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441. breach ar - in General Discussions [original thread]
It did receive a 14% damage buff when it was already a good weapon. https://forums.dust514.com/default.aspx?g=posts&t=174569 It can out DPS a rail rifle outside of it's optimal range. But the breach AR has always been easy to handle and easy...
- by Mexxx Dust-Slayer - at 2014.11.03 11:26:00
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442. The Battle Map inside the Warbarge - in Feedback/Requests [original thread]
Atiim wrote: Agreed, even having the "Show Map" option available in the NeoCom would suffice. edit: Benjamin Cisko's idea would work wonders for PC. And pressing the down button on the d-pad to bring up the map while in the warbarge, this se...
- by Mexxx Dust-Slayer - at 2014.11.02 06:51:00
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443. The Battle Map inside the Warbarge - in Feedback/Requests [original thread]
Atiim wrote: 501st Headstrong wrote: As we should be. Ride this wave out gents/gals and we reach finer shores... Attim, may you link Ben's idea? Sure Thanks, I couldn't find it either.=ƒÿë
- by Mexxx Dust-Slayer - at 2014.11.02 06:47:00
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444. SP Refund in 1.9 - in General Discussions [original thread]
The first respect should be on the house. But that's too much money.
- by Mexxx Dust-Slayer - at 2014.11.01 19:06:00
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445. Announcement:Developer Spotlight: Craig Ritchie GÇô CCP Blowout - in Announcement and Events [original thread]
CCP Blowout wrote: nicholas73 wrote: Can we get better and more gear from the newsletter. The only good ones I remember were the 3-day active omega booster and the 30 "deadflood" Allotek PLCs. Usually gear is pretty basic and we get only 5 ...
- by Mexxx Dust-Slayer - at 2014.10.31 09:16:00
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446. need more max drop suit fits - in Feedback/Requests [original thread]
Categories or folders of some sort to put a set of fittings in would be very useful, especially once you start passing 2 roles.but would be nice to put all your scouts in 1 folder or all your caldari fittings in 1 folder, or all your proto stuff etc.
- by Mexxx Dust-Slayer - at 2014.10.30 08:55:00
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447. Instead of nerfing the cloak... - in General Discussions [original thread]
One Eyed King wrote: How will the squad be able to see enemies? Active scanners. Scouts were never intended to "scout" via shared passives. They didn't even come in to play until about a year ago, but no one notice because of Active Scanner ...
- by Mexxx Dust-Slayer - at 2014.10.30 06:02:00
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448. Instead of nerfing the cloak... - in General Discussions [original thread]
Mediums playing the ewar game? Using a scanner to scan what? Not scouts. Mediums using to dampener to hide from what? Can't be scanners or scouts. Heavies will still be able to see everything the squad sees.
- by Mexxx Dust-Slayer - at 2014.10.30 05:55:00
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449. Instead of nerfing the cloak... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Imp Smash wrote: OP post makes no sense. You want to balance scouts (implying that you think they are imbalanced) by making every other suit weaker EXCEPT the scout (loss of the scout's info feed). So, by that I ass...
- by Mexxx Dust-Slayer - at 2014.10.30 05:19:00
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450. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
All the rail rifles are fine now.
- by Mexxx Dust-Slayer - at 2014.10.30 04:03:00
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451. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Ripley Riley wrote: Fox Gaden wrote: So they nerfed the Assault Rail Rifle too? No. ARR got a slight damage increase, clip size increase, and the spool-up time was not increased. It received the recoil nerf also, but it's still okay.
- by Mexxx Dust-Slayer - at 2014.10.30 00:50:00
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452. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
I'm loving the RR nerf, although I miss the old ARR, it is still fun to use.
- by Mexxx Dust-Slayer - at 2014.10.29 21:57:00
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453. heavy's jumping capability - in Feedback/Requests [original thread]
There should have always been a climbing animation. Not being able to jump over something that's the height of your ankles was always stupid and restrictive.
- by Mexxx Dust-Slayer - at 2014.10.28 18:08:00
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454. 750.000 weekly SP cap... - in General Discussions [original thread]
waistr wrote: just trying to figure out what happens during a 5x skill point event but my calculator just exploded I think you finish Dust 514.
- by Mexxx Dust-Slayer - at 2014.10.28 18:02:00
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455. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Alena Ventrallis wrote: I know right?! If only Rattati had listened and given RR users a CQC option! Wailing and gnashing of teeth! Wait... Sarcasm aside though, I haven't been able to check out the RR changes yet, I've been getting the p...
- by Mexxx Dust-Slayer - at 2014.10.28 17:27:00
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456. 750.000 weekly SP cap... - in General Discussions [original thread]
Atiim wrote: John Psi wrote: fact: current cap is 196k, if u using omega, u got 196x2=392k sp. Source? It does effectively increase your cap. When you finish a match, notice how the SP is taken from your cap and the booster bonus is not...
- by Mexxx Dust-Slayer - at 2014.10.28 16:21:00
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457. Loyalty Ranks oh dear god yes - in General Discussions [original thread]
Fizzer XCIV wrote: Mexxx Dust-Slayer wrote: That purchasing and using aurum to rank up part is keeping me skeptical. Purchasing and using aurum is a sign of loyalty, to be fair. I'm just wondering if we just buy a 200 000 aurum pack to ...
- by Mexxx Dust-Slayer - at 2014.10.28 16:11:00
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458. Loyalty Ranks oh dear god yes - in General Discussions [original thread]
That purchasing and using aurum to rank up part is keeping me skeptical.
- by Mexxx Dust-Slayer - at 2014.10.28 10:16:00
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459. Let us play our own music. - in Feedback/Requests [original thread]
Maken Tosch wrote: Maiden selena MORTIMOR wrote: Dude wtf seriously u trolling we have been able to play any music copied to hdd since closed beta Seriously? I tried that back in closed beta and it never let me without having to exit Dus...
- by Mexxx Dust-Slayer - at 2014.10.26 23:50:00
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460. Remove falling damage - in Feedback/Requests [original thread]
Banjo Robertson wrote: So, we have inertia dampeners for the really long drops, but shorter drops can kill us if we have taken some damage? I think it would be better over all if falling damage were just removed from the game. I would like...
- by Mexxx Dust-Slayer - at 2014.10.26 16:19:00
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