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1. What is the point of splash damage on swarm homing missiles? - in General Discussions [original thread]
To get my splashy mess all over those Imperfect baddies surrounding their tanks.
- by Mr Pwnykins - at 2013.03.21 21:23:00
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2. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Die Well.
- by Mr Pwnykins - at 2013.03.14 17:28:00
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3. Shooting Down Swarms - in General Discussions [original thread]
Sweet, I always wanted to shoot a fly with my HMG... Or my pistol Or my sniper rifle KITTEN do et
- by Mr Pwnykins - at 2013.03.12 23:49:00
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4. Proto VS Income - in General Discussions [original thread]
DJINN Marauder wrote: CYRAX SERVIUS wrote: It's personal choice. I took down 1 proto heavy and a proto assault in one match today. You have to balance the risk for the reward. Money pay out is based on performance, if some one loses 3 proto'...
- by Mr Pwnykins - at 2013.03.12 23:39:00
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5. Proto VS Income - in General Discussions [original thread]
Wicked Glory wrote: Mr Pwnykins wrote: Wicked Glory wrote: If you die in proto then you're bad and have no business holding on to your isk. Someone sounds mad they got killed by a "random" All I do is afk farm SP. I literally haven'...
- by Mr Pwnykins - at 2013.03.12 23:32:00
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6. Proto VS Income - in General Discussions [original thread]
Wicked Glory wrote: If you die in proto then you're bad and have no business holding on to your isk. Someone sounds mad they got killed by a "random"
- by Mr Pwnykins - at 2013.03.12 23:30:00
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7. Proto VS Income - in General Discussions [original thread]
DJINN Marauder wrote: Run proto in pubs.. Don't worry your survivability should outweigh the cost. That said, save the officer gear for corp battles. IMO, everyone should run Proto gear in pubs just to negate the pub stompers.
- by Mr Pwnykins - at 2013.03.12 23:23:00
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8. balanced my rear - in General Discussions [original thread]
Disturbingly Bored wrote: new hulk wrote: Whhy is it when you go into half of the maps,you have three organized squad's on one side and the otheer is just randoms and maybe one squad? Redberries always seem to be more organized than blueb...
- by Mr Pwnykins - at 2013.03.12 21:10:00
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9. Body Language - in General Discussions [original thread]
bunnywink wrote: I'm a woman, you are supposed to be MIND READERS, okay? I am not obligated to communicate how I feel about you stealing my dropship. How dare you not intuitively know what I am thinking at this exact moment? Stereotypes asi...
- by Mr Pwnykins - at 2013.03.12 21:01:00
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10. Damage Mitigation - in General Discussions [original thread]
Knarf Black wrote: Mr Pwnykins wrote: The only problem I see with fitting an "improved" suit is just that. You have to fit it even though you have already spent X amount of SP to get there. And now you have to spend another X amount of SP to...
- by Mr Pwnykins - at 2013.03.12 20:16:00
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11. Damage Mitigation - in General Discussions [original thread]
low genius wrote: Mr Pwnykins wrote: I'm rather curious if such a thing is/will be implemented in the game. It ticks me off that a scout with a shotgun can 3 shot my Heavy Proto suit with 1200+ HP armor and shield while I can't manage to kil...
- by Mr Pwnykins - at 2013.03.12 20:07:00
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12. Remove the Free swarms already. - in General Discussions [original thread]
Sloth9230 wrote: lol, did your free LAV go boom? No, my 2000 HP one did :(
- by Mr Pwnykins - at 2013.03.12 19:50:00
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13. Damage Mitigation - in General Discussions [original thread]
Garrett Blacknova wrote: Mr Pwnykins wrote: Sloth9230 wrote: Mr Pwnykins wrote: Just as there are damage modifiers for weapons, the same should and could be done for suits. We call them shield extenders, a complex one will reduce t...
- by Mr Pwnykins - at 2013.03.12 19:37:00
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14. Damage Mitigation - in General Discussions [original thread]
Sloth9230 wrote: Mr Pwnykins wrote: Sloth9230 wrote: Mr Pwnykins wrote: Just as there are damage modifiers for weapons, the same should and could be done for suits. We call them shield extenders, a complex one will reduce the damag...
- by Mr Pwnykins - at 2013.03.12 19:28:00
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15. Damage Mitigation - in General Discussions [original thread]
Sloth9230 wrote: Mr Pwnykins wrote: Just as there are damage modifiers for weapons, the same should and could be done for suits. We call them shield extenders, a complex one will reduce the damage from an AR by a whole 2 bullets. A w...
- by Mr Pwnykins - at 2013.03.12 19:22:00
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16. Damage Mitigation - in General Discussions [original thread]
Garrett Blacknova wrote: Mr Pwnykins wrote: Now you misunderstand me in the part that I am complaining about a heavy in particular. I am saying that ALL dropsuits should have some damage mitigation as you start getting into the higher tiers....
- by Mr Pwnykins - at 2013.03.12 19:09:00
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17. Damage Mitigation - in General Discussions [original thread]
Garrett Blacknova wrote: Mr Pwnykins wrote: a scout with a shotgun I hate dying on a heavy proto suit with 1200+hp to weaker players. Cut down to just the parts I want to focus on here. What make "a scout with a shotgun" a "weaker player...
- by Mr Pwnykins - at 2013.03.12 18:47:00
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18. Damage Mitigation - in General Discussions [original thread]
I'm rather curious if such a thing is/will be implemented in the game. It ticks me off that a scout with a shotgun can 3 shot my Heavy Proto suit with 1200+ HP armor and shield while I can't manage to kill the roach with a clip out of a Freedom HM...
- by Mr Pwnykins - at 2013.03.12 18:28:00
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19. Rep vs. Dual Armor - in General Discussions [original thread]
I've been running dual militia REP on my heavy and honestly, I like that I don't have to rely on a logi to always come heal me. I do have a logi on my core squad of friends I play with but even then, he plays ground assault in a tank so I can't ex...
- by Mr Pwnykins - at 2013.02.26 02:18:00
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