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661. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
I'm fairly content with the heavy now, the only problem remaining is the damn barrel flash. Once I spool up I can't see crap.
- by MassiveNine - at 2013.06.06 23:53:00
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662. Hacking enemy vehicles - in General Discussions [original thread]
nope. It's worth the 4 forge shots to blow it up for the extra measly 5k isk in my wallet
- by MassiveNine - at 2013.05.30 15:35:00
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663. Petition for FoxFour to officially change his dev name. - in General Discussions [original thread]
signed
- by MassiveNine - at 2013.05.15 20:32:00
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664. Commando Suit (Heavy) - in General Discussions [original thread]
Looks dumb. Two light weapons at the cost of mobility? For real? One HMG would still be heavier that two light weapons. Might as well be carrying a shovel to dig my grave while I'm waiting.
- by MassiveNine - at 2013.05.15 18:38:00
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665. Chat Channel: LFRinger - in General Discussions [original thread]
This channel will definitely be useful for those in smaller corps than may not immediately be able to participate in FW, but still want to get some blood on their suit
- by MassiveNine - at 2013.05.15 18:19:00
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666. SR Reflex Site - Dot Moves - in General Discussions [original thread]
On top of what everyone else said already, holographic red dot sights do this in real too.
- by MassiveNine - at 2013.05.15 18:08:00
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667. If we ever get secondary fire modes, what could they be? - in General Discussions [original thread]
What I would love is a "defense mode" for heavies. When they are crouched, range and accuracy increases and they can't move while crouched, think of it as setting the HMG down on a bipod. Doesn't have to be by much, but enough to make holding an o...
- by MassiveNine - at 2013.05.13 23:42:00
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668. Ccp foxfour important question. - in General Discussions [original thread]
mrunknown2u2 wrote: CCP Nullarbor wrote: Yes it is entirely possible for battles to overlap even with different reinforce timers. If you get a battle scheduled at say 15:50 and one at 16:00 then you might be in trouble. The battles are sche...
- by MassiveNine - at 2013.05.13 20:11:00
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669. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: SoTa of PoP wrote: Doom mode is mostly un-usuable. CCP needs to buff turning speed asap. Yea i don't get its purpose...is it for aesthetics? i would just rather have increased zoom over some novelty thing from an...
- by MassiveNine - at 2013.05.13 18:41:00
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670. Bewbs - in General Discussions [original thread]
Yay Adski wrote: This is my most recent one omg so hot.
- by MassiveNine - at 2013.05.08 20:56:00
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671. Bewbs - in General Discussions [original thread]
Came expecting boobs, was disappoint. -1
- by MassiveNine - at 2013.05.08 20:52:00
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672. My First Game of Uprising - How was I so positive? - in General Discussions [original thread]
Pretty pathetic that even when someone is in your optimal range it's hard to kill them, huh? Although I will say that I saw nixnova and disturbingly bored go 25/8 30/5 respectively last night, although a lot more murder taxi driving was required.
- by MassiveNine - at 2013.05.07 19:22:00
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673. Petition to have CCP removed from the game - in General Discussions [original thread]
It's obvious CCP isn't any smarter than the manatees that think up family guy episodes, so I suggest something radical. We do away with CCP! Come on everyone, lets rally together and find a dev crew that's smarter than the box their computer was s...
- by MassiveNine - at 2013.05.07 14:27:00
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674. What do you rate Uprising? - in General Discussions [original thread]
0/10
- by MassiveNine - at 2013.05.06 22:50:00
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675. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Iron Wolf Saber wrote: MassiveNine wrote: Iron Wolf Saber wrote: I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken. At...
- by MassiveNine - at 2013.05.06 22:40:00
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676. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Stuff like this makes you wonder if CCP even tests this stuff for themselves before they go making imaginary balanced numbers. If they actually tested this stuff themselves before release maybe they would release how ******** they actually are.
- by MassiveNine - at 2013.05.06 22:32:00
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677. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Iron Wolf Saber wrote: I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken. At least there seems to be no cries of getting sho...
- by MassiveNine - at 2013.05.06 22:22:00
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678. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: Iron Wolf Saber wrote: /me jots this issue down as hands on testing required urgent. +1 I hope CCP looks at the HMG again. They making allot of Heavies change roles to a more viable one. This is suppose to be a...
- by MassiveNine - at 2013.05.06 22:12:00
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679. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Copying and pasting from another thread: It's pretty pathetic what they've done to the heavy this build. I can't imagine what was going through CCP's head when they decided that nerfing the damage on proto to below standard was a good idea. It al...
- by MassiveNine - at 2013.05.06 21:41:00
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680. The Heavy Gathering - in General Discussions [original thread]
It's pretty pathetic what they've done to the heavy this build. I can't imagine what was going through CCP's head when they decided that nerfing the damage on proto to below standard was a good idea. It also seems they haven't done anything about ...
- by MassiveNine - at 2013.05.06 21:29:00
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