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1221. Load screen information - in General Discussions [original thread]
First one is especially good, thank you very much!
- by Musta Tornius - at 2012.10.01 22:04:00
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1222. Cerebral Wolf: GoonFeet - in General Discussions [original thread]
Send me 500 mill to get the registration process started, thank you.
- by Musta Tornius - at 2012.10.01 15:56:00
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1223. Downloading now - in General Discussions [original thread]
Well it successfully downloaded and installed. Won't login though, just hangs there and gives the server down message. Hopefully they'll have it running when they said they would. Edit: ooh look at that, our corps have changed!
- by Musta Tornius - at 2012.10.01 12:35:00
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1224. Downloading now - in General Discussions [original thread]
Might want to restart it Darky, mine is ticking down nicely, 28 mins to go, 10% done.
- by Musta Tornius - at 2012.10.01 11:59:00
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1225. [GAME] The official " Guess what the SP cap will be !" Contest - in General Discussions [original thread]
995K
- by Musta Tornius - at 2012.10.01 10:24:00
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1226. -ISK - in General Discussions [original thread]
Well there is the collateral thing where you have to pay to participate and you lose ISK if you lose, maybe it kicked in, who knows? File a bug report and hope it doesn't happen again :)
- by Musta Tornius - at 2012.10.01 08:53:00
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1227. What will you be specing into next build? - in General Discussions [original thread]
Going to leave sniper and heavy alone for this build, had enough of them for now. Mass driver logi definitely and also laser assault if it's any good. In general going to try assault a lot more as I've completely neglected that class.
- by Musta Tornius - at 2012.10.01 08:47:00
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1228. Quantum Nanohive not producing ammo - in Technical Support/Bugs [original thread]
Did it completely disappear or was it producing the blue globe effect but not giving ammo?
- by Musta Tornius - at 2012.09.29 20:34:00
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1229. Merc Pack with tribute dropsuits - in General Discussions [original thread]
The new merc pack armour is just standard type-I armour with a fancy paint job. Shame about missing heavy though.
- by Musta Tornius - at 2012.09.29 20:18:00
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1230. [Request] Dragging - in Feedback/Requests [original thread]
Even better would be logis allowed to drag / lift downed players and use them as shields whilst they run away / towards the enemy :)
- by Musta Tornius - at 2012.09.26 14:31:00
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1231. 40 000 AUR should be 4 000 - in Technical Support/Bugs [original thread]
All the prices for items have increased by a factor of ten, hence why they gave everyone ten times the amount of AUR they had before. This is so they can better adjust prices. So have no fear, spend up to your ears!
- by Musta Tornius - at 2012.09.25 11:30:00
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1232. Dropship gunner - in Technical Support/Bugs [original thread]
There is a major problem with aiming turrets from inside the dropship, but maybe instead of increasing the turn speed they could make the turning of the turret independent from the turning of the dropship (if that makes sense).
- by Musta Tornius - at 2012.09.25 11:29:00
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1233. I know hit detection has problems, but found out something... - in General Discussions [original thread]
Yesterday I had a game where I used charge sniper rifle and landed three hits on a target far away. Their shields flared but no damage was registered for the first two shots, on the third time the shot applied damage to them and killed them in one...
- by Musta Tornius - at 2012.08.25 18:24:00
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1234. [BUG] All Fits Invalid when joining US server - in Technical Support/Bugs [original thread]
So been playing since the wipe and this hasn't happened before. I fiddled around with my dropsuits and have got 3 own designs and all four starter fits in my fitting list. I normally play on eu but the server was full so joined us instead. When en...
- by Musta Tornius - at 2012.08.19 08:06:00
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1235. New Update Thoughts. - in General Discussions [original thread]
Haven't played for a week or two and tried it today. It really felt like a different game, dropships being one of my main vehicles before was quite something now, not to mention the cost, time will tell how they develop from here. Shooting felt d...
- by Musta Tornius - at 2012.08.15 15:34:00
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1236. [Request] Make drop uplinks passable by vehicles. - in Feedback/Requests [original thread]
As it is now vehicles can't pass droplinks which is a bit silly, it's like driving into a wall. Surely a flat beacon should not hinder any movement of any vehicle?
- by Musta Tornius - at 2012.07.01 17:32:00
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1237. [Feedback] Forge weapons - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Musta Tornius wrote: Admittedly it's harder when infantry get close to you now as you can't just random aim at their general direction and pull the trigger. Especially now that the cmg feels useless forge has reall...
- by Musta Tornius - at 2012.07.01 15:02:00
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1238. [Feedback] Forge weapons - in Feedback/Requests [original thread]
Ni4Ni Rhealee wrote: I spent the past 2 months training dropships, was useless. Now i was playing around with forge gun. That thing is amazing especially when you hit noobs that dunno how to pilot anything other than default vehicles lol. I fi...
- by Musta Tornius - at 2012.07.01 14:53:00
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1239. [Feedback] Forge weapons - in Feedback/Requests [original thread]
Before the patch I played mostly heavy cmg/forge and sniper however after the patch I decided just to go straight forward heavy and omg has it been fun! I use assault forge prototype now and any changes made between the patches has not affected ...
- by Musta Tornius - at 2012.07.01 09:35:00
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1240. [Feedback] Wrong damage modifier for default Heavy - Shock fitting? - in Feedback/Requests [original thread]
For some reason Heavy - Shock default fitting has a heavy damage modifier module equipped but the weapons are a swarm launcher and a scrambler pistol. So shouldn't the damage modifier be a light one as it's a swarm launcher? As it is a default fit...
- by Musta Tornius - at 2012.06.28 21:59:00
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