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661. help with Meta Level? - in Rookie Training Grounds [original thread]
You're comparing apples to oranges though so it doesn't really work. Not only that but the suits are out of whack and need a couple of passes before they are where they should be. This game might be released but it's not even half way there yet wh...
- by Musta Tornius - at 2013.07.05 19:07:00
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662. going to lvl 5... - in General Discussions [original thread]
Go five or go home.
- by Musta Tornius - at 2013.07.05 16:03:00
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663. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
As you guys and girls might have seen I've moved all information over to a Google spreadsheet which still needs a little more work done before everything is included. There are many ranges missing in orange that I would be greatly appreciative if ...
- by Musta Tornius - at 2013.07.05 10:05:00
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664. Speculation: Amarr Heavy Weapon... - in General Discussions [original thread]
Arc cannon of course!
- by Musta Tornius - at 2013.07.05 09:34:00
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665. help with Meta Level? - in Rookie Training Grounds [original thread]
Meta level is just for giving the general power level of a weapon. Usually but not always higher meta level is a stronger item. They can behave differently so you can't just go by meta level when comparing stuff, but it does give you a quick way o...
- by Musta Tornius - at 2013.07.05 07:40:00
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666. I WILL BE BANNED SHORTLY - in General Discussions [original thread]
bye bye, was fun flying with you o/ Sorry I forgot, can I haz all your iskies please?
- by Musta Tornius - at 2013.07.04 18:20:00
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667. I saw a character named Horny t i ts. - in General Discussions [original thread]
I'll one up you, that person was in my corp chat talking all kinds of naughties lol ;)
- by Musta Tornius - at 2013.07.04 18:01:00
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668. Laser Rifle damage build up indicator - in Feedback/Requests [original thread]
Buster Friently wrote: Vin Mora wrote: The overheat gauge IS the damage increase info. As the gun heats up it does more damage. QFT It's only a half truth. If you let go of the trigger the damage potential goes back to base value even ...
- by Musta Tornius - at 2013.07.03 23:32:00
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669. RDV Drivers Mad - in General Discussions [original thread]
An RDV hovered with my llav off the ground 100m from me when I called it in. Took about 2 min before it dropped it and flew away. Oh and during this time they were both invisible heh.
- by Musta Tornius - at 2013.07.03 19:15:00
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670. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Evane Sa'edi wrote: What are the three ranges, in metres, for the weapons listed. https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread Your friendly weapons range thread, currently working on converting it to a goo...
- by Musta Tornius - at 2013.07.03 19:10:00
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671. weapon ranges? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread Your best source for weapon ranges atm. I'm working on transforming the post into a google spreadsheet to make it more readable atm. As always if you want to help don't...
- by Musta Tornius - at 2013.07.03 15:54:00
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672. Paging CCP Wolfman, tested your new absolute weapon ranges - in General Discussions [original thread]
Oh I forgot to mention, tested the flaylock pistol. Projectile has all three ranges at 59m, no long flying explosives I'm afraid.
- by Musta Tornius - at 2013.07.03 00:13:00
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673. Paging CCP Wolfman, tested your new absolute weapon ranges - in General Discussions [original thread]
Alaika Arbosa wrote: Musta Tornius wrote: Recon done the ranges for scrambler rifle https://forums.dust514.com/default.aspx?g=posts&m=1000913#post1000913. I'll have a look at the pistols and toxin smg in a little bit. ty sir, any new...
- by Musta Tornius - at 2013.07.02 22:20:00
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674. [Bug] The Saga II LAV error - in Technical Support/Bugs [original thread]
It also comes with proto level turret and active shield hardener, all for 15k :D
- by Musta Tornius - at 2013.07.02 19:26:00
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675. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Well the TAC is prolly 100m now same as the regular duvolle TAC, CCP did state they done these tac rifles so they could prepare for the caldari railgun and what not. Don't know of course if they'll change the TAC after the new weapons are released...
- by Musta Tornius - at 2013.07.02 19:07:00
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676. Paging CCP Wolfman, tested your new absolute weapon ranges - in General Discussions [original thread]
Recon done the ranges for scrambler rifle https://forums.dust514.com/default.aspx?g=posts&m=1000913#post1000913. I'll have a look at the pistols and toxin smg in a little bit.
- by Musta Tornius - at 2013.07.02 15:34:00
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677. Paging CCP Wolfman, tested your new absolute weapon ranges - in General Discussions [original thread]
So after some quick testing it seems that most weapons optimal and old max ranges haven't been touched (except for optimal on scrambler rifles). I and a few other fellows were just wondering how the damage dropoff happens between the old max rang...
- by Musta Tornius - at 2013.07.02 15:06:00
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678. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Regular AR and laser rifle clocks in at about 250m absolute range from testing. Oh I see the modified the scrambler rifles a little, I'll update it shortly on the main page.
- by Musta Tornius - at 2013.07.02 14:50:00
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679. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Initial testing show that AR and HMG and Forge guns have not had their regular ranges modified at all, the new absolute range has simply been added on. For AR it seems a few hundred metres but I need to get that down accurately. Regular HMG clocks...
- by Musta Tornius - at 2013.07.02 12:41:00
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680. Do you have to wait out the match conclusion screen to get SP? - in Rookie Training Grounds [original thread]
You should even be able to quit in the middle of a match and get a payout for when the match finishes based on your gametime and performance up till the point of quitting.
- by Musta Tornius - at 2013.06.29 16:05:00
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