Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2241. Before and After - in General Discussions [original thread]
Being a scout before 1.4 vs Being a scout after 1.4
- by Mossellia Delt - at 2013.09.15 08:47:00
|
2242. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
lol @ assault dropships getting 1 hit killed by forges It takes 3 hits from a proto breach with stacked damage mods to kill mine and by that time im usually out of there and recalling it. The assault dropship does need a buff though
- by Mossellia Delt - at 2013.09.15 08:28:00
|
2243. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
I just want my speedy scout back, as a scout, I could care less if my scan reading is picked up, I want to be able to dodge bullets like I did EVER OTHER PATCH before 1.4 and have my enemies flee in terror as I knived them one by one only to leave...
- by Mossellia Delt - at 2013.09.15 08:07:00
|
2244. Avoiding unwanted revivals - in General Discussions [original thread]
For this reason, I always hold my thumbstick to one side while I see anyone with an injector in 10 meters of my body. That and spaming jump as soon as I get picked up. Saved me loads of times.
- by Mossellia Delt - at 2013.09.15 02:36:00
|
2245. Gallente and Amarr fight with drones (especially Gallente) - in General Discussions [original thread]
Blues is better then R&B anyways (not saying Gallente shouldnt have drones)
- by Mossellia Delt - at 2013.09.15 01:05:00
|
2246. Suggest a Ridiculous Feature - in General Discussions [original thread]
DUST Fiend wrote: Mossellia Delt wrote: Having the interior of the dropship truelly hollow, as of right now grenades and plasma cannon rounds hit the side of the open dropship. I wonder if that's why it's so easy to kill dropship gunners ...
- by Mossellia Delt - at 2013.09.15 01:00:00
|
2247. Suggest a Ridiculous Feature - in General Discussions [original thread]
Having the interior of the dropship truelly hollow, as of right now grenades and plasma cannon rounds hit the side of the open dropship.
- by Mossellia Delt - at 2013.09.15 00:51:00
|
2248. Don't think scouts are that bad. - in General Discussions [original thread]
I'll say this once again, stop basing any balancing on PUBS. Base it on PC.
- by Mossellia Delt - at 2013.09.15 00:44:00
|
2249. ADS Question of the week! - in General Discussions [original thread]
incubus Heres my current fitting for it Highs Active Scanner 1 Crisis damage control unit Lows 60mm Polycrystiline plate 60mm Polycrystiline plate N type Active hardener Efficient light repper Sits at 3200 and change armour Guns Front - XT-1 ...
- by Mossellia Delt - at 2013.09.15 00:34:00
|
2250. New map ideas? - in General Discussions [original thread]
Tall tower, big winding staircase with a big room every 40 meters, null point at the top and bottom, dropship landing pads around the outside at different levels. Make it a 4 point map so theres still two points outside the tower in their own sma...
- by Mossellia Delt - at 2013.09.15 00:23:00
|
2251. (Request) Not one for graphical updates but - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Mossellia Delt wrote: I wouldnt mind seeing a partical effect when a dropship gets close to the ground like dust being kicked up in the air. It actually used to have just that. I guess they removed it for performance ...
- by Mossellia Delt - at 2013.09.15 00:20:00
|
2252. So did they remove spash from small blaster turrets, break the hit detection on ... - in General Discussions [original thread]
GREEN DEATH21 wrote: Yeah I spent a million SP into small blasters to use on my ADS, but I feel as I wasted it because the hit detection or whatever is broken, You can get that hitmarker, but they wont take damage. A million eh, funny how th...
- by Mossellia Delt - at 2013.09.15 00:19:00
|
2253. (Request) Not one for graphical updates but - in Feedback/Requests [original thread]
Monkey MAC wrote: Would be cool!! Would be TACTI-cool Think, providing a dusty smokescreen of sorts for pick ups and dropoffs. It also needs a better sound for the thrusters, the roar of the thrusters and dust being thrown around would be gr...
- by Mossellia Delt - at 2013.09.15 00:17:00
|
2254. What kind of music do you listen to playing dust? - in General Discussions [original thread]
CCP FoxFour wrote: I like threads like this, I get to learn of lots of new artists I have not heard about before. :D Such as this one: Mossellia Delt wrote: If I listen to music its stuff like LTE That was awesome. If you have a pu...
- by Mossellia Delt - at 2013.09.14 23:58:00
|
2255. (Request) Not one for graphical updates but - in Feedback/Requests [original thread]
I wouldnt mind seeing a partical effect when a dropship gets close to the ground like dust being kicked up in the air.
- by Mossellia Delt - at 2013.09.14 23:48:00
|
2256. What kind of music do you listen to playing dust? - in General Discussions [original thread]
If I listen to music its stuff like LTE , the only time its not is when im flying a dropship, then I go for more of the Classics
- by Mossellia Delt - at 2013.09.14 23:43:00
|
2257. Version 1.5 Patch Notes - in General Discussions [original thread]
Maken Tosch wrote: Quick! Someone Google translate! We will be sure to post a comment . Tomorrow is always a fear of fear , but a lot of consumer preferences . To Book patients , patients or investor , but , more importantly and lakes. Pleas...
- by Mossellia Delt - at 2013.09.14 23:36:00
|
2258. Quastion about Gallente Dropsuits - in General Discussions [original thread]
KING CHECKMATE wrote: Mossellia Delt wrote: Its because dumbasses on the forums who dont know **** about EVE lore wanted Amaar to be duel tankers. This is dust,we dont care what AMARR Space ships in EVE specialize in. I like being a du...
- by Mossellia Delt - at 2013.09.14 23:33:00
|
2259. Quastion about Gallente Dropsuits - in General Discussions [original thread]
Arkena Wyrnspire wrote: Dexter307 wrote: Smooth Assassin wrote: Mighty No 9 wrote: Why have Gallente Dropsuits more armor than Amarr? OMG (send this to rookie training grounds) because amarr is shields and armor and galante is armor...
- by Mossellia Delt - at 2013.09.14 21:46:00
|
2260. Why the AR seems OP - in General Discussions [original thread]
Skipper Jones wrote: Mossellia Delt wrote: AR is OP, slightly over 450 damage a second at prototype level. Thats more damage per second then a plasma cannon, or forgegun which are both AV weapons. Give it a effective range of 20 - 30 meter...
- by Mossellia Delt - at 2013.09.14 21:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |