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21. RESPEC PLEASE!!!! - in General Discussions [original thread]
pagl1u M wrote: It seems like you re Not getting my Point, The problem is that the suit i have now is Not the one i specced in so all My plans about my sp are ****** up and i ve already wasted my sp Too. Bad. Fool. Find your new FoTM.
- by MinivanSurvivor - at 2013.07.25 10:17:00
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22. Can CCP confirm at what ROF they're putting the TAC AR at? - in General Discussions [original thread]
It needs to be quite a bit slower than standard ARs. That's all I know. The RoF also needs a hard cap not a soft cap.
- by MinivanSurvivor - at 2013.06.04 12:27:00
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23. RESPEC and 100mil as conpensation - in General Discussions [original thread]
SILVERBACK 02 wrote: for dust players PC battles that were compromised during downtime. SLAPYOSELF!
- by MinivanSurvivor - at 2013.06.03 10:59:00
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24. Uprising, Chromosome - in General Discussions [original thread]
They are working on it? Have you actually sat down and thought about how hard it would be to alter values on a few weapons? They have downtime EVERY SINGLE DAY OF THE WEEK. Honestly, how hard could it be? They've nerfed things like crazy before an...
- by MinivanSurvivor - at 2013.06.02 11:45:00
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25. Fight for your Freedom - in General Discussions [original thread]
Templar Renegade9 wrote: MY BROTHERS are day of judgement is finally here. We all know the truth. The empires are dieing they are losing control we immortal GODS shall out live them all Join me and help me slay their forsaken puppets ...
- by MinivanSurvivor - at 2013.06.01 13:10:00
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26. Swarms need some tweaking. - in Feedback/Requests [original thread]
Harpyja wrote: Still blazn\ wrote: speed yes.. Damage is clearly NOT where it should be.. I should not have to empty my clip 4 times with a NANO backup trying to kill 1 dropship or tank.. the built tanks and drops are impervious to Swarms...
- by MinivanSurvivor - at 2013.05.31 04:07:00
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27. Swarms need some tweaking. - in Feedback/Requests [original thread]
Spkr4theDead wrote: So you want a fire-and-forget missile to have the onboard computing capacity of a supercomputer, with 4 independent optical systems, and maneuverability that would make Lockheed-Martin jealous? We have real-world counterm...
- by MinivanSurvivor - at 2013.05.31 02:47:00
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28. Swarms need some tweaking. - in Feedback/Requests [original thread]
Still blazn wrote: speed yes.. Damage is clearly NOT where it should be.. I should not have to empty my clip 4 times with a NANO backup trying to kill 1 dropship or tank.. the built tanks and drops are impervious to Swarms.. this is why you ...
- by MinivanSurvivor - at 2013.05.30 23:08:00
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29. Swarms need some tweaking. - in Feedback/Requests [original thread]
First of all, I love swarms. They are just so much fun! But this doesn't mean they don't have a few issues that need to be tended to. First, 1. Swarms travel incredibly slowly. They have a 400m lock-on range but it seems that just because they ha...
- by MinivanSurvivor - at 2013.05.30 17:17:00
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30. TO CCP: You WILL lose 95% of players you put in debt. Set them to Zero. - in General Discussions [original thread]
If you are in the negative it's YOUR fault! Not CCP's. It was obviously a mistake and anyone within their right minds would assume that they would fix the issue at some point in the near future. They made an announcement about it pretty quickly an...
- by MinivanSurvivor - at 2013.05.30 15:09:00
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31. Damage Mods, Explanation? - in General Discussions [original thread]
The ones that appear in quotations are aurum variants and are exactly the same as the ISk versions only difference is that you can get access to the higher versions early if you spend the aurum.
- by MinivanSurvivor - at 2013.05.27 11:38:00
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32. IF the market was live? - in General Discussions [original thread]
Doran Gallen wrote: Back in the beta nobody would even use TARs,they were utterly useless in mid to short because most people would just rush you with a GEK or shotgun. Those were the days. *sigh*
- by MinivanSurvivor - at 2013.05.27 10:19:00
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33. Has no one noticed? - in General Discussions [original thread]
TBdaBoss wrote: While everyone is busy complaining about the TAC (please stop) and the LAV's, that we have several closet OP weapons going unchecked? First of all, I die way more from the GEK than I do from the TAC. Just getting that out of t...
- by MinivanSurvivor - at 2013.05.27 10:13:00
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34. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted!
- by MinivanSurvivor - at 2013.05.24 18:15:00
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35. what was the plasma cannon meant to do? - in General Discussions [original thread]
Apparently suck terribly.
- by MinivanSurvivor - at 2013.05.24 07:39:00
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36. Tried Dust Again - in General Discussions [original thread]
General Sideboob wrote: Logged on. Got one shotted for an entire game. Logged off. Currently playing Defiance. Cool story bro.
- by MinivanSurvivor - at 2013.05.16 15:00:00
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37. New Blog: Why Murder Taxis are hurting Dust 514 - in General Discussions [original thread]
Kushmir Nadian wrote: Zarr is spot-on. They need to return to pre-update levels because roadkill is Lamesauce. What is this Twisted Metal? If you hit a guy going full speed there needs to be a damage for that, not some auto-kill. He only dies i...
- by MinivanSurvivor - at 2013.05.16 14:59:00
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38. Proto Assault SR sucks - in General Discussions [original thread]
So... what you are saying is... the SR that does the same amount of damage on armor as a AR... doesn't do enough damage as an AR....that does the same damage to armor? WUT
- by MinivanSurvivor - at 2013.05.14 18:02:00
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39. Duvolle Tac AR FTW - in General Discussions [original thread]
rpastry wrote: Duvolle TAC wins at the moment for one reason - its range vs a standard AR. and, unlike the nerfed viziam, its still useful in cqc; though at that range personally i prefer a standard duvolle. sure enough it will get nerfed, li...
- by MinivanSurvivor - at 2013.05.12 22:58:00
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40. Upon release - in General Discussions [original thread]
"Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements for specializations, which received a massive rework in Uprising along with the new node based visualization of the tech tree. Our p...
- by MinivanSurvivor - at 2013.05.12 15:41:00
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