. I was using a proto swarm with trip...
- by NK Scout - at 2014.02.13 20:49:00
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695. its official, we need to nerf remote explosives - in General Discussions [original thread]
calisk galern wrote: Thumb Green wrote: calisk galern wrote: Thumb Green wrote: You can tell who in this thread genuinely believe RE's a perfectly fine and who in this thread are scrubs that rely on their mega-contact grenades as a cru...
- by NK Scout - at 2014.02.13 20:45:00
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696. its official, we need to nerf remote explosives - in General Discussions [original thread]
Nothing Certain wrote: NK Scout wrote: Sgt Buttscratch wrote: Quote: Anything that instakills needs drawbacks And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or us...
- by NK Scout - at 2014.02.13 20:44:00
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697. its official, we need to nerf remote explosives - in General Discussions [original thread]
calisk galern wrote: NK Scout wrote: Sgt Buttscratch wrote: NK Scout wrote: Chuckles Brown wrote: Pump the mudda f*ckin' brakes, son! The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren...
- by NK Scout - at 2014.02.13 20:42:00
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698. its official, we need to nerf remote explosives - in General Discussions [original thread]
Sgt Buttscratch wrote: I loose all my payout beause: the RDV drops my dropshipfrom 100ft and it instaplodes sometimes I D/C loosing my isk lost tanks to terrain, FULL HP VAYU, instaplodes noob throws a locus nade over a wall hopefully, one hit...
- by NK Scout - at 2014.02.13 20:40:00
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699. its official, we need to nerf remote explosives - in General Discussions [original thread]
WUT ANG wrote: Sgt Buttscratch wrote: NO to all of the above. -They already have a delay. -If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. -WHY, should all equipment disappear after you die then? -Why should we n...
- by NK Scout - at 2014.02.13 20:38:00
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700. its official, we need to nerf remote explosives - in General Discussions [original thread]
Monkey MAC wrote: God damn those noobs, who are placing an armed explosive in the middle of a damn battlefield. If someone detonates an RE double tapping L2 should cause them feedback damage. The only thing I agree with is removing the abilit...
- by NK Scout - at 2014.02.13 20:37:00
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