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Dreis ShadowWeaver
Abstract Requiem
8
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Posted - 2015.10.08 20:38:00 -
[1] - Quote
Are you noticing a difference? Is it helpful? Do you notice it more for the RR than the ARR, or the other way around? How about ADS vs hipfire?
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
205
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Posted - 2015.10.08 20:40:00 -
[2] - Quote
Invisible bonuses like the recoil / hipfire reduction on both cal & gal assault are hard to notice, that's honestly why gal assault players spent such a long time petitioning for a new (and somewhat overpowered bonus).
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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Ian The Conquer
Random Gunz Rise Of Legion.
60
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Posted - 2015.10.08 20:41:00 -
[3] - Quote
I havent been on yet, but I will be later today! Really Excited to test these things out! |
Aeon Amadi
12
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Posted - 2015.10.08 20:42:00 -
[4] - Quote
Kick is still ridiculous but the rifle doesn't point skyward with prolonged fire anymore.
It'll bounce around alot but it'll pretty much stay level with where you're aiming, as opposed to on the Cal Mando where it will literally jerk up to the clouds after a bit.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Mr.Pepe Le Pew
Art.of.Death
290
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Posted - 2015.10.08 20:43:00 -
[5] - Quote
Dreis ShadowWeaver wrote:Are you noticing a difference? Is it helpful? Do you notice it more for the RR than the ARR, or the other way around? How about ADS vs hipfire?
I only have lvl 3 on Cal Ass. and I noticed it at hip fire.
CEO / Art.of.Death
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Aeon Amadi
12
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Posted - 2015.10.08 20:43:00 -
[6] - Quote
Malleus Malificorum wrote:Invisible bonuses like the recoil / hipfire reduction on both cal & gal assault are hard to notice, that's honestly why gal assault players spent such a long time petitioning for a new (and somewhat overpowered bonus).
I'd hope so considering the recoil reduction wasn't added until this morning.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Dreis ShadowWeaver
Abstract Requiem
8
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Posted - 2015.10.08 20:48:00 -
[7] - Quote
Mr.Pepe Le Pew wrote:Dreis ShadowWeaver wrote:Are you noticing a difference? Is it helpful? Do you notice it more for the RR than the ARR, or the other way around? How about ADS vs hipfire? I only have lvl 3 on Cal Ass. and I noticed it at hip fire. For both the RR and the ARR?
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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Dreis ShadowWeaver
Abstract Requiem
8
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Posted - 2015.10.08 20:49:00 -
[8] - Quote
Aeon Amadi wrote:Kick is still ridiculous but the rifle doesn't point skyward with prolonged fire anymore.
It'll bounce around alot but it'll pretty much stay level with where you're aiming, as opposed to on the Cal Mando where it will literally jerk up to the clouds after a bit. Is that for both the RR and the ARR?
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.08 20:51:00 -
[9] - Quote
Dreis ShadowWeaver wrote:Aeon Amadi wrote:Kick is still ridiculous but the rifle doesn't point skyward with prolonged fire anymore.
It'll bounce around alot but it'll pretty much stay level with where you're aiming, as opposed to on the Cal Mando where it will literally jerk up to the clouds after a bit. Is that for both the RR and the ARR? Yep. And it's probably for the magsec as well (not sure).
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
205
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Posted - 2015.10.08 20:52:00 -
[10] - Quote
Aeon Amadi wrote:Malleus Malificorum wrote:Invisible bonuses like the recoil / hipfire reduction on both cal & gal assault are hard to notice, that's honestly why gal assault players spent such a long time petitioning for a new (and somewhat overpowered bonus). I'd hope so considering the recoil reduction wasn't added until this morning.
I'm aware of that, but even with it being added it's still something that's very hard to notice, which is what I said. Scroll to the 'power without gameplay' part
It is very hard to notice the kick reduction on cal assaults or the dispersion reduction on gal assaults, mainly because they're not bonuses like 'you kill things 25% faster!' unless you're going from a completely unskilled character to one that has these skills in a side by side comparison.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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Anmol Singh
G0DS AM0NG MEN
989
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Posted - 2015.10.08 21:04:00 -
[11] - Quote
Dreis ShadowWeaver wrote:Are you noticing a difference? Is it helpful? Do you notice it more for the RR than the ARR, or the other way around? How about ADS vs hipfire?
Yeah, it's barely noticeable.
Sagaris lover!!!
Commando <3
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.10.08 21:05:00 -
[12] - Quote
Didn't really notice. But I will say my Cal assault us OP has hell now :D
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Nirwanda Vaughns
1
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Posted - 2015.10.08 23:19:00 -
[13] - Quote
noticing a lot less recoil. it still kicks but you can fire for longer before it stars going bat s**t crazy on you, its a good balance and a good reason to get the skill up, the reload bonus was just too similar to commandos
Please fix my C-II hitpoints!! Jesus and I love you :)
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