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4101. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
Aizen Intiki wrote: Alena Ventrallis wrote: Mobius Wyvern wrote: DeadlyAztec11 wrote: No. I like Kinetic Catalyzers exactly where they are. Right now they're just yet another buff to shield tanking. Think of them like propulsion mod...
- by Mobius Wyvern - at 2013.08.24 18:47:00
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4102. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
Zeylon Rho wrote: It would probably matter more if Kin-cats impacted move speed instead of just Sprint speed. The move speed hit from armor is harder to compensate for than the sprint-speed hit as-is. So, you'd still be less agile with kinetic-...
- by Mobius Wyvern - at 2013.08.24 07:59:00
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4103. [Request] Bonuses to Armor Repair/Reactive Plating Rates for Gallente Suits - in Feedback/Requests [original thread]
I think this is another area where doing a little emulation of EVE wouldn't hurt. Caldari focus on large shield hitpoint buffers and engaging at long range. Minmatar focus on speed and fast shield recharge times and engaging at close-medium rang...
- by Mobius Wyvern - at 2013.08.24 07:41:00
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4104. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I'm a G-Scout and I currently use shield extenders in my highs 'cause I, frankly, don't see the need for anything else in that slot (so why not? right?) Placing Kincats in the highs would definently give me a bigger tacti...
- by Mobius Wyvern - at 2013.08.24 07:35:00
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4105. when is the old build coming back? - in General Discussions [original thread]
Cosgar wrote: Laser tag, memory leaks, constant freezing, even worse spawn system, fragile heavies, unfair passive skill > player skill balancing, flawed splash coding, inconsistent damage application, sharpshooter, manus peak snipers.... it...
- by Mobius Wyvern - at 2013.08.24 07:31:00
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4106. Its dead, A short rant. - in General Discussions [original thread]
demonkiller 12 wrote: Seriously crying because a squad of people who can communicate woop your ass all day long? well... time to leave your small corp and join a better bigger corp Yeah, like PxRxO.
- by Mobius Wyvern - at 2013.08.24 07:30:00
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4107. For all you Ass hole tankers - in General Discussions [original thread]
Duran Lex wrote: Aizen Intiki wrote: Duran Lex wrote: Just played a game with Ted Nugget of SVER. Redline sniping...okay, i see that coming from a mile away from tanks. Decides to stop redline sniping, switch to missile tank. I switch...
- by Mobius Wyvern - at 2013.08.24 07:28:00
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4108. Ccp when can we be expecting 24 vs 24? - in Feedback/Requests [original thread]
MR S1STER F1STER wrote: SOONGäó Aka: After time stops. Your main. Post on it.
- by Mobius Wyvern - at 2013.08.24 07:24:00
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4109. open world - in Feedback/Requests [original thread]
gargantuise aaron wrote: Well I've heard many times that dust is supposed to be more than a lobby shooter It still can be with the instancing it has, if it's implemented properly. Still, I'd love to see those entire Districts be open battle...
- by Mobius Wyvern - at 2013.08.24 07:23:00
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4110. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: No. I like Kinetic Catalyzers exactly where they are. Right now they're just yet another buff to shield tanking. Think of them like propulsion modules in EVE. Those go in Mid slots specifically to work with the balance b...
- by Mobius Wyvern - at 2013.08.24 07:20:00
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4111. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
ZDub 303 wrote: BL4CKST4R wrote: Mobius Wyvern wrote: This way they can be used by armor tankers to attain better sprint speeds and help make up for the movement speed penalty. Ideally, you could give Gallente suits bonuses for these, as...
- by Mobius Wyvern - at 2013.08.24 02:05:00
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4112. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
This way they can be used by armor tankers to attain better sprint speeds and help make up for the movement speed penalty. Ideally, you could give Gallente suits bonuses for these, as speed mods are an essential component of Gallente balance in E...
- by Mobius Wyvern - at 2013.08.24 01:16:00
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4113. Don't worry MD users and Melee glitch exploiters... - in General Discussions [original thread]
Lance 2ballzStrong wrote: Justin Tymes wrote: Vin Vicious wrote: Justin Tymes wrote: Good because the Assault and Breach MD are working as intended. Yeah grenade launchers are suspose to be CQC/med range/long range weapons Bre...
- by Mobius Wyvern - at 2013.08.24 00:57:00
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4114. ccp are you ever going to fix vehicle recall - in General Discussions [original thread]
Fix RDVs, then have them physically retrieve the vehicle. Anything else is unacceptable.
- by Mobius Wyvern - at 2013.08.24 00:55:00
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4115. Did you guys hear about the new FPS game coming out soon? - in General Discussions [original thread]
PIanetsideTwo Bomber wrote: What Ive heard about dust..... 16v16 lobby shooter Glitchy Laggy Ugly graphics Bad hit detection Low framerates Poor balance Slow developement Terrible balance Pay to Win sinks Missing racial suit varients Toxic co...
- by Mobius Wyvern - at 2013.08.24 00:54:00
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4116. dropship flares. We need a defense - in General Discussions [original thread]
Justin Tymes wrote: I'm abit iffy on it. Currently there are only 2 weapons in the game that threaten you in the air and one of them are useless against Infantry. If we give them defense, give us more options to hit dropships. Why are you wor...
- by Mobius Wyvern - at 2013.08.24 00:53:00
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4117. Less Recoil and dispersion for AScR in keynote? - in General Discussions [original thread]
Knight Soiaire wrote: Well it makes sense. Imagine if it did have this much dispersion and recoil. It'd be an FOTM for sure. And now FOTM gets tossed around just as much as OP. Frankly, a pulse-laser weapon having recoil at all is somewhat...
- by Mobius Wyvern - at 2013.08.24 00:21:00
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4118. [REQUEST] going prone. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DeadlyAztec11 wrote: Apparently. Humans lost the ability to lie on their bellies when the EVE gate collapsed. Lies ! I have a bed :3 Then again i dont mind the lack of ability to go PRONE in Dust. I hate Dolphin Di...
- by Mobius Wyvern - at 2013.08.23 20:37:00
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4119. Wolfman = Blam 2.0 - in General Discussions [original thread]
DUST Fiend wrote: I feel so bad for the devs sometimes :/ I'm going to laugh my ass off if this all leads up to their "tearing it down and rebuilding it from the ground up" being implementing vehicle capacitors, allowing hardeners to be per...
- by Mobius Wyvern - at 2013.08.23 20:28:00
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4120. Still no fix for Logi being better at killing than an assault 4 months later CCP? - in General Discussions [original thread]
semperfi1999 wrote: King Kobrah wrote: I watched a melee glitcher singlehandedly stop an organized six man rush in PC...in a matter of seconds. Regardless, ccp should not allow these glitches in their game Yea what ppl dont realize is t...
- by Mobius Wyvern - at 2013.08.23 20:26:00
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