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1. Dropsuit fitting screen - in Feedback/Requests [original thread]
Thanks, much more eloquent! Thats exactly what I meant.
- by Maximum Appendage - at 2012.10.27 18:06:00
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2. Dropsuit fitting screen - in Feedback/Requests [original thread]
Its would be nice if instead of having to create a completely new fitting to change your drop suit you were instead able to take an existing fitting & then just change the drop suit. Hope this makes sense, thanks.
- by Maximum Appendage - at 2012.10.27 17:20:00
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3. Weapon/equipment switching - in Feedback/Requests [original thread]
Hi, any plans to fix weapon/equipment switching on the game pad? It is infuriating right now having it all on the shoulder trigger, it just doesn't work when you need to switch to something in a hurry. If my AR clip runs out & I try to switch...
- by Maximum Appendage - at 2012.08.30 07:56:00
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4. LAV controls - in Feedback/Requests [original thread]
kalahari ilkeston wrote: I find the current setup of piloting LAV to be terrible steering and speed on the same stick, lol the more you steer the slower you go the more you accelerate the less you steer??? i found out the hard way when i stack...
- by Maximum Appendage - at 2012.08.28 08:09:00
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5. Nanite injector - Bleed out timer - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Symbol marking nanite injector carriers and a distance meter would definately be nice to have. Also, request for the ability to turn my head and look around while down or something else that lets me see what is going on ar...
- by Maximum Appendage - at 2012.08.28 08:07:00
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6. Attack Chopper type vehicle - in Feedback/Requests [original thread]
Avenger 245 wrote: 8 at release the most likely are gunship, apc mtac fighter bikes along with tanks jeeps transport we habe now its only a brst guess which are going to be added. However I would love a gunship type vehicle but there needs to ...
- by Maximum Appendage - at 2012.08.27 21:29:00
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7. Nanite injector - Bleed out timer - in Feedback/Requests [original thread]
Kalen Voorhees wrote: ...I guess it's fair that someone installed a program in our implants that can tell how long it'll be until there ain't enough blood and we'll go into a circulatory chock... Thats what I was thinking but either way I th...
- by Maximum Appendage - at 2012.08.27 21:25:00
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8. Nanite injector - Bleed out timer - in Feedback/Requests [original thread]
Liquid Big Boss wrote: and a distance to the people death...sometimes I think it's very close but finally it's a few miles away +1
- by Maximum Appendage - at 2012.08.27 14:40:00
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9. LAV controls - in Feedback/Requests [original thread]
I don't think having accelerate/reverse on mapped to the control stick is a good idea, much prefer the trigger buttons for this (as in BF3)
- by Maximum Appendage - at 2012.08.27 14:30:00
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10. [Request] VR Training Room - in Feedback/Requests [original thread]
Great idea, haven't read all replies so sorry if I'm repeating anyone but it would be great to be able to test out any vehicles & weapons too, to get an idea of what you want to specialize in without wasting ISK & SP. Also save wasting mon...
- by Maximum Appendage - at 2012.08.27 14:15:00
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11. UI, game controls, and Animation Issues - in Feedback/Requests [original thread]
I've never played Eve & don't use mouse/keyboard but I agree with most of that. Weapon switching on the gamepad has its own issues as well
- by Maximum Appendage - at 2012.08.27 14:05:00
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12. Suggestion - Menu "standards" - in Feedback/Requests [original thread]
I totally agree & I think as this going to be a 'free' game things need to be as stream lined & user friendly as possible. The more minor irritations there are with the user experience the more likely people are to get frustrated & del...
- by Maximum Appendage - at 2012.08.27 13:55:00
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13. Nanite injector - Bleed out timer - in Feedback/Requests [original thread]
Would be nice to have a bleed out timer on the hud so you know how quickly you need to get to the casualty.
- by Maximum Appendage - at 2012.08.27 13:37:00
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14. Attack Chopper type vehicle - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: They've talked about plans to have 8 vehicle types in the game by release, including an APC, an attack aircraft of some sort, and a personal speeder bike of sorts. Two more vehicles after release are planned, including...
- by Maximum Appendage - at 2012.08.27 08:45:00
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15. Organizing drop suits & spawn menu - in Feedback/Requests [original thread]
I know have loads of different fits, for instance about 5 assault varients & 3/4 Logis, 2 scouts Might be nice to have a way of organizing the spawn menu so I can put them in different categories/folders so I can find them easier. Also it wou...
- by Maximum Appendage - at 2012.08.27 07:40:00
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16. Attack Chopper type vehicle - in Feedback/Requests [original thread]
I love flying to Cobra/Hind in BF3, I realize a chopper wouldn't fit with the sci fi theme but might to be possible to have a vehicle with similar roll & controllability to an attack chopper. Thanks
- by Maximum Appendage - at 2012.08.27 07:36:00
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17. Weapon/equipment switching controls - in Feedback/Requests [original thread]
I think they could do with re-mapping, its awkward having them all mapped on the same button especially when trying to use them in a tight spot, I think equipment switching should be mapped on the D-pad. Maybe move the vehicle deployment options i...
- by Maximum Appendage - at 2012.08.20 19:57:00
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18. Revive icon on HUD - in Feedback/Requests [original thread]
I think it would be a great help to have a distance counter on the HUD revive icon, its often not easy to find the body your wanting to revive just using the icon.
- by Maximum Appendage - at 2012.08.20 19:51:00
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19. Can't throw grenade while nanite injector equipped - in Feedback/Requests [original thread]
Hi, I tried to throw an AV grenade while nanite injector was equipped but it didn't work, seems weird being that its a one handed piece of equipment. Thanks
- by Maximum Appendage - at 2012.08.20 19:40:00
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20. buying skills is all wrong - in Feedback/Requests [original thread]
I agree it needs making more user friendly, the current system is utterly baffling. I don't understand how they've managed to make it so unintelligible, I've been playing for a while now & I still don't really understand it. A skill tree would...
- by Maximum Appendage - at 2012.08.20 19:19:00
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