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61. Minimap Improvements - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: ranges on the minimap. ranges effective weapon range on the minimap (think EvE online's tactical overview
other color for squad mates (purple could possible stand out) on the other hand instead of a different...
- by Minor Treat - at 2013.07.30 05:41:00
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62. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is fantastic feedback, I-Śm thinking about this from the point off view of how we can technically pull this off. But this thread is really interesting and I would love some more ideas. How would you see skills play i...
- by Minor Treat - at 2013.07.30 05:38:00
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63. Countermeasures for Snipers (REQ) - in Feedback/Requests [original thread]
xSaloLx wrote: The only counter-sniper measure that I would add is better hit/bullet direction detection. With that information, it's not hard to find where the sniper may be hiding, grab a militia sniper with complex damage mods (I personally ...
- by Minor Treat - at 2013.07.28 22:57:00
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64. Countermeasures for Snipers (REQ) - in Feedback/Requests [original thread]
First off i know i am going to get some negative feedback, but please understand this is not a Nerf Statement or even anything like that. The sniper Rifles in this game i feel are appropriate in almost every way but one.... Which in my opinion is ...
- by Minor Treat - at 2013.07.28 22:41:00
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65. (REQ) Aim Assits, and aiming improvements? - in Feedback/Requests [original thread]
you will notice this aiming issue in close quarters more than anything else.
- by Minor Treat - at 2013.07.21 21:11:00
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66. [Request] Do Not Change CPU on STD/ADV Caldari Logi Suit! - in Feedback/Requests [original thread]
A Lot of people have asked to nerf this Logistic suit. Its meant for Logistics needs, too many of its advantages allow people to use it as an assault dropsuit. The Logistic basically made the assault dropsuit for the caldari pointless. Sure it don...
- by Minor Treat - at 2013.07.19 18:09:00
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67. [REQ] Squad Linking to allow corporations to sync together - in Feedback/Requests [original thread]
If anything i can say this much if you have a squad of friends in one team than you already have a massive advantage. So how do we balance out teams? maybe a Corporation battle which alot of people suggest. I think a great idea would be only allow...
- by Minor Treat - at 2013.07.18 21:31:00
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68. [REQ] Squad Linking to allow corporations to sync together - in Feedback/Requests [original thread]
Sleepy Shadow wrote: No. We don't need an easier way for corps to pubstomp, battles are lopsided enough as they are. Either we should get the old corp battles back or have a separate game mode for this sort of thing. I can see that bein...
- by Minor Treat - at 2013.07.18 21:22:00
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69. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Galvan Nized wrote: I thought you were going to go too far and suggest giving points every time you reveal someone but you reeled it back in. A very nice idea. But should only work on targets the scanner reveals and for the time. If they are ...
- by Minor Treat - at 2013.07.18 21:19:00
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70. [REQ] Squad Linking to allow corporations to sync together - in Feedback/Requests [original thread]
I would like to see in the near Future or at some point to allow Squads to link or sync together. This would help allow more than one squad from a corporation who are looking to play together a one strong unit of 12 or more players to collaborate ...
- by Minor Treat - at 2013.07.18 04:54:00
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71. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Hope CCP will listen to this request its a great idea. Hell if its just 1 point it still will push players to use it alittle more.
- by Minor Treat - at 2013.07.18 04:46:00
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72. Weapon Wheel improvement (Request) - in Feedback/Requests [original thread]
I find the weapon wheel to be Helpful in this game but i believe it could use one thing to improve it that much more in a FPS that is Fast and Aggressive. Hold down the weapon wheel should allow players to access the weapon as it is now. BUT i wou...
- by Minor Treat - at 2013.07.18 04:42:00
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73. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: The SMG is a sidearm too right - that can kill enemies in a clip or less. Same with the Pistol. Both even have higher than Proto level variants - You guys need to drop that part of your argument. This has been discussed t...
- by Minor Treat - at 2013.07.16 17:47:00
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74. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Draco Cerberus wrote: Minor Treat wrote: If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_Pistol The standard flaylock pistol does 218 on contact and 195 on splash. Average standard ...
- by Minor Treat - at 2013.07.16 17:44:00
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75. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Cat Merc wrote: Minor Treat wrote: Cat Merc wrote: No... Just.... Just no... I hope CCP takes your ability to post a balance suggestion forever. how would you balance it than? because the video shows clearly the guy does not use the iro...
- by Minor Treat - at 2013.07.16 11:51:00
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76. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Cat Merc wrote: No... Just.... Just no... I hope CCP takes your ability to post a balance suggestion forever. how would you balance it than? because the video shows clearly the guy does not use the iron sights a single time and its a sidearm ...
- by Minor Treat - at 2013.07.16 11:45:00
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77. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Bettie Boop 2100190003 wrote: Yet another.. Trol lol lol lol lol... Hey man how do you think people got the XBOX ONE to change its policies. Trolling. Or in other words complaining about flaws.
- by Minor Treat - at 2013.07.16 11:38:00
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78. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_Pistol The standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs under 200 hp for most of ...
- by Minor Treat - at 2013.07.16 11:05:00
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79. Flaylock Balancing Idea - in Feedback/Requests [original thread]
The Standard Flaylock stats DAMAGE Direct 218 hp SPLASH DAMAGE 195 Blast radius 1meter (increases when gain the upgraded versions) Clip size 3 rounds Max ammo 21 (can be altered with skill points) Reload time 2.5 (same speed as a standard reload t...
- by Minor Treat - at 2013.07.11 05:13:00
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80. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
Oso Peresoso wrote: Yeah well WP and SP aren't handed out only by going toe-to-toe with protosuits and winning. Take some militia suits and a drop uplink and go hit some skirmish matches. Frankly, I think proto suits should stay good, and I th...
- by Minor Treat - at 2013.07.03 16:19:00
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