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61. dust needs a respec system - in Feedback/Requests [original thread]
The problem with a respec system is that people can just buy instant respecs and change the rules for their character as they wish. This isn't desirable.
- by Mars El'Theran - at 2013.01.30 02:34:00
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62. [Idea] Implement Tracking/Alignment Speed - in Feedback/Requests [original thread]
I tried out a Heavy suit tonight and noticed it turned very nearly as fast as a Assault suit, even while firing. Now, I don't have Heavy Weapons yet, but I decided to try it out with a shotty and died horribly often. Obviously, with the slow firin...
- by Mars El'Theran - at 2013.01.29 07:14:00
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63. The assaut rifle is OP and needs a nerf. - in Feedback/Requests [original thread]
THE-BEAST wrote: Here is why. It kills at medium range, and even close range. You can put it on any suit and use it on 100% of the player base. If we ever get Scopes back there will never be any reason to use them. fixed that for you
- by Mars El'Theran - at 2013.01.28 02:06:00
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64. Auction house and rare weapons. - in Feedback/Requests [original thread]
You're joking right? This isn't FFXI; take you suggestions elsewhere please. Politely of course. Bloody awful thing to suggest in this game. edit: No, no purple rares here, or orange uncommons thankfully. There are weapon types that are what...
- by Mars El'Theran - at 2013.01.27 08:29:00
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65. [VOTING] Community opinion about the laser rifle - in Feedback/Requests [original thread]
I imagine lasers will be less OP when the resistances are brought in. As is though.. they cut through like a hot knife in butter. They can wildly stray and only strafe across you twice and you're done.
- by Mars El'Theran - at 2013.01.25 23:37:00
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66. Why no accuracy mods? - in Feedback/Requests [original thread]
EVE tracking enhancers are necessary because you do not actually aim your weapons. In Dust, it is up to you to handle the part of it. Better mobility, skill in your weapon to reduce sway for Snipers, etc.. plus, there is already an aim assist feat...
- by Mars El'Theran - at 2013.01.24 02:20:00
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67. Mobility, or lack there of - in Feedback/Requests [original thread]
Map with the big industrial factory area in the center, with all the control points. Walk toward the pipelines from the broken, sundered section of wall on the attackers? side of the map. You'll see some crates stacked against a low section of wal...
- by Mars El'Theran - at 2013.01.24 01:37:00
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68. Spawning - in Feedback/Requests [original thread]
Random spawn is random; that is Ambush. It is a bit of a problem though, as often it leaves your K/D entirely up to chance, and/or you're often spawning in the same space as opponents when it is unlikely you would have chosen such a position to en...
- by Mars El'Theran - at 2013.01.15 03:29:00
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69. Game is really clunky - in Feedback/Requests [original thread]
Tripping over pipes multiple times before realizing what is snagging you up is really annoying, though I can only say it has happened once. More, I've caught a building edge and gotten hung up by that, or bounced a grenade off a stair or other obs...
- by Mars El'Theran - at 2013.01.15 03:22:00
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70. WP improvments needed ? - in Feedback/Requests [original thread]
bolsh lee wrote: I think in general WP need to be increased to be substantially more meaningful then KD.... I have been in too many matches where half the team is up on a hill somewhere sniping and they are on the top of the leader board becaus...
- by Mars El'Theran - at 2013.01.15 03:09:00
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71. My solution to the SP problem - in Feedback/Requests [original thread]
The Daidact wrote: I just want to be able to earn more SP's based on my performance and end-of-round score. I feel like they don't have enough rewards. From what I heard people who do logi and capture points, as well as repair people and get ki...
- by Mars El'Theran - at 2013.01.15 03:05:00
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72. My solution to the SP problem - in Feedback/Requests [original thread]
I was originally thinking of a pay-it-forward SP gain for active SP, (i.e: you bank SP as you play past your SP cap and it applies to your character incrementally when you are not achieving that goal), but did an about face on it, when I realized ...
- by Mars El'Theran - at 2013.01.15 03:03:00
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73. Active SP Gain + - in Feedback/Requests [original thread]
We either need SP to be more per battle, or we need Active SP gain to mean less. I, and many others I would assume, can't be flogged to play for 6-7 hours a day just to cap out SP at 2-6K per battle. I literally spent most of my day doing just tha...
- by Mars El'Theran - at 2013.01.14 08:20:00
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74. AFK skill farmers - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sorry, AFK means what? AFC might work better for you.
- by Mars El'Theran - at 2013.01.13 10:23:00
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75. AFK skill farmers - in Feedback/Requests [original thread]
Ghural wrote: Since the new SP system started, I have noticed players being AFK for the entire match. Passively accumulating SP (since SP is now based mainly on the length of time a person is in a match. At times I have noticed up to 3 players...
- by Mars El'Theran - at 2013.01.13 10:22:00
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76. DUST much improved - in Feedback/Requests [original thread]
Just want to thank the Devs for their excellent work on this iteration. The changelist was awesome. Game play overall was much better today than my previous experiences, and aside from getting pwn'd royally for a lengthy period today, I really enj...
- by Mars El'Theran - at 2013.01.12 11:24:00
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77. SP cap alone to throttle progression not a good idea--Here is my solution. - in Feedback/Requests [original thread]
I-Shayz-I wrote: I've never played eve, but I can tell you now that making this game more like it is not the way to go. Honestly, you and every other new player will feel exactly the same when they hit the skill cap for the first time and ques...
- by Mars El'Theran - at 2013.01.12 11:17:00
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78. Ambush Isn't Really An Ambush (and it's spawning tends to screw you) - in Feedback/Requests [original thread]
It's 'Ambush' because the spawning tends to screw you. Sometimes it's in your favor; others it is not. Good practice really. I find my gameplay improves when I run some Ambush battles, generally anyway. The only time it doesn't is when I continua...
- by Mars El'Theran - at 2012.10.30 04:00:00
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79. Please Remove the Kill Feed At the Side Of the Screen In Battle - in Feedback/Requests [original thread]
I like the fact that they extended the killfeed; but I tend to agree that it might give a bit away by telling the weapon used. Who killed who and suicide are all anyone really needs to know as far as I'm concerned. One might be available on the HU...
- by Mars El'Theran - at 2012.10.30 03:56:00
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