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3401. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
hisec matches we are currently playin this will stay lowsec/FW/corp battles/nullsec doubt u would be gettin any payout especially in null, FW might get drastically reduced idk
- by Mavado V Noriega - at 2012.09.13 12:51:00
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3402. [Feedback] On using the Logistics LAV ... - in Feedback/Requests [original thread]
good to see some LLV threads poppin up agree that skillin into LLVs isnt rewarding at all also and this is just for the LLV as it supports a 0.5 dmg multiplier maybe it should have a cockpit? so the driver isnt exposed for the reasons the OP poste...
- by Mavado V Noriega - at 2012.09.13 11:44:00
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3403. Streamline The Economics - in General Discussions [original thread]
Pokey Dravon wrote: Isn't knowing how to manage your expenses and income without a fancy readout kind of a general real-life skill that everyone should have? u think most casuals play games to be doing maths? while i can do quick calculation...
- by Mavado V Noriega - at 2012.09.13 11:28:00
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3404. ZionTCD Sides with GALLENTE in FW - in General Discussions [original thread]
Zion Shad wrote: Mavado V Noriega wrote: Zion Shad wrote: Mavado V Noriega wrote: good luck Zion Hey you as well Mavado. Who you siding with on FW man? prob caldari tbh description fits well for the most part with SyNergy Nic...
- by Mavado V Noriega - at 2012.09.13 11:11:00
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3405. Streamline The Economics - in General Discussions [original thread]
^ agree +1 would be really nice to have especially for the casual players who might not realise they need to scale back gear a bit if they are in the red before its too late
- by Mavado V Noriega - at 2012.09.13 11:01:00
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3406. Pay2win? Nah, more like Tank2win. - in General Discussions [original thread]
TDM should be on maps where u fight inside the facilities i agree i dont know why we have tdm on some of these huge open maps with crap spawns half the time
- by Mavado V Noriega - at 2012.09.13 10:59:00
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3407. Request: Replay Recorder and spectating - in Feedback/Requests [original thread]
Gladiator Arenas will have spectating
- by Mavado V Noriega - at 2012.09.13 10:56:00
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3408. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
I-SHAYZ-I wrote: I think that any number of tanks should be available to players, but 2 tanks should be the limit for either side, meaning 4 tanks total. They can respawn as many times as they want, but you shouldn't have more than 2 on one si...
- by Mavado V Noriega - at 2012.09.13 04:50:00
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3409. ZionTCD Sides with GALLENTE in FW - in General Discussions [original thread]
Zion Shad wrote: Mavado V Noriega wrote: good luck Zion Hey you as well Mavado. Who you siding with on FW man? prob caldari tbh description fits well for the most part with SyNergy
- by Mavado V Noriega - at 2012.09.13 04:42:00
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3410. ZionTCD Sides with GALLENTE in FW - in General Discussions [original thread]
good luck Zion
- by Mavado V Noriega - at 2012.09.13 03:51:00
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3411. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
+1 OP
- by Mavado V Noriega - at 2012.09.13 03:40:00
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3412. Chages Jaysin011584 & others would like to see... - in Feedback/Requests [original thread]
Codyrules35 Badass wrote: There should be a limit to how many HAVs or dropships can deploy on the battlefield on certain game modes such as on ambush and the conquest maps so there's no vehicle overkill. but keep the amount of LAVs unlimited as...
- by Mavado V Noriega - at 2012.09.13 03:36:00
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3413. seige tank - in Feedback/Requests [original thread]
^ that marauders will be able to fit siege mods
- by Mavado V Noriega - at 2012.09.13 03:30:00
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3414. I'm Done. - in Feedback/Requests [original thread]
smilezofpain wrote: Ty for the invite,but after 3 days of getting picked off around the spawn point with no chance of even playing,i figure there was no sense of playing anymore.I'll be going back to my other games that dont stress me out .Send...
- by Mavado V Noriega - at 2012.09.13 01:02:00
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3415. 1000vs1000 - in General Discussions [original thread]
Guydon Antllies wrote: how lovley would this be to happen? sounds terrible tbh sounds like a zerg fest
- by Mavado V Noriega - at 2012.09.13 00:33:00
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3416. Enough with the "pay to win" argument! Let's be real... - in General Discussions [original thread]
mikegunnz wrote: DUST Fiend wrote: Jin Robot wrote: You guys must not have been killed by thukker nades yet then This is a specific item in need of rebalancing, not an example of why AUR is bad EXACTLY! actually it is an example ...
- by Mavado V Noriega - at 2012.09.13 00:28:00
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3417. update new splash damage reductions announced! splash damage is so unrealistic - in General Discussions [original thread]
Xantanis wrote: All they need to do is work on the blocking mechanics of what stops the "splash" blast. Removing splash damage or reducing it more than it is (for some of the weapons) will make them useless. I understand having to line up a s...
- by Mavado V Noriega - at 2012.09.12 21:45:00
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3418. Enough with the "pay to win" argument! Let's be real... - in General Discussions [original thread]
mikegunnz wrote: This game is NOT pay to win. (at least not now, and won't be unless things drastically change) Pay to Win = Average players being able to purchase gear with real $$$, and then dominate the players w/o purchased gear. There a...
- by Mavado V Noriega - at 2012.09.12 21:29:00
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3419. [Suggestion] aerial combat - in Feedback/Requests [original thread]
Sees-Too-Much wrote: They'll almost certainly fly the same way as the dropship. Why design a completely different physics system? Plus there's a trailer where we see a gunship for a split second, and it's not acting like a jet. the 09 vids h...
- by Mavado V Noriega - at 2012.09.12 11:54:00
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3420. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: One thing is to make shield extenders or other mods increase one's signature radius like in EVE. These do two different things in the two games, but in DUST it would make you more easily detectable. Shield extenders need s...
- by Mavado V Noriega - at 2012.09.12 10:43:00
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