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waistr
DEAD-MEN-WALKING
220
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Posted - 2014.10.28 17:25:00 -
[31] - Quote
just trying to figure out what happens during a 5x skill point event but my calculator just exploded |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
44
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Posted - 2014.10.28 18:02:00 -
[32] - Quote
waistr wrote:just trying to figure out what happens during a 5x skill point event but my calculator just exploded I think you finish Dust 514. |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2056
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Posted - 2014.10.28 18:03:00 -
[33] - Quote
Atiim wrote:Your concern is unfounded.
SP Boosters don't increase how much SP you get per week, only how much SP you get per match, meaning you can stack 50 Omegas if you wanted and you'd still have a 750k cap like everyone else.
Though you would cap out very quickly. Boosters give you SP in addition to normal SP.
Proof that Rattati/CCP do listen to the playerbase.
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Aiwha Bait
Demonic Cowboys
20
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Posted - 2014.10.28 18:30:00 -
[34] - Quote
Duke Noobiam wrote:Hopefully, this is just a result of a poorly written release note and that the actual hard cap including stacked boosters is 750000.
I dont think so. :-/ While I noticed a spelling mistake, I dont think CCP said anything they didn't mean, unfortunately.
Check out https://player.me/. :) If you sign up, use invite code aiwhabait
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Kaze Eyrou
Molon Labe. General Tso's Alliance
809
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Posted - 2014.10.28 18:48:00 -
[35] - Quote
Atiim wrote:John Psi wrote: fact: current cap is 196k, if u using omega, u got 196x2=392k sp.
Source? TIL, Atiim can't math.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Atiim
13200
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Posted - 2014.10.28 18:57:00 -
[36] - Quote
Dovallis Martan JenusKoll wrote: When was this change implemented? Last time I used a booster I was given all of the base SP + the boosted Extra SP. As you quoted prior, the boosters do not affect the cap of BASE SP. It says nothing about the boost being counted toward the cap.
Really? I could've sworn that the bonus SP was also being deducted from your cap.
I'll test this out in a bit.
The 1st Matari Commando
-HAND
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waistr
DEAD-MEN-WALKING
221
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Posted - 2014.10.28 19:40:00 -
[37] - Quote
i'm pretty sure Atiim is right. that's why they have to raise the SP cap during SP events |
sabre prime
Crux Special Tasks Group Gallente Federation
699
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Posted - 2014.10.28 19:41:00 -
[38] - Quote
Cavani1EE7 wrote:Dust User wrote:I don't cap out anyways so who cares. That's why I care, because I don't cap. I don't want people to reach insane high skill points levels in a couple weeks (by using for example three omega active boosters). The no-lifers will always no-life. Nothing will change there.
The slow blade penetrates the shield.
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KEROSIINI-TERO
The Rainbow Effect
1432
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Posted - 2014.10.28 23:56:00 -
[39] - Quote
Cavani, you got support for your thread here. +1
Quadruple cap is WAY too high. My following points are also found on 1.9 main thread here.
750k SP cap is bad
Once it is done and been live you cannot undo the effects as the huge SP mass is out there. Also even when changed quickly, there would be ground shaking player opposition if something already granted would be reduced back to current.
Why would it be bad?
1) First I remind about what CCP already found out: game must not be too grindy. Remember SP events before current nice system was used? The players and even devs found the events grindy. 700k+ cap was hardcore even for a single week event. Imagine 52 week grind. There's "the SP race" to stay competitive.
2) 750k unboosted per week, can CCP really bring enough content to sink in all that SP? And if yes, how bad it would react to new players? If good stuff would be hidden behind a wall of, say, 10M SP - how on earth could junior players match that? For the first time there would be a case that while most skill trees are balanced with new players progression in mind, the new SP sink trees would create areas of expertise that could not be reached by juniors in reasonable time.
BTW 750k with triple omega (no matter whether the end multiplier is 4x or 8x) is gonna be MILLIONS of sp per week.
3) Having players with everything opened up kills the feel of progression, kills the drive to reach and open something new. This could very well drive people away from being active players.
4) On AFK farming : Saying "now AFKing will be even dumber" is actually opposite from truth. - Currently, many people will not afk farm as they can actively cap out during a week. After proposed plan, they can now supplement their active games by afk farming. - Currently, many people cap in 2-3 days (with or without farming). They have no point in farming afterwards. After proposed plan, they can get extra benefits the whole week by afk farming.
If capped there's no afk farming. If cap is not reached afk farming is sensible. This is a solid fact.
Bonus personal example: Currently, I cap my chars in about 60 games or 20h of afk farming. After reaching the cap I begin to actively play that char to reap the extra games of 1500 or 2000 SP. After proposed plan, I assume that after farming 250 games for each character the week is almost over leaving only few active games.
5) Having extreme range of SP laying around makes char and SP transfer to (theoretical) Legion so much more difficult for devs. Currently the range is managable 0 to 80 M SP. The range of zero to 600M sounds so much more harder.
6) If argument 'only few people max out that hard' is used it's countered by 'then keeping barriers limits only those few people while reaping the advantages of prevenbting the damages'
TLDR: In having 750k cap, with triple stacked boosters multiplier and extra after game multiplier boost, there will be kazillion SP each week. Given out SP cannot be undone. Huge cap promotes afk farming. Huge cap is grindy. Either SP race has meaning and is essential to have that new SP - or - there's no meaning to have new SP for veterans.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1172
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Posted - 2014.10.28 23:58:00 -
[40] - Quote
No it's not too high it's perfect
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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DarthPlagueis TheWise
148
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Posted - 2014.10.29 00:05:00 -
[41] - Quote
i'm hoping what someone else said was true, and that 750K is just what happens when you add the passive to the active. that would make the numbers much easier to swallow
destiny sux
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KEROSIINI-TERO
The Rainbow Effect
1432
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Posted - 2014.10.29 00:09:00 -
[42] - Quote
Atiim wrote:Your concern is unfounded.
SP Boosters don't increase how much SP you get per week, only how much SP you get per match, meaning you can stack 50 Omegas if you wanted and you'd still have a 750k cap like everyone else.
Though you would cap out very quickly.
No you've misunderstood the description.
Fact: Booster will NOT make you reach your cap faster. Boosters will NOT increase your cap
BUT
Using boosters grant you extra sp per each point of normal SP earned! i.e. if you cap without boosters you get 190k normal SP. If you use normal (1,5 or +50%) booster you get that 190k + 95k extra.
So booster enables you to earn more per week. Strictly speaking it's not cap, but in common tongue it is used like that.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1432
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Posted - 2014.10.29 00:10:00 -
[43] - Quote
Atiim wrote:John Psi wrote: fact: current cap is 196k, if u using omega, u got 196x2=392k sp.
Source?
The frigin' game.
And CCP official posts of old.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Pope Chester
Ametat Security Amarr Empire
0
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Posted - 2014.10.29 00:11:00 -
[44] - Quote
The only people who think its high are veteran players that have enough sp to have a well rounded character. New players and those of us who are at adv levels can close the gap and you veterans hate it. The beauty of the previous gap was that the game wasn't that old. Now it is, and veteran players are at more of an advantage with a smaller cap. |
Atiim
13204
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Posted - 2014.10.29 01:17:00 -
[45] - Quote
After wasting my Recruit Booster, it would appear as if I was wrong. While Boosters don't increase the total SP Pool, the Bonus SP doesn't count towards the weekly SP cap.
1.5 years and I'm just now figuring this out this.
The 1st Matari Commando
-HAND
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Hakyou Brutor
Capital Acquisitions LLC
1466
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Posted - 2014.10.29 01:26:00 -
[46] - Quote
DUST went from not really that kinda P2W but a little bit to: "OMG 3 MIL SP A WEEK FOR ONLY 30 DOLLARS A MONTH DUST SO GOOD" |
Bradric Banewolf
D3ATH CARD RUST415
429
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Posted - 2014.10.29 01:26:00 -
[47] - Quote
Cavani1EE7 wrote:Dust User wrote:I don't cap out anyways so who cares. That's why I care, because I don't cap. I don't want people to reach insane high skill points levels in a couple weeks (by using for example three omega active boosters).
That's exactly what I intend to do, and I believe that is the goal. No reason for players to have to go through what I did. If he's a grinder then he should be rewarded as one! Catching some MFers SoonTM lol!
So no its not too high. I love the idea, and hopefully this gets rid of the blueberry epidemic to some degree. The pubs will be a better challenge for both teams, and proto stompers will find it much harder once players are matching them suit for suit and on SP levels.
I like everything about 1.9 and I can't wait!
"Anybody order chaos?"
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KEROSIINI-TERO
The Rainbow Effect
1440
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Posted - 2014.10.29 13:19:00 -
[48] - Quote
Atiim wrote:After wasting my Recruit Booster, it would appear as if I was wrong. While Boosters don't increase the total SP Pool, the Bonus SP doesn't count towards the weekly SP cap. 1.5 years and I'm just now figuring this out this.
Yeah that's why I've capped all chars on boosters 1,5 yrs =PPPP
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
996
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Posted - 2014.10.29 14:26:00 -
[49] - Quote
I think, maybe CCP mean "750k for one week after deploy 1.9"? Otherwise, i'm a dead man - my girlfriend kill me )))
Please support fair play!
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Greasepalms
Ahrendee Mercenaries
653
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Posted - 2014.10.29 15:05:00 -
[50] - Quote
Important reminder: You don't need to hit the cap every week.
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Booby Tuesdays
Tuesdays With Boobies
901
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Posted - 2014.10.29 15:16:00 -
[51] - Quote
Tin foil hat time!
The reason they are quadrupling the weekly cap, is because only a small percentage of your total SP will actually transfer to Legion after they pull the plug on DUST. That or some basement dwelling no life neck beard has kidnapped Rattati's child and has made these outrageous demands while Rattati hunts them down "Taken" style.
( . )( . )
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
377
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Posted - 2014.10.29 15:49:00 -
[52] - Quote
I think the purpose is to get away from the sp grind. Currently, you cap out rather quickly. The amount of sp is rather small and the gains after capping are even less, forcing players to constantly grind week after week to actually earn enough sp to level up a single desired skill, let alone multiple. This is very burdensome on new players.
If you don't want to cap out you don't have to, but you will earn MORE sp than the current cap in the same amount of time you play now. That is the main point: however much you typically earn will now be doubled and you will rarely see the 1000sp per game cap. The 750k per week ensures this will happen. If you are actually able to cap that out: bonus!
AKA - StarVenger
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Vell0cet
Vengeance Unbound RISE of LEGION
2443
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Posted - 2014.10.29 16:02:00 -
[53] - Quote
I don't see how this is compatible with a 10+ year vision for DUST + Legion.
Best PvE idea ever!
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Sequal Rise
Les Desanusseurs
138
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Posted - 2014.10.29 16:23:00 -
[54] - Quote
Atiim wrote:Your concern is unfounded.
SP Boosters don't increase how much SP you get per week, only how much SP you get per match, meaning you can stack 50 Omegas if you wanted and you'd still have a 750k cap like everyone else.
Though you would cap out very quickly. HOW CAN YOU SAY SUCH BULLSH!TS !?!?!
If you use a booster, the amount of sp you'll earn from it will be cap + sp boost! Their wouldn't be any use of buying boosters otherwise!
Ho and as I said on another thread, CCP said they would put the entire SP cap to 750k. This means that you'll have active AND passives sp in these 750k. Not 750k active only + passives!
Sorry for my bad english.
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Booby Tuesdays
Tuesdays With Boobies
904
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Posted - 2014.10.29 16:49:00 -
[55] - Quote
Sequal Rise wrote:Atiim wrote:Your concern is unfounded.
SP Boosters don't increase how much SP you get per week, only how much SP you get per match, meaning you can stack 50 Omegas if you wanted and you'd still have a 750k cap like everyone else.
Though you would cap out very quickly. HOW CAN YOU SAY SUCH BULLSH!TS !?!?! If you use a booster, the amount of sp you'll earn from it will be cap + sp boost! Their wouldn't be any use of buying boosters otherwise! Ho and as I said on another thread, CCP said they would put the entire SP cap to 750k. This means that you'll have active AND passives sp in these 750k. Not 750k active only + passives! This forum is ruled by people who doesn't even play the game... 210,000 Passive (24k + Daily Login)
540,000 Active (Old Cap x 2.7)
An extra 350,000 SP each week just for capping. Now add boosters. x3 Omegas.
Smells fishy to me...
( . )( . )
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Sequal Rise
Les Desanusseurs
138
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Posted - 2014.10.29 20:16:00 -
[56] - Quote
They didn't give detail about the exact numbers. Maybe they doubled passive sp which makes 336k passives and 414k active, more reasonnable to me^^
Sorry for my bad english.
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Duke Noobiam
Molon Labe. General Tso's Alliance
234
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Posted - 2014.10.29 20:21:00 -
[57] - Quote
Vell0cet wrote:I don't see how this is compatible with a 10+ year vision for DUST + Legion.
Not really compatible with one that transfers SP from DUST to LEGION. That said I think this will allow many more players to experience more content in DUST which will only be around a few more years at most.
It should also help with new player retention.
How do you kill that which has no life?
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Mike Ox Bigger
Extremely Wicked
303
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Posted - 2014.10.29 20:36:00 -
[58] - Quote
Atiim wrote:After wasting my Recruit Booster, it would appear as if I was wrong. While Boosters don't increase the total SP Pool, the Bonus SP doesn't count towards the weekly SP cap. 1.5 years and I'm just now figuring this out this.
LoL if you weren't such a cheap bastard and actually spent some money on the game you'd have figured that out a long time ago. |
Aiwha Bait
Demonic Cowboys
20
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Posted - 2014.10.30 13:20:00 -
[59] - Quote
Meisterjager Jagermeister wrote:I think the purpose is to get away from the sp grind. Currently, you cap out rather quickly. The amount of sp is rather small and the gains after capping are even less, forcing players to constantly grind week after week to actually earn enough sp to level up a single desired skill, let alone multiple. This is very burdensome on new players.
If you don't want to cap out you don't have to, but you will earn MORE sp than the current cap in the same amount of time you play now. That is the main point: however much you typically earn will now be doubled and you will rarely see the 1000sp per game cap. The 750k per week ensures this will happen. If you are actually able to cap that out: bonus!
If they're trying to get away from the SP grind, why is it at 750k? That just seems like more of a grind.
Check out https://player.me/. :) If you sign up, use invite code aiwhabait
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Atiim
13262
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Posted - 2014.10.30 13:41:00 -
[60] - Quote
Mike Ox Bigger wrote:Atiim wrote:After wasting my Recruit Booster, it would appear as if I was wrong. While Boosters don't increase the total SP Pool, the Bonus SP doesn't count towards the weekly SP cap. 1.5 years and I'm just now figuring this out this. LoL if you weren't such a cheap bastard and actually spent some money on the game you'd have figured that out a long time ago. I already have spent money on the game, hence why I have an assortment of Minmatar BPOs.
The 1st Matari Commando
-HAND
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