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361. [Request] Mechanism for Stealth Camo Equipment. - in Feedback/Requests [original thread]
Now, before I start, I know this topic has been thrown about a lot but I just want to propose a new mechanic that I haven't seen discussed on the forums. Here's how it could work. The Active Cloak be a piece of equipment with its own capacitor. M...
- by Melchiah ARANeAE - at 2013.11.25 23:20:00
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362. AR no dispersion at range makes it "OP" (video proof!) - in General Discussions [original thread]
Pvt Numnutz wrote: Melchiah ARANeAE wrote: Pvt Numnutz wrote: Which ar? Come uprising 1.7 there will be 4, currently there are 2. Watch the video and it becomes pretty obvious... Meh, not gonna waste time with another Nerf ar thread. ...
- by Melchiah ARANeAE - at 2013.11.25 19:47:00
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363. AR no dispersion at range makes it "OP" (video proof!) - in General Discussions [original thread]
lDocHollidayl wrote: I actually think your video shows the gun in a good light. ADS and you hit with recoil affecting an longer ranges. After watching this some long range deaths I have had to some ARs seems more like luck and not cheap game me...
- by Melchiah ARANeAE - at 2013.11.25 19:34:00
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364. AR no dispersion at range makes it "OP" (video proof!) - in General Discussions [original thread]
RAMB0 wrote: In the military they teach to fire in burst to reduce kick. I dont see anything wrong with the weapon. That is why the AR is the weapon of choice for all infantry in the world! Which weapon do you use? Let me guess, a mass driver a...
- by Melchiah ARANeAE - at 2013.11.25 19:15:00
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365. AR no dispersion at range makes it "OP" (video proof!) - in General Discussions [original thread]
Pvt Numnutz wrote: Which ar? Come uprising 1.7 there will be 4, currently there are 2. Watch the video and it becomes pretty obvious...
- by Melchiah ARANeAE - at 2013.11.25 18:54:00
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366. Resistance Plates for Dropsuits - in General Discussions [original thread]
I do like the idea, but I think it will make the learning curve even steeper and will push people away even more. And we can't really afford that at the mo.
- by Melchiah ARANeAE - at 2013.11.25 18:42:00
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367. AR no dispersion at range makes it "OP" (video proof!) - in General Discussions [original thread]
Zekain K wrote: Who cares, even if this was fixed aim assist would negate your gun by pulling it back to the enemies center. Actually, the aim assist isn't as bad in this game as it is in the likes of COD or BF. The AA in this game only gives...
- by Melchiah ARANeAE - at 2013.11.25 18:25:00
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368. laser rifles should get an optimal range buff per tier level. - in General Discussions [original thread]
Vell0cet wrote: Melchiah ARANeAE wrote: I say give LR an optimal range of 60m to 250m and give them a camera scope. Make them the Amarr Racial Sniper. Then add an assault variant with optimal of 30m - 120, faster heat build up and cool down ...
- by Melchiah ARANeAE - at 2013.11.25 18:01:00
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369. laser rifles should get an optimal range buff per tier level. - in General Discussions [original thread]
I say give LR an optimal range of 60m to 250m and give them a camera scope. Make them the Amarr Racial Sniper. Then add an assault variant with optimal of 30m - 120, faster heat build up and cool down and the current sight.
- by Melchiah ARANeAE - at 2013.11.25 16:23:00
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370. Let's talk dust: embarrassing ways to die. - in General Discussions [original thread]
Tony Duster wrote: Melchiah ARANeAE wrote: Jumping over a fence into an bottomless pit is the stupidest way to die IMO. Spawned on top of a tall building and jumped right into one of those pits. Activated Inertia Dampener and everything. ...
- by Melchiah ARANeAE - at 2013.11.25 16:11:00
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371. Let's talk dust: embarrassing ways to die. - in General Discussions [original thread]
Jumping over a fence into an bottomless pit is the stupidest way to die IMO.
- by Melchiah ARANeAE - at 2013.11.25 15:46:00
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372. dont give me likes, but.... - in General Discussions [original thread]
I like the good old shotgun to the back of the head tactic myself.
- by Melchiah ARANeAE - at 2013.11.25 15:32:00
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373. Capacitor for Infantry? Capacitor for Infantry! - in Feedback/Requests [original thread]
I do like it, but it might make things a bit too complicated IMO. Combat as it is now can get pretty hectic and having to manage modules and capacitors on top of that would just be insane. Also, it'll make the learning curve for new players even s...
- by Melchiah ARANeAE - at 2013.11.25 14:25:00
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374. buff shield extenders. - in General Discussions [original thread]
Proto extenders are fine, but standard and enhanced could use a buff. Shields tanker are supposed to be lower EHP and vastly superior rep rate and so have shorter downtimes between fights whilst Armour tankers have higher EHP, but have next to no ...
- by Melchiah ARANeAE - at 2013.11.25 13:34:00
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375. Another CPM Question; What first inspired you to play this game? - in General Discussions [original thread]
Back in 2010 I tried EVE and really enjoyed it but I couldn't afford the subscription. Around that time they'd just announced Dust and I thought I'd follow it and see if I could still be a part of New Eden and all the fun that comes from its polit...
- by Melchiah ARANeAE - at 2013.11.24 16:58:00
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376. compensation for bpo removal - in General Discussions [original thread]
xLuca Brasi wrote: Melchiah ARANeAE wrote: 4800 AUR is more than enough for 4 mediocre militia BPOs when a lot of people bought them for 50 AUR. but what about the people who paid 4800 aur for them? while those who paid 50 make a profit...
- by Melchiah ARANeAE - at 2013.11.23 19:43:00
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377. compensation for bpo removal - in General Discussions [original thread]
4800 AUR is more than enough for 4 mediocre militia BPOs when a lot of people bought them for 50 AUR.
- by Melchiah ARANeAE - at 2013.11.23 19:26:00
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378. The Perfect Scout - in General Discussions [original thread]
In response to the second post: 1. My 300 EHP scout is more than enough to be effective. 2. I agree completely. 3. I agree again. 4. I woulnd't say no. 5. Maybe 10, 15, 20. Having 25m base scan would let a Gal scout to to have a radius of 11...
- by Melchiah ARANeAE - at 2013.11.23 19:16:00
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379. Logistics tips? - in General Discussions [original thread]
This youtube channel gives some tips on logi-ing.
- by Melchiah ARANeAE - at 2013.11.23 18:46:00
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380. Why we need a full respec instead - in General Discussions [original thread]
The vehicle skill trees will change in its entirety whereas infantry trees aren't even being touched. No need for infantry to get a respec. Maybe an AR respec, as it was a placeholder for the RR and CR, but not a full respec.
- by Melchiah ARANeAE - at 2013.11.23 10:48:00
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