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1021. ReGnUM'S DUST 514 CHANNEL, help for all new players - in General Discussions [original thread]
Come writers and critics Who prophesize with your pen And keep your eyes wide The chance wonGÇÖt come again And donGÇÖt speak too soon For the wheelGÇÖs still in spin And thereGÇÖs no tellinGÇÖ who that itGÇÖs naminGÇÖ For the loser now will be la...
- by Maximus Stryker - at 2013.01.29 19:54:00
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1022. CCP's roadmap - in General Discussions [original thread]
Stay Tuned, we will likely get alot of answers: http://fanfest.eveonline.com/en/default
- by Maximus Stryker - at 2013.01.29 15:20:00
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1023. Beta Character Reset - in General Discussions [original thread]
stormtroopin wrote: SUGAR-BOO-BOO wrote: 1) CCP will NOT refund any more money spent on Aurum. It is quite obvious they actually want to put those sales in their revenue column at this point. Sense that is the case... did CCP say this som...
- by Maximus Stryker - at 2013.01.29 15:16:00
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1024. SP restrictions... WHY IS THERE A NEED FOR THIS? - in General Discussions [original thread]
I support the 1,000 SP per match soft cap after weekly cap. I am happy the community got to vote on the issues and look forward to see its effects/changes to the landscape.
- by Maximus Stryker - at 2013.01.29 15:12:00
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1025. DUST 514 tutorial videos begin making their appearance - in General Discussions [original thread]
shocked
- by Maximus Stryker - at 2013.01.24 18:47:00
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1026. This is the Final Build? - in General Discussions [original thread]
Icy Tiger wrote: Ridgeway Semper Fi wrote: First off yes I realize it still says Beta. Second, this isn't in a condition to be advertised to the public. There is more **** missing now than there was 2 builds ago. Such as the Artillery stuff ...
- by Maximus Stryker - at 2013.01.24 18:30:00
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1027. iReporters! Chime in on Corporate Rankings! - in General Discussions [original thread]
Corps will probably have some sort of 'winning' percentage or 'fulfillment' percentage to allow EVE corps/clients to decide on which corp to offer a contract to for attacking/defending. So that will be a good indicator. Additionally, corps who wi...
- by Maximus Stryker - at 2013.01.23 18:18:00
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1028. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
Scoot Medic wrote: Vote #5, if you vote #2 it would just promote SP idling, 1000SP per game means people will most likely idle for SP. If we bring in the unlimited soft cap it means idlers wont get anything because they'd have 0 WP. I don't b...
- by Maximus Stryker - at 2013.01.23 18:00:00
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1029. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
My 'likes' are not refreshing, not sure if anyone else also has this problem. At the time of this post: #1 has 8 #2 has 286 #3 has 6 #4 has 2 #5 has 136
- by Maximus Stryker - at 2013.01.23 17:58:00
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1030. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
Gunner Nightingale wrote: Read this https://forums.dust514.com/default.aspx?g=posts&m=486685#post486685 I agree with i think everything except for increasing the soft cap, Leave it at 1,000 and lets play with it for 2 weeks and then re...
- by Maximus Stryker - at 2013.01.23 17:21:00
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1031. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
I voted #2 and would like to reiterate my belief that once the weekly cap is hit, you only get SP through WP, not time in match. Additionally, I don't want to see the old diminishing returns, you earn what you earn till you hit the cap.
- by Maximus Stryker - at 2013.01.23 15:23:00
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1032. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
fred orpaul wrote: Maximus Stryker wrote: Quick fix till more thorrow solution: weekly cap with no grinding and get SP at current rates. Weekly cap would be roughly 25,000x7. Thank you and goodnight. you have to add a daily rolling cap...
- by Maximus Stryker - at 2013.01.23 07:30:00
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1033. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Quick fix till more thorough solution: weekly cap with no diminishing returns and get SP at current rates. Weekly cap would be roughly 25,000x7. Thank you and goodnight.
- by Maximus Stryker - at 2013.01.23 07:26:00
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1034. Congrats on reaching the Open Beta CCP - in General Discussions [original thread]
xprotoman23 wrote: I 've seen this game evolve for some time now. There are things i've agreed with, and things I haven't agreed with. However though, Congrats on reaching the open beta stage of DUST. I'm happy you will be removing the SP ca...
- by Maximus Stryker - at 2013.01.22 20:07:00
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1035. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Skihids wrote: Titus Stryker wrote: Skihids wrote: semperfi1999 wrote: [quote=Skihids] IE players who suck at games will have a hard time gaining as much SP as players who are usually an average or above average gamer. Nearly ALL p...
- by Maximus Stryker - at 2013.01.22 18:32:00
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1036. What was changed? - in General Discussions [original thread]
Spaceman-Rob wrote: So what were the different game mode variations? I still have not heard a definitive answer from anyone. read HERE
- by Maximus Stryker - at 2013.01.17 19:45:00
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1037. New Blog: Join the Take-a-Merc-to-Work Event - in General Discussions [original thread]
Dusters Blog wrote: its Open Beta. password dust514. ty
- by Maximus Stryker - at 2013.01.17 18:52:00
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1038. Anyone play the new game modes yet? - in General Discussions [original thread]
DEADPOOL5241 wrote: Mr Gloo Gloo wrote: 3 pts on old Biomass and the new map with the big AA installation, nice to see thoose too. But really laggy this afternoon, and now SEN is under maintenance for me, i'm stuck... OOH nice, excite...
- by Maximus Stryker - at 2013.01.17 18:50:00
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1039. Procedural Maps? - in General Discussions [original thread]
Laurent Cazaderon wrote: Hmmmm no. Height maps are designed by CCP. Then an algorythm studies EVE's planet surface to determine wich part of those planets can host a district based on compatibility with available height maps. The engine then u...
- by Maximus Stryker - at 2013.01.17 17:41:00
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1040. Anyone play the new game modes yet? - in General Discussions [original thread]
KryptixX wrote: steadyhand amarr wrote: Sssooo we can get redlined in ambush too great -_- No because if they camp over there your team will spawn in the old spawn points. confirmed or are you just hopeful that's how they handled it?
- by Maximus Stryker - at 2013.01.17 17:33:00
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