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8221. Hit Detection - in General Discussions [original thread]
Tony Calif wrote: @Snake Lies!! :D Work sucks :( @4447 I'm just using up my AUR now. 10% damage mods, and I still can't slay anything with a pistol. I tried them all too... I'm thinking Dust "isn't for me" as so many people said months ago......
- by Mobius Wyvern - at 2012.10.16 13:24:00
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8222. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
Agreed. HUD bounce greatly enhances the feeling of immersion. It would be greatly helped by having sound for footsteps, of course.
- by Mobius Wyvern - at 2012.10.16 12:38:00
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8223. Dropship practice area. - in Feedback/Requests [original thread]
Gcember wrote: Ofcourse it would be nice, some players that wants to learn how to operate a dropship may not have the ISK needed to get good at it. We just need VR training overall. It was one of the popular features in Planetside, and we're ...
- by Mobius Wyvern - at 2012.10.16 12:36:00
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8224. To all Mercs without mics interested in squading using skype - in General Discussions [original thread]
Debacle Nano wrote: Wouldn't you need a mic for skype? :o
- by Mobius Wyvern - at 2012.10.16 12:34:00
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8225. Hit Detection - in General Discussions [original thread]
xjumpman23 wrote: so basically there's no point in playing this abortion of a build. Thanks for letting me know not to waste my time knowing that it won't be fixed with this build. BTW tell them to increase the clip size of the breach AR to 4...
- by Mobius Wyvern - at 2012.10.16 12:32:00
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8226. Rise of the Tanks (again) - in General Discussions [original thread]
The last thing we need to be doing is speculating about HAVs being OP before we can even start fielding them reliably. The things are paper right now, and the only thing saving the shield ones are those active resists, which have durations and coo...
- by Mobius Wyvern - at 2012.10.16 04:49:00
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8227. soon - in General Discussions [original thread]
Yeah, but don't start freaking out yet. EVE players going back onto Singularity is currently scheduled to happen at the end of this month, and that's going to be the testbed for a while longer before Dust goes to TQ. And yes, that info comes from ...
- by Mobius Wyvern - at 2012.10.16 04:41:00
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8228. Why isn't Dust Shield->Armor->Hull like Eve? - in General Discussions [original thread]
DUST Fiend wrote: On top of the fact that they absolutely demolished the usefulness of armor tanking, it makes you feel like a real man because you're basically hull tanking. It's not needed on dropsuits, but vehicles...yes, it's very importa...
- by Mobius Wyvern - at 2012.10.16 04:02:00
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8229. Hit Detection - in General Discussions [original thread]
Vermaak Doe wrote: Lol at 666 likes but I've actually found that hit detection has been made on par with most released games I actively play but it could still use a bit of improvement and this idea could be what it needs. Yeah, that's what t...
- by Mobius Wyvern - at 2012.10.16 04:02:00
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8230. Hit Detection - in General Discussions [original thread]
Just in case some of you are still miffed about hit detection issues, Planetside 2 uses client-side hit detection. I just spend several hours watching all my targets warp around the map, infantry and vehicles alike. Client-side hit detection may b...
- by Mobius Wyvern - at 2012.10.16 03:55:00
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8231. Why isn't Dust Shield->Armor->Hull like Eve? - in General Discussions [original thread]
Vance Alken wrote: Well, instead of Hull our meatsacks would have Health, but that's the gist of it. What prompted this decision? Infantry shouldn't have health on account of the weapons we're using being too powerful to survive a shot from u...
- by Mobius Wyvern - at 2012.10.16 03:50:00
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8232. [request]: full control in freefall - in Feedback/Requests [original thread]
angelarch wrote: Cooper Eudaemon wrote: Jumping out of the MCC or a dropship would be a lot more fun and action-packed if we could look around, squeeze off a few rounds, or drop a grenade in those few seconds before hitting the acceleration ...
- by Mobius Wyvern - at 2012.10.15 13:27:00
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8233. [Request] OPTION to make Weapon swap button rotate through all items, not just t... - in Feedback/Requests [original thread]
angelarch wrote: I'd like an option in settings to allow players [esp. people with Move/Sharpshooters!] to make the weapon swap button rotate through all available usable items, not just the primary and secondary weapon. The main reason for ...
- by Mobius Wyvern - at 2012.10.15 13:25:00
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8234. Increase Movement Speed - in Feedback/Requests [original thread]
Gunnar Holger wrote: Agreed. Individual suit speeds aren't the issue so much as the overall walk and sprint speeds are. That coupled with the fact that you can only run in a straight line crushes movement freedom and game intensity. Snipers wou...
- by Mobius Wyvern - at 2012.10.15 13:19:00
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8235. Increase Movement Speed - in Feedback/Requests [original thread]
As far as we can tell, we have the current movement speeds we have now due to many of our community making the assumption that speed somehow makes a game less "tactical". I admit that I used to be a part of that camp, but I've seen the light over ...
- by Mobius Wyvern - at 2012.10.15 12:51:00
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8236. Put prone in the game - in Feedback/Requests [original thread]
xjumpman23 wrote: Since the gameplay is now at a snails pace it's time to introduce prone. Let me lay down and dropshot people since strafing is no longer a legitimate tactic. Or, why not stop being sarcastic, band together, and make a 300+ ...
- by Mobius Wyvern - at 2012.10.15 12:47:00
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8237. Requests: Camped CRU - in Feedback/Requests [original thread]
Kleanur Guy wrote: Sigmunt Floyd wrote: Allow in future "Team Commander's" to disable they own CRU to prevent camp them by enemy team. Stupid people will always be stupid, no need to baby them. Edit: If someone DESPERATELY wanted them t...
- by Mobius Wyvern - at 2012.10.15 12:30:00
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8238. [Request] Show Me What Killed Me! - in Feedback/Requests [original thread]
Gunnar Holger wrote: Mobius Wyvern wrote: Gunnar Holger wrote: Tyrus Four wrote: super-impose your killspam on the death screen. that way you can clearly see who and what killed you as you lay there, without missing it on the killscro...
- by Mobius Wyvern - at 2012.10.15 12:29:00
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8239. [Request] Show all accepted contracts - in Feedback/Requests [original thread]
Mavado V Noriega wrote: CCP make it easy as possible to see all the contracts that have been accepted no matter what time and collateral price. Thus we dont have to keep tweaking the filter to find a contract around X time for X ISK. sometimes...
- by Mobius Wyvern - at 2012.10.15 11:45:00
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8240. [Request] Show Me What Killed Me! - in Feedback/Requests [original thread]
Gunnar Holger wrote: Tyrus Four wrote: super-impose your killspam on the death screen. that way you can clearly see who and what killed you as you lay there, without missing it on the killscroll. What's a "killspam" and how do you superim...
- by Mobius Wyvern - at 2012.10.15 11:40:00
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