Pages: 1 [2] 3 4 5 |
21. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Awry Barux wrote: It DOES matter when this game's major monetization route is items that increase the rate at which you gain SP. I paid good money to wait less, and by making me wait more by changing what skills I need to do what I want to do...
- by Marc Rime - at 2014.02.19 19:07:00
|
22. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Komodo Jones wrote: why should someone have to be stuck with the amarr heavy if they want the gallente heavy? But they aren't stuck with it. Well, yes, they will have that skill, but having it doesn't prevent them from skilling into whatever ...
- by Marc Rime - at 2014.02.19 18:26:00
|
23. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: I want a respec of dropsuit commands and upgrades. Why? Because the Amarr was the only heavy available so I had no choice. Also many suits are getting new bounuses changing my play style. In all fairness you migh...
- by Marc Rime - at 2014.02.19 14:49:00
|
24. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Awry Barux wrote: The Robot Devil wrote: I am a armor man but I still skilled all shields to five. I don't consider it a waste at all. I don't use them often but when I do it is nice to have. Hmm. If I had done that, I would consider it a...
- by Marc Rime - at 2014.02.19 12:59:00
|
25. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Here's an idea. No respec in 1.8... but wait, there's more! Re-design the infantry skill tree to resemble what we had in Chromosome -- when there weren't as many skill sinks and skills were more generic (e.g. instead of ammo capacity for each wea...
- by Marc Rime - at 2014.02.17 20:18:00
|
26. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
If you give in to the gimme-gimme-gimme the demands will never end. Whenever something is changed, re-balanced or added people will want to dump all their SP in the FOTM. I for one have seen enough respec threads to last me a lifetime, please don...
- by Marc Rime - at 2014.02.17 18:57:00
|
27. [Feedback/Request] Basic frames & specializations: differentation & cost - in Feedback/Requests [original thread]
Basic frames are merely a time/SP sink. Why not simply remove them?
- by Marc Rime - at 2014.01.21 19:18:00
|
28. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Those changes would, would they not, result in something that isn't really KDR any more? Why not leave kills and deaths as they are, and simply request more statistics. Then we could compare players based on any ratio or rating imaginable. Also p...
- by Marc Rime - at 2014.01.21 19:09:00
|
29. [Feedback] Dropsuit coloring inconsistencies - in Feedback/Requests [original thread]
I wish they'd simply get rid of the colour coding. Some colours or combinations just look awful on certain suits. Colours should depend on faction since each faction has its own look. A few examples: Minmatar mediums really should avoid bright co...
- by Marc Rime - at 2014.01.21 17:18:00
|
30. [request] Wider camera angle, or a wireframe of surroundings on the scanner - in Feedback/Requests [original thread]
So apparently threads have to be bumped.
- by Marc Rime - at 2014.01.21 15:20:00
|
31. [request] More options to lower graphics quality - in Feedback/Requests [original thread]
I think the textures are pretty low res already at the lowest setting. Doubt lowering them further would do much. My guess would be the various lightning, shading and environmental stuff they added in Uprising is the problem. No preference on wha...
- by Marc Rime - at 2014.01.21 15:15:00
|
32. [request] Option to display frames per second - in Feedback/Requests [original thread]
Please make it possible to keep a FPS counter on the screen while playing. A nice extra feature would be a FPS over time graph at the end of the battle (maybe displayed with the kills/deaths). It'd be nice to know when I can blame FPS drops and l...
- by Marc Rime - at 2014.01.21 14:51:00
|
33. [request] More options to lower graphics quality - in Feedback/Requests [original thread]
lordjanuz wrote: Its 2014 the day I have to that to play a game I quit. It's a console from 2006. Sure, there's always room to optimise, but apparently CCP is lacking the resources to do that in a timely manner, or they are content with "bare...
- by Marc Rime - at 2014.01.06 19:19:00
|
34. [request] Wider camera angle, or a wireframe of surroundings on the scanner - in Feedback/Requests [original thread]
Sole Fenychs wrote: This will never happen. I don't know why, but it's similar to the 24fps lock on cinema. It's standard and will never change, for whatever ******** reason. (I guess it saves on rendering ressources to get more shiny) Pret...
- by Marc Rime - at 2014.01.06 19:02:00
|
35. [request] More options to lower graphics quality - in Feedback/Requests [original thread]
Lucrezia LeGrand wrote: what are the benefits of lowering the graphics quality? Hopefully: higher frame rate, less drops in framerate (which apparenly affect the acceleration they have on the aim-stick), smoother graphics. ...should lowering...
- by Marc Rime - at 2014.01.05 17:43:00
|
36. [request] Wider camera angle, or a wireframe of surroundings on the scanner - in Feedback/Requests [original thread]
Maybe it's just me, but I find the field of view extremely limited. It's hard to get any idea of your surroundings -- and by that I don't mean potential red dots, but rather all kinds of protrusions from walls, low fences, slight niches etc that t...
- by Marc Rime - at 2014.01.05 17:10:00
|
37. [request] More options to lower graphics quality - in Feedback/Requests [original thread]
(this has been requested before, by me and others) Please give use the option to lower graphics settings further. Close quarters combat is still way too choppy, especially when there are more than two people involved.
- by Marc Rime - at 2014.01.05 16:46:00
|
38. [request] Suit and/or role specific sub-forums - in Feedback/Requests [original thread]
Topic says all. Can we please have sub-forums for the different suit types? ...vehicle sub-forums might be nice too I suppose, for those that use 'em ;).
- by Marc Rime - at 2013.11.13 20:41:00
|
39. [Feedback] Shotgun hitdetection is still way off - in Feedback/Requests [original thread]
+1
- by Marc Rime - at 2013.10.11 12:59:00
|
40. [REQUEST] WP statistics / graph at the end of battle - in Feedback/Requests [original thread]
Really would have liked this feature after a game I played today, so bump ;).
- by Marc Rime - at 2013.10.09 11:20:00
|
Pages: 1 [2] 3 4 5 |
First page | Previous page | Next page | Last page |