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1321. [Bug] Render issues with Railguns - in Technical Support/Bugs [original thread]
I have had this happen to me countless times and sometimes the enemy railgun tank can see me much farther away than I can see him, so I have to move closer to render and find the enemy railgun tank. Mostly this happens to me with swarms and forges...
- by MarasdF Loron - at 2013.07.21 18:23:00
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1322. CCP's Failure to Lead on Vehicles - in General Discussions [original thread]
Pvt Numnutz wrote: Well that's a good reason for tankers to play it safe instead of gunhoe gi joe. All I'm saying is teamwork is the most OP weapon in this game. I had the luxury of realising from the myron stage that I'm useless without teamma...
- by MarasdF Loron - at 2013.07.21 17:41:00
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1323. Tanks are fine - in General Discussions [original thread]
Vickers S Grunt wrote: The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need ...
- by MarasdF Loron - at 2013.07.21 16:43:00
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1324. CCP's Failure to Lead on Vehicles - in General Discussions [original thread]
I mostly agree with the OP (original poster) but I do however think that Proto AV and AV in general is FINE.. DAMAGEwise. It's the whole cheapness of it and the fact that there is no real ADV or any sort of PRO tanks in the game. I never understoo...
- by MarasdF Loron - at 2013.07.21 16:30:00
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1325. The death of Armor Tanks - in General Discussions [original thread]
ladwar wrote: MarasdF Loron wrote: Jake Diesel wrote: I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits wit...
- by MarasdF Loron - at 2013.07.21 03:51:00
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1326. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
ladwar wrote: MarasdF Loron wrote: Cy Clone1 wrote: boosters activate instantly giving the hp for the first pulse, then it takes three seconds for the second pulse, and another 3sec for the third pulse etc. Armor takes 3seconds to star...
- by MarasdF Loron - at 2013.07.20 20:25:00
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1327. The death of Armor Tanks - in General Discussions [original thread]
Jake Diesel wrote: I'm gonna say as a career forge gunner I never understood all this complaint about tanks and how easily they're destroyed when I've personally seen an armor tank take 3 direct hits with my Ishukone forge gun at a 19% damage m...
- by MarasdF Loron - at 2013.07.20 18:46:00
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1328. CCP planning on making vehicle Armor Repairers a 1/3 of their power - in General Discussions [original thread]
Mobius Wyvern wrote: Aizen Intiki wrote: I don't remember anyone asking for that. It's a bug, but everyone doesn't mind it (except for the scrub mlt solo AV people). So why not making it working as intended? Like damn, ask any successful PC ...
- by MarasdF Loron - at 2013.07.20 18:17:00
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1329. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Cy Clone1 wrote: boosters activate instantly giving the hp for the first pulse, then it takes three seconds for the second pulse, and another 3sec for the third pulse etc. Armor takes 3seconds to start then gives hp every second, even though...
- by MarasdF Loron - at 2013.07.20 08:30:00
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1330. Vehicle Cap Balancing - in Feedback/Requests [original thread]
Not a bad idea at all imo but I can already see a problem with it. What if your team is already full on vehicles but all your SP is in vehicles and thus you either have to wait for someone to crash and burn or recall, or you have to run militia fi...
- by MarasdF Loron - at 2013.07.20 06:12:00
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1331. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Cy Clone1 wrote: A "pulse " giving said hp every pulse . pulse interval 3sec. so every three seconds it gives said hp for 5 pulses . I have yet to find any repair or booster module that doesn't do X/s even if it is lis...
- by MarasdF Loron - at 2013.07.20 00:54:00
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1332. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
AFAIK it is working as intented. Interval does not mean the time before next burst happens, it means the length of one burst. So to say 414hp/s for 3 seconds for 5 times for a total lenght of 15 seconds of course. It means that you will get repair...
- by MarasdF Loron - at 2013.07.19 17:40:00
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1333. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
Bumping this as I have been waiting for the fix for over 2 months as well and I haven't been able to play the game at all as it is hopeless to try to do anything with active tanks. I have lost over 20 mil already by simply testing from time to tim...
- by MarasdF Loron - at 2013.07.15 22:46:00
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1334. Question about Militia Forge Gun - in General Discussions [original thread]
Elijah Sol' Dzusaki wrote: Here try this. Oh, thanks
- by MarasdF Loron - at 2013.02.13 18:53:00
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1335. Question about Militia Forge Gun - in General Discussions [original thread]
Let me start by saying sorry if this has already been asked before. So, what is the absolute max that Militia Forge Gun SHOULD be able to hit with all bonus damage modifiers and what is it's REAL max hit with all bonus damage modifiers? I've not...
- by MarasdF Loron - at 2013.02.13 17:58:00
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1336. Suggestions about dropsuits/tanks and SP limit. - in Feedback/Requests [original thread]
I don't even know if my sarcastic post is accurate cause I'm not sure I understand anymore what the h*** that guy is trying to say.
- by MarasdF Loron - at 2013.02.11 22:32:00
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1337. Suggestions about dropsuits/tanks and SP limit. - in Feedback/Requests [original thread]
So let me get this straight. #2 Tanks and dropships and LAVs should be consumed everytime you use it? So the player spends 400,000-2,000,000 ISK or more for the battle and is rewarded 200,000-400,000 ISK? Yeah, that sounds about right, considerin...
- by MarasdF Loron - at 2013.02.11 08:26:00
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1338. Sad news: Lagswitching has made it's way to Dust..... - in General Discussions [original thread]
Jack McReady wrote: Sorry for being dumb. fixed it for you.
- by MarasdF Loron - at 2013.02.10 14:02:00
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1339. Sad news: Lagswitching has made it's way to Dust..... - in General Discussions [original thread]
Sorry to revive dead topic but just had to drop in and say that yes, you can LS on dedicated servers, I know cause I have tested it a couple of years back. And you can MAO aswell, which I seem to be seeing happening in Dust from time to time. To ...
- by MarasdF Loron - at 2013.02.10 09:41:00
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