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1. Feedback: Amarr Commando balancing - in General Discussions [original thread]
XxBlazikenxX wrote: No way, were you one of the Commando 5? No I wasn't, I only got it to level five shortly before it was buffed (from 250/250 to 325/325) in 1.6
- by Malleus Malificorum - at 2015.10.29 03:47:00
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2. Feedback: Amarr Commando balancing - in General Discussions [original thread]
maybe deadcatz wrote: XxBlazikenxX wrote: maybe deadcatz wrote: XxBlazikenxX wrote: maybe deadcatz wrote: Or we could actually balance the scrambler rifle first. That can be done after the ONLY other suit that gets a bonus to it...
- by Malleus Malificorum - at 2015.10.29 03:41:00
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3. Anyone got a guide to Lag Switching? - in General Discussions [original thread]
You cannot lag switch in dust, it is not possible. You cannot lag switch in games that are not peer to peer or privately hosted. If one were to attempt to lag switch in dust they would disconnect themselves. To 'lag switch' dust, one would essenti...
- by Malleus Malificorum - at 2015.10.14 05:32:00
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4. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
I want to be able to at least have a single shot dumbfire variant so that the caldari com has at least an option to have the versatility of a plasma cannon type thing.
- by Malleus Malificorum - at 2015.10.13 02:02:00
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5. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
I wonder how many of those cal assaults were myo stacked.
- by Malleus Malificorum - at 2015.10.12 19:42:00
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6. New Sgt Kirk video Hotfix FoxFour in-depth analysis. (and CPM input) - in General Discussions [original thread]
Quote: I'd like to get some input from the Magec users as to how they are finding the bonus to them I'd also like to here from some of the small blaster users to see if you guys notice anything different. I haven't gotten a huge amount of ti...
- by Malleus Malificorum - at 2015.10.10 00:33:00
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7. [Videos] Gal/Cal Rifle Comparisons - in General Discussions [original thread]
Quote: Aeon Amadi wrote: Incidentally it's always those people that do about nothing other than criticize the work of others and then backtrack saying it's "feedback" despite feedback having never been asked for. Aeon Amadi wrote: Feel...
- by Malleus Malificorum - at 2015.10.10 00:21:00
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8. [Videos] Gal/Cal Rifle Comparisons - in General Discussions [original thread]
Zatara Rought wrote: Malleus Malificorum wrote: Aeon Amadi wrote: Malleus Malificorum wrote: I appreciate the video here, but I have a gripe with it: According to rattati's statements on recoil / dispersion no dropsuit ever comes anywh...
- by Malleus Malificorum - at 2015.10.09 22:44:00
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9. officer assault rifle + 25% Rate of fire = stay BACK - in General Discussions [original thread]
Isn't it only a +15% rate of fire buff? 3%/level
- by Malleus Malificorum - at 2015.10.09 01:47:00
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10. [Videos] Gal/Cal Rifle Comparisons - in General Discussions [original thread]
Aeon Amadi wrote: Or you could just take what I said for what it was and not try to bait an argument. Yeah, was a good point, sure, but there was nothing hostile, sarcastic, or aggressive in my reply. You assumed that, you made that choice, now...
- by Malleus Malificorum - at 2015.10.08 23:33:00
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11. [Videos] Gal/Cal Rifle Comparisons - in General Discussions [original thread]
Aeon Amadi wrote: Malleus Malificorum wrote: Aeon Amadi wrote: Malleus Malificorum wrote: I appreciate the video here, but I have a gripe with it: According to rattati's statements on recoil / dispersion no dropsuit ever comes anywhere...
- by Malleus Malificorum - at 2015.10.08 23:20:00
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12. WHY! - in General Discussions [original thread]
The game loads things into your RAM (random access memory) and VRAM (visual random access memory), the more stuff it has to load into your RAM the poorer you perform as the PS3 needs to perform some juggling of files in order to make things work. ...
- by Malleus Malificorum - at 2015.10.08 23:05:00
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13. [Videos] Gal/Cal Rifle Comparisons - in General Discussions [original thread]
Aeon Amadi wrote: Malleus Malificorum wrote: I appreciate the video here, but I have a gripe with it: According to rattati's statements on recoil / dispersion no dropsuit ever comes anywhere NEAR close to their maximum recoil / dispersion va...
- by Malleus Malificorum - at 2015.10.08 22:56:00
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14. [Videos] Gal/Cal Rifle Comparisons - in General Discussions [original thread]
I appreciate the video here, but I have a gripe with it: According to rattati's statements on recoil / dispersion no dropsuit ever comes anywhere NEAR close to their maximum recoil / dispersion values with a weapon while standing still and aimed d...
- by Malleus Malificorum - at 2015.10.08 22:53:00
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15. The new Cal Assault recoil reduction bonus - in General Discussions [original thread]
Aeon Amadi wrote: Malleus Malificorum wrote: Invisible bonuses like the recoil / hipfire reduction on both cal & gal assault are hard to notice, that's honestly why gal assault players spent such a long time petitioning for a new (and so...
- by Malleus Malificorum - at 2015.10.08 20:52:00
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16. The new Cal Assault recoil reduction bonus - in General Discussions [original thread]
Invisible bonuses like the recoil / hipfire reduction on both cal & gal assault are hard to notice, that's honestly why gal assault players spent such a long time petitioning for a new (and somewhat overpowered bonus).
- by Malleus Malificorum - at 2015.10.08 20:40:00
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17. Blasters on ADS; How are they - in General Discussions [original thread]
Haven't had a chance to test them yet. Honestly finding gal assaults a bit overpowering though that's just initial perceptions. Cal assault shield recharge rates are completely through the roof though. 1 complex energizer, 1complex recharger, 3 ...
- by Malleus Malificorum - at 2015.10.08 20:19:00
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18. How much ammo does a nanohive have? - in General Discussions [original thread]
15% or less ammo (before bonuses) = 1 cluster >15% ammo (before bonuses) = 2 clusters Standard grenades = 12 clusters Av grenades = 24 clusters At least that's all if i remember correctly.
- by Malleus Malificorum - at 2015.10.04 02:43:00
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19. Who thought of adding jumps to myos?(request) - in Feedback/Requests [original thread]
Jump height is derived from jump speed, which is based on your dropsuit (and to a lesser extent your movement speed). Unfortunately myo's do not have a stacking penalty correctly applying to their jump speed variable which is leading to much great...
- by Malleus Malificorum - at 2015.10.03 18:34:00
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20. To CCP/CPM: Will there ever be a sniper rifle hotfix? - in General Discussions [original thread]
Baal Omniscient wrote: Summa Militum wrote: I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going. Is there a...
- by Malleus Malificorum - at 2015.10.02 06:44:00
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