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61. [REQUEST] WP statistics / graph at the end of battle - in Feedback/Requests [original thread]
I like the battle statistics and graphs you added a few patches ago. While the information they provide may or may not actually be useful, they certainly look good and that should never be underestimated. Complex and/or good looking graphs impress...
- by Marc Rime - at 2013.08.17 11:28:00
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62. Nanohives: grenades eat too many nanite clusters - in Feedback/Requests [original thread]
Then again, I don't actually remember the pre-Uprising number of nanite clusters or know if the number of clusters required for grenades was changed. All I know is that they get depleted too fast and that it doesn't take many grenades to do that. ...
- by Marc Rime - at 2013.07.07 15:00:00
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63. Nanohives: grenades eat too many nanite clusters - in Feedback/Requests [original thread]
Well, yeah, grenades can be spammed but since you'll only get a handful of them before the nanohive is depleted it can't be kept up for very long ;).
- by Marc Rime - at 2013.07.07 14:44:00
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64. Ccp fix scout priority PLEASE! - in Feedback/Requests [original thread]
Agreed, scouts surely need some serious boosting. OZAROW wrote: Plus the profile dampening is horrible I'm on everybody's radar. You only show up on the enemy radar if someone in their squad has a visual on you (try running in a locked solo-...
- by Marc Rime - at 2013.07.07 14:40:00
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65. Nanohives: grenades eat too many nanite clusters - in Feedback/Requests [original thread]
A nanohive will quite often pop without supplying any ammo worth speaking of. The reason is, as far as I can tell, that since Uprising most clusters get used up resupplying 1-2 grenades for a couple of people. I guess the goal was to prevent peop...
- by Marc Rime - at 2013.07.07 14:20:00
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66. [feedback] Turning speed is *way* too low when using PS3 Move - in Feedback/Requests [original thread]
Turning is much slower than when using DS3. Anyone, even a heavy, can out-strafe a move-user. Pretty much makes impossible to use at close-medium range (IMO). It's also useless at medium+ range since even the slightest twitch, such as pulling the...
- by Marc Rime - at 2013.05.27 19:18:00
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67. [feedback] Lights/scouts need more responsive movement - in Feedback/Requests [original thread]
Actually movement could be more responsive on all suits, but it's mostly noticeable on scouts. Yet another reason to switch to medium suits I guess :P. When strafing in one direction and then the other there's quite a delay before the character a...
- by Marc Rime - at 2013.05.25 17:01:00
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68. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
I have to admit that sometimes (very rarely though) a red dot lights up on my scanner without any blues around to spot it (could have been a sniper or something ofc). This is not to say they aren't broken, they are, but in a staged test under perf...
- by Marc Rime - at 2013.05.17 18:48:00
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69. Possible mistake in light dropsuit/scout slot layouts? - in Feedback/Requests [original thread]
Hope no one minds that I bump this, apparently it only had time to catch 15 views (and zero answers) before dropping all the way to page 7 :P.
- by Marc Rime - at 2013.05.10 12:23:00
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70. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Ric Barlom wrote: Hey, Marc, I know how you feel. I have no clue if someone's behind me, but I also have no clue if someone's behind a wall just a few meters away from me and directly in front of me. You mentioned that you cannot detect anyone ...
- by Marc Rime - at 2013.05.09 21:49:00
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71. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Delirium Inferno wrote: I played scout in Chromosome and I believe it only scans what is in the "cone" directly in front of you, as portrayed on your radar. And the scanner appeared to work in pulses. True, it seemed to be more effective in t...
- by Marc Rime - at 2013.05.09 14:20:00
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72. Possible mistake in light dropsuit/scout slot layouts? - in Feedback/Requests [original thread]
Saw the update about slot layouts on AUR suits, is it possible there's been some mistake regarding light/scout too? Standard and advanced have the old slot layouts (1/2 and 2/2) for both Gallente and Minmatar while the proto versions are 1/4 and ...
- by Marc Rime - at 2013.05.09 14:12:00
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73. input lag needs to be fixed - in Feedback/Requests [original thread]
/agree
- by Marc Rime - at 2013.05.08 19:17:00
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74. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Maxed skills, complex range module on a light suit. Nothing on the scanner and then someone kills me at point blank range. Seems broken.
- by Marc Rime - at 2013.05.08 17:28:00
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75. Weapon reload -- time, sound, animation, interruptability - in Feedback/Requests [original thread]
RINON114 wrote: I support this, but the easy workaround is to just get used to it. It's not as easy as you make it sound! I've been trying to get used to it for months but it still happens whenever I'm really focused on, well, everything else...
- by Marc Rime - at 2013.03.10 15:51:00
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76. Weapon reload -- time, sound, animation, interruptability - in Feedback/Requests [original thread]
Forum ate my post so here's a shorter version. Garrett Blacknova wrote: Just to be clear, are you suggesting an "offset" where you continue the process from the point you had reached before the interruption? No, that's what you're suggesting...
- by Marc Rime - at 2013.03.10 15:49:00
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77. Weapon reload -- time, sound, animation, interruptability - in Feedback/Requests [original thread]
Quite often after a firefight I find myself with an almost empty magazine. Moving along silently under cover I hit reload, wait for it to finish and then sprint around the corner at the red dot my radar just picked up. ...and die horribly with a ...
- by Marc Rime - at 2013.03.07 21:18:00
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78. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Jathniel wrote: stuff... Sorry, should have mentioned; I agree scouts could use a little tweaking. I also didn't disagree with most of what you said, only the suggestion that the suit could be fixed by tuning a weapon, wouldn't want CCP to do...
- by Marc Rime - at 2013.02.28 18:13:00
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79. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Jathniel wrote: Marc Rime wrote: I use a scout suit, sniper is not my primary weapon. Good for you. Marc Rime wrote: Also, most snipers I see don't use the scout suit. Very astute. I'm sorry my post was a bit long-winded for you. A ...
- by Marc Rime - at 2013.02.25 12:12:00
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80. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Jathniel wrote: The scout needs more cpu/pg capacity, OR it's primary weapon [the sniper rifle] needs to have cpu/pg requirements reduced... and it needs to get the cloaking device exclusively. I use a scout suit, sniper is not my primary wea...
- by Marc Rime - at 2013.02.23 14:21:00
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