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341. Cal heavy help plz - in General Discussions [original thread]
Timtron Victory wrote: 4lbert Wesker wrote: Timtron Victory wrote: These are the reasons why the Caldari Heavy sucks 1 Shot gun 2 Scrambler rifle charged shot 3 Ion pistol charged shot 4 Breach Assault Rifle Reasons why the other suit...
- by Megaman Trigger - at 2015.02.10 12:00:00
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342. Message from CCP Frame regarding the cap issue - in General Discussions [original thread]
Nice to hear this problem will be fixed. Would be nicer to hear what they're going to do regarding missed SP, unobtainable keys and wasted Boosters.
- by Megaman Trigger - at 2015.02.07 20:28:00
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343. Inertia Dampeners Hotfixed Back To Manual - in General Discussions [original thread]
I'm a Sentinel. I care not for Inertia nor landings.
- by Megaman Trigger - at 2015.02.06 16:07:00
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344. Upgrading/Using your Warbarge - Crash Course (3 minute Video) - in General Discussions [original thread]
More than likely going to be doing this the long way and just waiting on the factory and salvage. Might have something unlocked by the time the next Update is ready.
- by Megaman Trigger - at 2015.02.04 14:46:00
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345. Can't login - in General Discussions [original thread]
Still getting same error.
- by Megaman Trigger - at 2015.01.22 12:30:00
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346. Can't login - in General Discussions [original thread]
H0riz0n Unlimit wrote: Was this on the roadmap? I didn't see anything on the roadmap labelled "road block"
- by Megaman Trigger - at 2015.01.22 12:21:00
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347. Can't login - in General Discussions [original thread]
Getting a "Downloaded data files corrupt" message.
- by Megaman Trigger - at 2015.01.22 11:48:00
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348. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Breakin Stuff wrote: Leovarian L Lavitz wrote: a grimsness with 4x complex light armor reps can hover right over a swarmer or a forge gunner and chillax. He won't be shot down. now, if that person gets a buddy, then yes, he will have to flay...
- by Megaman Trigger - at 2015.01.17 12:05:00
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349. Forge Gun Nerf needed - in General Discussions [original thread]
Only way a could see a Forge kill happening over 300m was if it was against a fast moving Dropship. Since DS and ADS don't blow up immediately, there'd be enough momentum to carry it beyond the 300m as it fell, if it was shot down close to the ran...
- by Megaman Trigger - at 2015.01.17 00:46:00
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350. can't login - in General Discussions [original thread]
Keep getting either a general error message or a message saying PSN is down for maintenance.
- by Megaman Trigger - at 2015.01.14 00:08:00
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351. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Vitantur Nothus wrote: Megaman Trigger wrote: And Sentinels can't be properly fixed without the rest of their weapons being released. Once those are released and a role can be set, the HMG can be assessed properly to bring it in line with t...
- by Megaman Trigger - at 2015.01.06 11:49:00
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352. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Vitantur Nothus wrote: Megaman Trigger wrote: Vitantur Nothus wrote: Boot Booter wrote: REs are complete BS. They take no skill, please stop saying they do. And HMG Heavy is a skill-intensive role? REs are a solution to a bigger ...
- by Megaman Trigger - at 2015.01.05 23:49:00
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353. WANNA SELL OFFICER WEAPONS - in General Discussions [original thread]
You can't sell to other players, there's no player market or player trading.
- by Megaman Trigger - at 2015.01.05 12:35:00
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354. AV vs Vehicle situation is almost at 1.6 level - in General Discussions [original thread]
Spkr4theDead wrote: Megaman Trigger wrote: As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs ...
- by Megaman Trigger - at 2015.01.05 01:21:00
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355. AV vs Vehicle situation is almost at 1.6 level - in General Discussions [original thread]
Spkr4theDead wrote: pegasis prime wrote: I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge...
- by Megaman Trigger - at 2015.01.05 01:17:00
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356. AV vs Vehicle situation is almost at 1.6 level - in General Discussions [original thread]
As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs get a buff without being buffed too much. Hopeful...
- by Megaman Trigger - at 2015.01.05 00:33:00
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357. Explain the flaylock - in General Discussions [original thread]
Flaylock Pistols are capable of firing either dumbfire rounds, which we currently have, or seeker rounds, which were decided to be too OP and not implimented.
- by Megaman Trigger - at 2015.01.04 23:21:00
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358. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
voidfaction wrote: Megaman Trigger wrote: voidfaction wrote: Leadfoot10 wrote: EWAR Scouts with REs are difficult to counter. I can understand the rage. I can also understand the need....they are one of the most effective ways to coun...
- by Megaman Trigger - at 2015.01.04 22:58:00
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359. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Buwaro Draemon wrote: voidfaction wrote: Know see that is how I think RE's should be alos. You set them not throw them. No, I'm talking about entering and exiting vehicles. You missed the point, which was to have the REs take time to se...
- by Megaman Trigger - at 2015.01.04 22:57:00
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360. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Vitantur Nothus wrote: Boot Booter wrote: REs are complete BS. They take no skill, please stop saying they do. And HMG Heavy is a skill-intensive role? REs are a solution to a bigger problem. Perhaps we should focus on fixing the probl...
- by Megaman Trigger - at 2015.01.04 22:55:00
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