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161. List of skills stats from Fan Fest feed - in General Discussions [original thread]
xp3ll3d dust wrote: Amarr Assault Assault suit bonus: +5% dropsuit shield recharge rate / level Amarr Assault: 5% reduction to laser weaponry heat buildup / level Gallente Assault assault suit bonus: +5% dropsuit shield recharge rate / le...
- by Martin0 Brancaleone - at 2013.05.02 10:14:00
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162. So people seem upset over inflated SP costs in Uprising - in General Discussions [original thread]
I think it's good that proto stuff is harder to get. Proto suits are the best of the best on the market, it makes sense that you need a good amount of time and specialization to get it. You think that takes time? Start a new eve account and train...
- by Martin0 Brancaleone - at 2013.05.02 07:04:00
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163. So...Heavies got buffed?!! - in General Discussions [original thread]
People... 886 hp is only about 70 more than a heavy NOW... you will just need a couple bullets more... You AR guys are really lame...
- by Martin0 Brancaleone - at 2013.05.01 06:51:00
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164. My first real TANK feeling... - in General Discussions [original thread]
My 320K SOMA survived an orbital strike It was AWESOME!
- by Martin0 Brancaleone - at 2013.05.01 06:43:00
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165. Weapon pick up... - in General Discussions [original thread]
Jotun Hiem wrote: This wouldn't be an issue if you guys wouldn't run away from my damn Nano Hives. A lot of ******** running from nanohives and repair tools
- by Martin0 Brancaleone - at 2013.05.01 06:40:00
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166. From the Ground Infantry with Feeling!!! - in General Discussions [original thread]
Sloth9230 wrote: Cosgar wrote: JL3Eleven wrote: Nguruthos IX wrote: Cosgar wrote: This is why we have a ceiling, and it's not even perfect. I had a skirmish in Line Harvest a few days ago and someone managed to get up there with a...
- by Martin0 Brancaleone - at 2013.04.29 07:09:00
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167. what us pilots need to know (what were getting). - in General Discussions [original thread]
gbghg wrote: Is it just me or did that Prometheus have a higher base HP? I don't fly them so I'm not sure about they're base stats Yes, but it have A LOT less powergrid and cpu than a standard dropship, so it's quite hard to fit anything.
- by Martin0 Brancaleone - at 2013.04.28 18:13:00
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168. what us pilots need to know (what were getting). - in General Discussions [original thread]
Shouper of BHD wrote: ...although weaker... So, dropshjips already have like 400 hp over a LAV. Have standard dropships been buffed or what? because otherwise the assault dropship will have LESS hp than a lav and a militia forge gun will o...
- by Martin0 Brancaleone - at 2013.04.28 07:27:00
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169. Assault dropship= useless - in General Discussions [original thread]
The assault dropship looks cool. The problem? Still no defense against swarms, LoLmissileturrets and lav-like hp. And standard dropships still don't get any WP for mCRU or moving people around. Also, the assault dropship will be most probably adva...
- by Martin0 Brancaleone - at 2013.04.26 18:59:00
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170. AR NEEDS a Massive Nerf - in General Discussions [original thread]
Icy Tiger wrote: This has gone too far. When I use an AR some a-hole with sharpshooter laser gets me. When I use an AR, an HMG across the map can out dps me. When I use an ar and a shotgun come near he kills me way too easily. The point is, t...
- by Martin0 Brancaleone - at 2013.04.26 10:41:00
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171. how can you tell if some one is using a proto suit? - in General Discussions [original thread]
Proto suits are black. Also while aiming you will have on screen details on the enemy equipment. MLT(militia armor), STD (standard armor), ADV (advanced armor) or PRO Prototipe armor).
- by Martin0 Brancaleone - at 2013.04.24 09:07:00
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172. Scrambler Rifle gonna kill shield lovers - in General Discussions [original thread]
oso tiburon wrote: realy .... im bout to go back to colonial marines this game is turning into call of duty Sooooo armor was (and still is) weak to grenades, HMG, SMG and mass driver rounds. Finally we got one more weapon more effective ag...
- by Martin0 Brancaleone - at 2013.04.24 09:05:00
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173. Pilots getting a better reason to fly? - in General Discussions [original thread]
Orin the Freak wrote: TBH, flying vehicles ruin infantry gameplay, since most of the maps in dust lack any serious cover from aerial fire. The fact that most lettered objectives in the game are out in the open and prone to being covered from th...
- by Martin0 Brancaleone - at 2013.04.23 06:43:00
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174. I'm a Pilot - If I want my team to Lose I spawn a CRU Drop Ship - in General Discussions [original thread]
[quote=Marston VC Not to mention the scenarios were a DS could evacuate people quickly if an area is getting overwhelmed. I cant wait to see gameplay with that sort of thing happening. [/quote] I tried to do this twice. Bot time i touched a rock ...
- by Martin0 Brancaleone - at 2013.04.22 07:35:00
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175. Experiment with the flight ceiling - in General Discussions [original thread]
I would double the flight ceiling height. Missile turrets no more have infini-range so i don't see why the dropships should be restricted to fly at stupidly low altitude. I mean, some of the mountains are HIGHER than the flight ceiling...
- by Martin0 Brancaleone - at 2013.04.21 06:45:00
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176. Somethings up... - in General Discussions [original thread]
GeneralButtNaked wrote: If you think something special is coming out at fanfest, I encourage you to go and watch the Dust Keynote from last year. It is very disheartening to watch that presentation and see where we are today. I expect just ...
- by Martin0 Brancaleone - at 2013.04.21 06:41:00
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177. How to stop players whining tanks are OP. - in General Discussions [original thread]
Anyone that thinks tanks are OP is bad. Yesterday my squad destroyed 3 tanks, 2 dropships and some lavs. Noone of usa was a specialist in AV, we just invested 175k sp in forge gun operation 3. Tanks die extremely fast if you actually bother to sw...
- by Martin0 Brancaleone - at 2013.04.21 06:30:00
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178. So why no Killer Drones? - in General Discussions [original thread]
Aeon Amadi wrote: Pssh, what does it matter? They already stated that we won't be gaining SP from them.
They'll be used solely for ISK farming unless:
They're going to be shoe-horned in as random opposition for planetary c...
- by Martin0 Brancaleone - at 2013.04.19 13:25:00
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179. Plasma Cannon Speculation. - in General Discussions [original thread]
Tolen Rosas wrote: Justin Tymes wrote: Kushmir Nadian wrote: You're right, would expect 400-600 damage, short reload time. My question is does barely affect infantry (like missiles) or can it be used against non-vehicular targets as well?...
- by Martin0 Brancaleone - at 2013.04.19 13:19:00
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180. TaNkS, tUnKs, tAnKs, TaNkS! - in General Discussions [original thread]
I don't understand why all the people Q.Qing don't skill into av. 2 people with advanced forgeguns are enough to take out a gunlogi or madrugar.
- by Martin0 Brancaleone - at 2013.04.19 10:33:00
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