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741. How i would make Scouts better. - in General Discussions [original thread]
Shotty GoBang wrote: +1 OP ... thanks for the love. Some really good ideas, by the way. I'd be thrilled if CCP implemented any of them; though all of them would likely be a 'bit too much. As for "Shared Vision" for Scouts ... I'm very strongl...
- by N1ck Comeau - at 2013.09.26 00:13:00
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742. How i would make Scouts better. - in General Discussions [original thread]
Operative 1171 Aajli wrote: No, just make them faster and stealthier. Speed and stealth kills. they can't be much faster without putting in more hit detection problems and chugging the console a little to much. There already very sneaky, and...
- by N1ck Comeau - at 2013.09.25 22:32:00
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743. How i would make Scouts better. - in General Discussions [original thread]
Ausnuts wrote: I been playing scout with a shotty and knives and out of all these the only ones I like are the 10% behind the back one lol and the cpu and pg boost even if slightly. theres lots to like, not just that one.
- by N1ck Comeau - at 2013.09.25 22:29:00
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744. How i would make Scouts better. - in General Discussions [original thread]
Forlorn Destrier wrote: You're right - it's too OP. As a sneaky scout about 35-40% of the time, I think you are asking too much. i'll edit the numbers a little to see if it makes it a bit better for you
- by N1ck Comeau - at 2013.09.25 22:27:00
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745. How i would make Scouts better. - in General Discussions [original thread]
First off, scouts are Sneaky CQC only fighters, (except for snipers) lets give an extra 5% damage bonus to shotguns and Side Arms (including nova knives) within 20 meters, and a bonus to sniper damage by about 5% at any range. That and there curr...
- by N1ck Comeau - at 2013.09.25 22:23:00
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746. CCP and DUST have no real Competition. - in General Discussions [original thread]
with this logic i guess games like battlefield should give up because of COD.
- by N1ck Comeau - at 2013.09.25 21:35:00
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747. How to Break Dust in 3 Easy Steps - in General Discussions [original thread]
Shotty Gobang is one of the best scouts in the game. To insult his skill level is idiotic
- by N1ck Comeau - at 2013.09.23 21:53:00
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748. Where is my super suit? (how I feel about not having the gallente heavy) - in General Discussions [original thread]
I want to be a tank in the gallente heavy suit
- by N1ck Comeau - at 2013.09.22 16:17:00
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749. Quick question to Tankers? - in General Discussions [original thread]
not if your tank is a fully proto tank. But the only problem one costs 3 million sp to max out, while as tanks can cost 6-10 million sp to become godly. and even then your still to weak
- by N1ck Comeau - at 2013.09.21 21:40:00
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750. Sticky:Server issues 2013-09-21 - in General Discussions [original thread]
why are the servers so unstable. Once a week we run into problems like this
- by N1ck Comeau - at 2013.09.21 15:35:00
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751. Request to implement assist points for active scanners - in General Discussions [original thread]
1.5 is awarding points for scanning. It's already confirmed
- by N1ck Comeau - at 2013.09.21 13:39:00
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752. Content is just as important as the core gameplay mechanics. - in General Discussions [original thread]
Listen. I want a good core. But i believe the speed of new content drops needs to double or triple in order to keep the game fresh.
- by N1ck Comeau - at 2013.09.20 22:34:00
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753. Content is just as important as the core gameplay mechanics. - in General Discussions [original thread]
Monkey MAC wrote: N1ck Comeau wrote: Let me give an example. Lets say there was an FPS game. It had 1 gun. It had one room. That room was a white room. It was a medium sized room. No cover. 1V1 only. but the game ran at 200 FPS. The aiming...
- by N1ck Comeau - at 2013.09.20 21:55:00
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754. Content is just as important as the core gameplay mechanics. - in General Discussions [original thread]
True Adamance wrote: N1ck Comeau wrote: Let me give an example. Lets say there was an FPS game. It had 1 gun. It had one room. That room was a white room. It was a medium sized room. No cover. 1V1 only. but the game ran at 200 FPS. The aim...
- by N1ck Comeau - at 2013.09.20 21:49:00
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755. I QQ Hard, so I need to HTFU. FG and PC - in General Discussions [original thread]
Forge guns are very efficient at holding down a letter and keeping enemies off their high ground. 90% of Pc battles are decided by who gets the high ground first. or who can keep it. Because they can lock down letters and easily kill infantry. T...
- by N1ck Comeau - at 2013.09.20 21:46:00
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756. Content is just as important as the core gameplay mechanics. - in General Discussions [original thread]
1-2 new game modes would be awesome
- by N1ck Comeau - at 2013.09.20 21:43:00
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757. Content is just as important as the core gameplay mechanics. - in General Discussions [original thread]
Let me give an example. Lets say there was an FPS game. It had 1 gun. It had one room. That room was a white room. It was a medium sized room. No cover. 1V1 only. but the game ran at 200 FPS. The aiming mechanics are perfect. All the core mechan...
- by N1ck Comeau - at 2013.09.20 20:55:00
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758. AR hit detection - in General Discussions [original thread]
Nothing changed. Stop the QQ
- by N1ck Comeau - at 2013.09.20 19:06:00
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759. I got 1337 likes!!! - in General Discussions [original thread]
trolled.
- by N1ck Comeau - at 2013.09.18 01:11:00
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760. New map ideas? - in General Discussions [original thread]
A map on a ship in space. The attackers are attacking a ship and capturing the consoles is like planting explosives. Once there all planted, (like 8) at the same time we win. (They can defuse)
- by N1ck Comeau - at 2013.09.15 00:18:00
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