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lrian Locust
Chatelain Rapid Response Gallente Federation
353
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Posted - 2014.02.13 05:18:00 -
[1] - Quote
I came across an article about new prototype sniper rifles of the US Military. From the article:
The US military spends a lot of time and money training world-class snipers, which could be why it's started to look into the use of computerized rifles that can make anybody a sharpshooter.
Tracking Point's tech-heavy rifles come with built-in computers that help untrained shooters hit targets at distances up to 1,200 yards away -- which is equivalent to 12 football fields. This ease of shooting is possible through technology like a guided trigger and "Networked Tracking Scope" that can lock onto and track moving targets.
When users shoot the smart rifle, they first tag their target and then pull the trigger -- the gun then decides when to fire the round based on ballistics data like distance to the target, barometric pressure, wind, and more. This means lesser-trained troops could hit targets at distances never before imagined.
Tracking Point also just came out with a semiautomatic version. It can also be hooked up to an iPhone, for ballistics and tracking info.
So, CCP, how about fixing that rendering distance? If targets can be spotted, tracked and hit from such a distance in real life, why do hi-tech snipers in Dust have to pray that their target doesn't vanish in thin air after 200m? Sniping doesn't have to become easier, but at least iron out these mistakes. |
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
579
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Posted - 2014.02.13 05:21:00 -
[2] - Quote
What does this have to do with render distance?
If you can read this, it means you are reading.
Unless you are skimming
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Lorhak Gannarsein
Science For Death
1624
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Posted - 2014.02.13 05:22:00 -
[3] - Quote
Damn it, was all set to come in here and point out that RL infantry don't have protective shields and armour that can (potentially) take a direct hit from a weapon projecting 80GJ of force in a single shot :(
then realised it wasn't even relevant.
Well played, OP.
On topic - this is a sniper buff I could get behind. Poor hit detection and rendering is something no-one should have to deal with.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Venerable Phage
Red Shirts Away Team
8
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Posted - 2014.02.13 05:25:00 -
[4] - Quote
Dampeners make you invisible to radar at 10m and to light at 400m
There is your hi tech answer. |
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Supernus Gigas
Star Giants
255
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Posted - 2014.02.13 05:33:00 -
[5] - Quote
Sniping definitely does not feel right in Dust at all. I'm not sure if this comparison is fair but I was a way better sniper in Battlefield 3(~30 Service Stars with the M98B) than I am in Dust 514. Keep in mind that BF3 has realistic bullet drop and bullet velocity. Why is it easier to snipe in BF3 with realistic bullet physics than in Dust which has no bullet drop and super fast bullet velocity(which you would think would make targets easier to hit due to having to lead less)? Not to mention that Sniper Rifles in Dust feel very weak compared to Sniper Rifles in other FPS games unless you're shooting at a MLT frame or a Scout.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Sgt Buttscratch
lcritMYpantS
1552
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Posted - 2014.02.13 06:19:00 -
[6] - Quote
Theres no football fields on our maps though
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Kigurosaka Laaksonen
DUST University Ivy League
287
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Posted - 2014.02.13 06:39:00 -
[7] - Quote
Lorhak Gannarsein wrote:Damn it, was all set to come in here and point out that RL infantry don't have protective shields and armour that can (potentially) take a direct hit from a weapon projecting 80GJ of force in a single shot :(
then realised it wasn't even relevant.
Well played, OP.
On topic - this is a sniper buff I could get behind. Poor hit detection and rendering is something no-one should have to deal with.
Did the same.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
2935
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Posted - 2014.02.13 06:47:00 -
[8] - Quote
Supernus Gigas wrote:Sniping definitely does not feel right in Dust at all. I'm not sure if this comparison is fair but I was a way better sniper in Battlefield 3(~30 Service Stars with the M98B) than I am in Dust 514. Keep in mind that BF3 has realistic bullet drop and bullet velocity. Why is it easier to snipe in BF3 with realistic bullet physics than in Dust which has no bullet drop and super fast bullet velocity(which you would think would make targets easier to hit due to having to lead less)? Not to mention that Sniper Rifles in Dust feel very weak compared to Sniper Rifles in other FPS games unless you're shooting at a MLT frame or a Scout.
Same here.
28 Service Stars with the M39 EMR with a 40% Headshot/Kill Ratio
Around 14k Sniper Kills overall, with a 43% Average Headshot/Kill Ratio
Over 300 hours spent on the kit.
And I still can't stand sniping in Dust...... 
And the answer to the underlined question: Hit Detection, and smooth aiming.
Combine with the ability to steady the scope without having to freaking crouch, and you have a much more viable Marksman.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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NK Scout
Storm Wind Strikeforce Caldari State
340
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Posted - 2014.02.13 06:49:00 -
[9] - Quote
Ghost Kaisar wrote:Supernus Gigas wrote:Sniping definitely does not feel right in Dust at all. I'm not sure if this comparison is fair but I was a way better sniper in Battlefield 3(~30 Service Stars with the M98B) than I am in Dust 514. Keep in mind that BF3 has realistic bullet drop and bullet velocity. Why is it easier to snipe in BF3 with realistic bullet physics than in Dust which has no bullet drop and super fast bullet velocity(which you would think would make targets easier to hit due to having to lead less)? Not to mention that Sniper Rifles in Dust feel very weak compared to Sniper Rifles in other FPS games unless you're shooting at a MLT frame or a Scout. Same here. 28 Service Stars with the M39 EMR with a 40% Headshot/Kill Ratio Around 14k Sniper Kills overall, with a 43% Average Headshot/Kill Ratio Over 300 hours spent on the kit. And I still can't stand sniping in Dust......  And the answer to the underlined question: Hit Detection, and smooth aiming. Combine with the ability to steady the scope without having to freaking crouch, and you have a much more viable Marksman. Bolt action snipers suck so hard against moving targets in bf3/4, way better in bfbc2
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Aaroniero d'Lioncourt
0uter.Heaven
365
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Posted - 2014.02.13 06:53:00 -
[10] - Quote
I thought you wanted AA in sniper rifles lol
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Duran Lex
Fraternity of St. Venefice Amarr Empire
484
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Posted - 2014.02.13 06:54:00 -
[11] - Quote
NK Scout wrote:Ghost Kaisar wrote:Supernus Gigas wrote:Sniping definitely does not feel right in Dust at all. I'm not sure if this comparison is fair but I was a way better sniper in Battlefield 3(~30 Service Stars with the M98B) than I am in Dust 514. Keep in mind that BF3 has realistic bullet drop and bullet velocity. Why is it easier to snipe in BF3 with realistic bullet physics than in Dust which has no bullet drop and super fast bullet velocity(which you would think would make targets easier to hit due to having to lead less)? Not to mention that Sniper Rifles in Dust feel very weak compared to Sniper Rifles in other FPS games unless you're shooting at a MLT frame or a Scout. Same here. 28 Service Stars with the M39 EMR with a 40% Headshot/Kill Ratio Around 14k Sniper Kills overall, with a 43% Average Headshot/Kill Ratio Over 300 hours spent on the kit. And I still can't stand sniping in Dust......  And the answer to the underlined question: Hit Detection, and smooth aiming. Combine with the ability to steady the scope without having to freaking crouch, and you have a much more viable Marksman. Bolt action snipers suck so hard against moving targets in bf3/4, way better in bfbc2
Whaaat!? The snipers in BF4 are fuckin golden bro. Me personally, i can't use em...don't have the patience to line up the perfect shot. My brother? That ****** is a god with the sniper rifles. He lines up headshots like crazy in that ****. He's got it down packed on leading the bullet depending on distance. But then again, BF4 has MUCH better hit detection then Dust can hope for in its current state, even when lagging on some netherland fool hosting a room i feel the hit detection is better.
I don't give a **** about any complaints people have of BF4, its still fun as hell. |
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
359
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Posted - 2014.02.13 07:00:00 -
[12] - Quote
Here's how tracking point's system works.
You tag you target. Computer calculates trajectory of bullet to target you pull the trigger -- let's the computer know that you want to fire Then you aim When the crosshairs match up with the calculated trajectory the computer fires the weapon.
No, I would not want this in any video game. Heck we practically already have it in place already (e.g. crosshairs turning orange + damage efficiency %).
32db Mad Bomber.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
2941
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Posted - 2014.02.13 08:00:00 -
[13] - Quote
NK Scout wrote:Ghost Kaisar wrote:Supernus Gigas wrote:Sniping definitely does not feel right in Dust at all. I'm not sure if this comparison is fair but I was a way better sniper in Battlefield 3(~30 Service Stars with the M98B) than I am in Dust 514. Keep in mind that BF3 has realistic bullet drop and bullet velocity. Why is it easier to snipe in BF3 with realistic bullet physics than in Dust which has no bullet drop and super fast bullet velocity(which you would think would make targets easier to hit due to having to lead less)? Not to mention that Sniper Rifles in Dust feel very weak compared to Sniper Rifles in other FPS games unless you're shooting at a MLT frame or a Scout. Same here. 28 Service Stars with the M39 EMR with a 40% Headshot/Kill Ratio Around 14k Sniper Kills overall, with a 43% Average Headshot/Kill Ratio Over 300 hours spent on the kit. And I still can't stand sniping in Dust......  And the answer to the underlined question: Hit Detection, and smooth aiming. Combine with the ability to steady the scope without having to freaking crouch, and you have a much more viable Marksman. Bolt action snipers suck so hard against moving targets in bf3/4, way better in bfbc2
The point of a bolt action sniper rifle is to kill the target with one clean, precise headshot.
If you are having a hard time hitting moving targets, you need better aim. This is achieved by practicing with Semi-Auto Sniper Rifles (Taking advantage of being able to fire a second round quickly if need be) until you get headshots for a majority of your kills.
Then switch to Bolt Actions and watch your efficiency go through the roof.
I do most of my sniping from 100-200m, so I used the EMR (which was a semi-auto, but had excellent range) instead of a bolt action. It was more favorable at those distances.
And if you had a bipod, you could still pull off 400+m shots (577m was my record for the EMR).
EMR is Love. EMR is Life.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Johnny Guilt
Algintal Core
503
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Posted - 2014.02.13 08:04:00 -
[14] - Quote
RL aim assist? nerf it !!
A strange game.
The only winning move is
not to play.
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Jungian
Ahrendee Mercenaries EoN.
322
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Posted - 2014.02.13 08:05:00 -
[15] - Quote
lrian Locust wrote:So, CCP, how about fixing that rendering distance? If targets can be spotted, tracked and hit from such a distance in real life, why do hi-tech snipers in Dust have to pray that their target doesn't vanish in thin air after 200m? Sniping doesn't have to become easier, but at least iron out these mistakes.
The question should be ,and be answered quickly: When is DUST gonna be released on PS4 without the limitations of the 7 year old PS3?
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=Z_lM-3
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Cat Merc
Ahrendee Mercenaries EoN.
6459
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Posted - 2014.02.13 08:09:00 -
[16] - Quote
Jungian wrote:lrian Locust wrote:So, CCP, how about fixing that rendering distance? If targets can be spotted, tracked and hit from such a distance in real life, why do hi-tech snipers in Dust have to pray that their target doesn't vanish in thin air after 200m? Sniping doesn't have to become easier, but at least iron out these mistakes. The question should be ,and be answered quickly: When is DUST gonna be released on PS4 without the limitations of the 7 year old PS3? Current DUST looks like ****, it can work just fine in 1080p @60fps with huge rendering distance, if CCP knew what the hell they were doing.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
122
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Posted - 2014.02.13 08:10:00 -
[17] - Quote
lrian Locust wrote:I came across an article about new prototype sniper rifles of the US Military. From the article: The US military spends a lot of time and money training world-class snipers, which could be why it's started to look into the use of computerized rifles that can make anybody a sharpshooter.
Tracking Point's tech-heavy rifles come with built-in computers that help untrained shooters hit targets at distances up to 1,200 yards away -- which is equivalent to 12 football fields. This ease of shooting is possible through technology like a guided trigger and "Networked Tracking Scope" that can lock onto and track moving targets.
When users shoot the smart rifle, they first tag their target and then pull the trigger -- the gun then decides when to fire the round based on ballistics data like distance to the target, barometric pressure, wind, and more. This means lesser-trained troops could hit targets at distances never before imagined.
Tracking Point also just came out with a semiautomatic version. It can also be hooked up to an iPhone, for ballistics and tracking info.So, CCP, how about fixing that rendering distance? If targets can be spotted, tracked and hit from such a distance in real life, why do hi-tech snipers in Dust have to pray that their target doesn't vanish in thin air after 200m? Sniping doesn't have to become easier, but at least iron out these mistakes. ' compare irl HMG vs dust HMG
and yeah irl weapons> Dust514 weapons
Anything worth fighting for is worth fighting dirty for, welcome to New Eden.
KAMEHAMEHA
professional Heavy for hire
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Teilka Darkmist
270
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Posted - 2014.02.13 08:17:00 -
[18] - Quote
I'm going to agree with saying no to the computer assisted sniper systems. Using a SR effectively in games should take skill.
As to bullet drop, which I've seen mentioned here, at 2,500 m/s, the bullet from a dust SR can travel the entire lenght of the battlefield in less than half a second. Bullet drop is not a factor, especially as most SR shots are from 200-300 m away. The bullet would drop less than an inch (25mm) in that time.
Rendering distance and hit detection are problems with the SR. As is the fact that the dot in the centre of the display in the scope is often bigger than the whole target making it much harder to get a headshot, which is the only way you can get a ohk outside of using a proto rifle, and since the rof is so low, unless the target is pretty damn stupid, you only get one shot at them. The simple fix for the latter would be to increase the zoom of at least some of the SRs.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Jungian
Ahrendee Mercenaries EoN.
322
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Posted - 2014.02.13 08:29:00 -
[19] - Quote
Cat Merc wrote:Current DUST looks like ****, it can work just fine in 1080p @60fps with huge rendering distance, if CCP knew what the hell they were doing.
K good to know. Can you link me an online fps running in 1080p+60fps on PS3? Seems you know something CCP doesnt.
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=Z_lM-3
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Cat Merc
Ahrendee Mercenaries EoN.
6459
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Posted - 2014.02.13 08:43:00 -
[20] - Quote
Jungian wrote:Cat Merc wrote:Current DUST looks like ****, it can work just fine in 1080p @60fps with huge rendering distance, if CCP knew what the hell they were doing. K good to know. Can you link me an online fps running in 1080p+60fps on PS3? Seems you know something CCP doesnt. Sad to say but COD. It looks a fuckton better than DUST.
Yeah it's not native 1080p, but it has AA and way more graphical effects than DUST.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Jungian
Ahrendee Mercenaries EoN.
322
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Posted - 2014.02.13 09:12:00 -
[21] - Quote
Cat Merc wrote: Sad to say but COD. It looks a fuckton better than DUST.
Yeah it's not native 1080p, but it has AA and way more graphical effects than DUST.
LIke you say, and I know, COD is not 1080p and its not 60 fps either. It looks better sure. And on rendering distance? Not really sure if maps in COD are big enough or if its engine has the power to render models 600m away :P
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=Z_lM-3
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Garrett Blacknova
Codex Troopers
4447
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Posted - 2014.02.13 09:21:00 -
[22] - Quote
Cat Merc wrote:Current DUST looks like ****, it can work just fine in 1080p @60fps with huge rendering distance, if CCP knew what the hell they were doing. Metal Gear Rising struggles to keep 60fps without running in 1080p and it's not only single player, but developed by one of the top developers for its style of gameplay. Pretty sure you can't expect 1080p and 60fps on PS3 even WITHOUT considering online play. Nice try though.
Running a game online, it's reasonable to expect decent draw distance with 720p and 30fps, but significantly more than that, and you're not going to see the PS3 handling it properly. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5724
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Posted - 2014.02.13 09:25:00 -
[23] - Quote
Great. Now there's an app for sniping.
****ing Apple.
Never forget
May 14, 2013: Beta 2.0
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Operative 1171 Aajli
Bragian Order Amarr Empire
1204
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Posted - 2014.02.13 10:33:00 -
[24] - Quote
In RL a sniper can hit over 1000m and be able to be hidden AND largely protected (like a redline?).
Since we do battle in a glorified fishbowl shaped football field though there has to be limitations.
However, I have been wanting sniping to be more skill intensive GÇö render distance through scope being one of the skills.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1204
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Posted - 2014.02.13 10:34:00 -
[25] - Quote
TheAmazing FlyingPig wrote:Great. Now there's an app for sniping.
****ing Apple.
Think DifferentGǪ or die!
Rommel, you magnificent bastard, I read your book!
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Benjamin Heisenberg
NECROM0NGERS The CORVOS
2
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Posted - 2014.02.13 11:27:00 -
[26] - Quote
lrian Locust wrote:I came across an article about new prototype sniper rifles of the US Military. From the article: The US military spends a lot of time and money training world-class snipers, which could be why it's started to look into the use of computerized rifles that can make anybody a sharpshooter.
Tracking Point's tech-heavy rifles come with built-in computers that help untrained shooters hit targets at distances up to 1,200 yards away -- which is equivalent to 12 football fields. This ease of shooting is possible through technology like a guided trigger and "Networked Tracking Scope" that can lock onto and track moving targets.
When users shoot the smart rifle, they first tag their target and then pull the trigger -- the gun then decides when to fire the round based on ballistics data like distance to the target, barometric pressure, wind, and more. This means lesser-trained troops could hit targets at distances never before imagined.
Tracking Point also just came out with a semiautomatic version. It can also be hooked up to an iPhone, for ballistics and tracking info.So, CCP, how about fixing that rendering distance? If targets can be spotted, tracked and hit from such a distance in real life, why do hi-tech snipers in Dust have to pray that their target doesn't vanish in thin air after 200m? Sniping doesn't have to become easier, but at least iron out these mistakes. Soooo, you want ccp to mae a gun that shoots for u. I want a personal eve ship to drop orbitals at my desire. While we r at it. I want a clone factory so I can inslave people to mine.
'If thatGÇÖs true, if you donGÇÖt know who I am, then maybe your best courseGǪ would be to tread lightly.GÇÖ
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Outer Raven
WarRavens League of Infamy
179
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Posted - 2014.02.13 11:42:00 -
[27] - Quote
Operative 1171 Aajli wrote:In RL a sniper can hit over 1000m and be able to be hidden AND largely protected (like a redline?).
Since we do battle in a glorified fishbowl shaped football field though there has to be limitations.
However, I have been wanting sniping to be more skill intensive GÇö render distance through scope being one of the skills. Or just add variable scopes for starters.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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lrian Locust
Chatelain Rapid Response Gallente Federation
354
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Posted - 2014.02.13 12:56:00 -
[28] - Quote
Benjamin Heisenberg wrote:Soooo, you want ccp to mae a gun that shoots for u. I want a personal eve ship to drop orbitals at my desire. While we r at it. I want a clone factory so I can inslave people to mine.
No, I'd like to be able to see what I'm shooting at, instead of redberries blinking in and out of existence at some invisible 200m line. And see actual buildings when they're blocking a shot. And not have a target go red when it's actually blocked. All things that are hugely important for snipers, even today.
I agree that some auto-aim tracking sniper rifle would be OP. That should only be viable with a short-range, low damage, low-clip rifle in order not to be OP.
I'd rather see a more classic bolt action sniper rifle: hard to handle, and rewarding skill. More zoom, more and lasting sway, perhaps a breathing mechanic, long reload time, but hurting when it hits.
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Jungian
Ahrendee Mercenaries EoN.
323
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Posted - 2014.02.13 12:58:00 -
[29] - Quote
Outer Raven wrote:Operative 1171 Aajli wrote:In RL a sniper can hit over 1000m and be able to be hidden AND largely protected (like a redline?).
Since we do battle in a glorified fishbowl shaped football field though there has to be limitations.
However, I have been wanting sniping to be more skill intensive GÇö render distance through scope being one of the skills. Or just add variable scopes for starters.
Aye. Weapon modules.
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=Z_lM-3
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