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41. [Request] Recieve XP for preventing hack - in Feedback/Requests [original thread]
Sorry, I saw this after i posted on the same subject. Therefore, +1.
- by Moorian Flav - at 2012.07.09 15:32:00
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42. No points for taking back objective? - in Feedback/Requests [original thread]
I noticed when you take back an objective while in the middle of being taken by the enemy, you do not get any points (or there is no indication of receiving any points). I think you should get points for this; afterall you are defenseless while do...
- by Moorian Flav - at 2012.07.09 15:31:00
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43. vehicle lock out feature - in Feedback/Requests [original thread]
Quote: I haven't tested this yet but I heard from another player that the owner of a vehicle can force people out of their seats. If you board a vehicle you can cycle through all the seats and anyone else gets moved. That sounds cool for the ...
- by Moorian Flav - at 2012.06.29 13:57:00
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44. Customizable MQ. - in Feedback/Requests [original thread]
Yes. There's alot said over the intercom if you pay attention. Some things said appear to be for humor but others are hints for what's to come.
- by Moorian Flav - at 2012.06.29 13:50:00
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45. Reloading while sprinting. - in Feedback/Requests [original thread]
I think they did this to be strategic. On the other side of things though, I was under fire in an open space last night and was dodging fire while trying to reload. I accidentally hit sprint twice during that time where I had to actually perform ...
- by Moorian Flav - at 2012.06.29 13:47:00
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46. Customizable MQ. - in Feedback/Requests [original thread]
From what I can tell, the personal spaces we have now are going to have upgrades as according to the "Need more space?" advertisement in the War Room. They may eventually add customization (similar to PS Home spaces) bit I think they are still fig...
- by Moorian Flav - at 2012.06.29 13:42:00
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47. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
There is definitely still an issue. One enemy figured out where the spawn in was for an objective and merely spawncamped the spawn rather than taking the objective. As Nova Knife said though, this is a known issue and intends to be fixed.
- by Moorian Flav - at 2012.06.29 13:36:00
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48. vehicle lock out feature - in Feedback/Requests [original thread]
I already discussed that in the following thread and no one was interested: https://forums.dust514.com/default.aspx?g=posts&m=139444#post139444 Here's the exact quote: Quote: 1.) Anti-Theft Vehicle Modules - I only have three examples of ...
- by Moorian Flav - at 2012.06.29 13:17:00
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49. "Hollow" Combat and textures - in Feedback/Requests [original thread]
For those who have commented on stopping power, I am pretty sure shields (which other FPSs don't have) nullify stopping power until the shields are depleted. As for weapons, I really like the update so far. DUST is certainly coming along as shortl...
- by Moorian Flav - at 2012.06.27 22:29:00
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50. [Request] Make AVAILABLE SP viewable in Character Sheet front page - in Feedback/Requests [original thread]
Below Total SP, Unallocated SP is shown in the Skills sheet. Unallocated SP is the SP you have to spend and I believe it's fine being shown only on the screen where you can spend it.
- by Moorian Flav - at 2012.06.27 14:52:00
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