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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.28 17:14:00 -
[1] - Quote
So, I have gotten feedback from the community, and the general consensus is that the Amarr Commando is underpowered, and the reason why it is underpowered is because it is overshadowed by the Amarr Assault and the Amarr Assault is better with the two weapons the Amarr Commando gets a bonus to. The only viable option for an Amarr Commando for the current meta is dual ascr, which lacks variety and restricts the Commando greatly. Here is my proposal for the Amarr Commando.
A Change to Bonus Amarr Commandos general use fit should be a Laser Rifle and a Scrambler Rifle (or Ascr). However the Laser Rifle deals about 700-800 more damage on an Amarr Assault than a Amarr Commando, which is the one that receives a damage buff. Also, the Scrambler Rifle is only viable currently on an Amarr Assault with the harsh heat build-up. So what I suggest is to keep the current bonuses on both the suits, but add two new bonuses to the Commando to make it viable.
Bonuses added: +5 percent reduction to cooldown time of laser weapons per level: At proto this is a +50 percent decrease to cooldown coupled with the laser weapons' operation bonus. This makes it more viable to fit a laser on an Amarr Commando, along with the Scrambler Rifle. It also lets you do charge shots quicker on the Amarr Commando do to the decreased cooldown. +5 percent reduction to overheat damage per level: One of the other reasons that the Amarr Commando is underpowered is how quickly the scr overheats and how often you take damage from that overheat. So by reducing the amount of damage this helps players who haven't memorized the amount of shots it takes to overheat. It also makes since considering the Commando is a heavy suit.
These bonuses help the Amarr Commando greatly without making it OP. I would like to see CPM feedback on this topic as well. One of the reasons I am pushing for this bonus is in part because of the recent Scr nerf, and also in part of seeing too many dual Ascr Amarr Commandos too often.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.28 17:23:00 -
[2] - Quote
bumping until a CPM gets in here
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maybe deadcatz
Serris Inc
1
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Posted - 2015.10.28 17:25:00 -
[3] - Quote
Or we could actually balance the scrambler rifle first.
Ha! You can't kill me! I'm already dead!
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.28 17:26:00 -
[4] - Quote
maybe deadcatz wrote:Or we could actually balance the scrambler rifle first.
That can be done after the ONLY other suit that gets a bonus to it gets fixed first. And then from there we can make the Scr viable on non-Amarr Assault/Commando suits.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.28 17:29:00 -
[5] - Quote
maybe deadcatz wrote:Or we could actually balance the scrambler rifle first.
Another note, this is feedback directly pointed at the Amarr Commando, I am not talking about the Scrambler Rifle in here. This is not a Scr thread.
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maybe deadcatz
Serris Inc
1
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Posted - 2015.10.28 17:31:00 -
[6] - Quote
XxBlazikenxX wrote:maybe deadcatz wrote:Or we could actually balance the scrambler rifle first.
That can be done after the ONLY other suit that gets a bonus to it gets fixed first. And then from there we can make the Scr viable on non-Amarr Assault/Commando suits.
The amarr commando is perfectly fine,the problem is the damn gun being a piece of junk on other suits. Its the damn over heat and the fact that it does too much damage to armour and is given its retard3d heat build up as a counter because people crying that they were dying to fast in ther sheild suits.
Ha! You can't kill me! I'm already dead!
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.28 17:31:00 -
[7] - Quote
I think the best solution would be to add new weapons. The Amarr have the least weapons and it's most UP suit is the commando so it would make most sense to add something that will directly influence Amarr commandos.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.28 17:32:00 -
[8] - Quote
Lightning35 Delta514 wrote:I think the best solution would be to add new weapons. The Amarr have the least weapons and it's most UP suit is the commando so it would make most sense to add something that will directly influence Amarr commandos. Yes, but that would be for a port, right now the PS3 may not be able to handle any new assets.
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Garcon lyfe
G.R.A.V.E The Ditanian Alliance
50
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Posted - 2015.10.28 17:32:00 -
[9] - Quote
Bump...if cpm does decide to show up lol
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.28 17:33:00 -
[10] - Quote
maybe deadcatz wrote:XxBlazikenxX wrote:maybe deadcatz wrote:Or we could actually balance the scrambler rifle first.
That can be done after the ONLY other suit that gets a bonus to it gets fixed first. And then from there we can make the Scr viable on non-Amarr Assault/Commando suits. The amarr commando is perfectly fine,the problem is the damn gun being a piece of junk on other suits. Its the damn over heat and the fact that it does too much damage to armour and is given its retard3d heat build up as a counter because people crying that they were dying to fast in ther sheild suits. The Amarr Commando is not fine, as noted by how 21/24 people I interviewed stated the Amarr Commando was UP.
Director of Pure Evil.
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catsrule
D3ATH CARD RUST415
76
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Posted - 2015.10.28 17:36:00 -
[11] - Quote
Blaizeken for CPM!!!
Why do we forget the things we want to remember but remember the things we want to forget ~ Unknown
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.28 17:37:00 -
[12] - Quote
catsrule wrote:Blaizeken for CPM!!! Not for another 2 years unfortunately...
Director of Pure Evil.
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maybe deadcatz
Serris Inc
1
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Posted - 2015.10.28 17:42:00 -
[13] - Quote
XxBlazikenxX wrote:maybe deadcatz wrote:XxBlazikenxX wrote:maybe deadcatz wrote:Or we could actually balance the scrambler rifle first.
That can be done after the ONLY other suit that gets a bonus to it gets fixed first. And then from there we can make the Scr viable on non-Amarr Assault/Commando suits. The amarr commando is perfectly fine,the problem is the damn gun being a piece of junk on other suits. Its the damn over heat and the fact that it does too much damage to armour and is given its retard3d heat build up as a counter because people crying that they were dying to fast in ther sheild suits. The Amarr Commando is not fine, as noted by how 21/24 people I interviewed stated the Amarr Commando was UP.
1.why invest in amarr commando? The hp? Psh,armour plates. The laser waffles? Amarr assault does it better and more versatile. 2 anything the amarr commando can do with a scrambler rifle,the assualt can do better. 3 innate damage bonus to lasers? The amarr assult does have THREE HIGH slots. And the scrambler/laser rifle do more than enough damage to sheilds and a little too much to armour.
Face it. The way the scrambler rifle is now with its heat buildup theres no point spending 3mill rough sp to get proto commandos. Lower the heat buildup and damage of the scrambler and maybe we'll have a use for the amarr commando other than being a pretty ornament/blue moon. Because the scrambler just isnt suited to the suit bonus anymore. No suit other than the assult is able kill anything over 500 arnour and not overheat.
Ha! You can't kill me! I'm already dead!
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.28 18:09:00 -
[14] - Quote
Interesting idea. I wonder if it would fix the problems though. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.28 18:12:00 -
[15] - Quote
A touch more movement speed.
2% increased cool down speed on laser weapons per level.
Problem solved. |
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.28 19:31:00 -
[16] - Quote
I had an idea that would keep my proposal but might make the scr viable on more suits. What about decreasing the cooldown time across the board by 15%, and make the Commando bonus 2% per level?
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Garcon lyfe
G.R.A.V.E The Ditanian Alliance
52
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Posted - 2015.10.28 19:46:00 -
[17] - Quote
XxBlazikenxX wrote:I had an idea that would keep my proposal but might make the scr viable on more suits. What about decreasing the cooldown time across the board by 15%, and make the Commando bonus 2% per level? While i agree on this point if it has a reduce cooldown you will still be overheating at the same amount of shots, now it will just cool down to overheat agian, saying you suffered some damage to overheats could kill someone thats really stupid, but then agian, you are right but i think the main prob is not being able to kill your enemy with out overheating.
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THUNDERGROOVE
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.10.28 19:50:00 -
[18] - Quote
Should probably give the suit an additional 20 Powergrid so it can fit anything as well lol
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.10.28 20:09:00 -
[19] - Quote
THUNDERGROOVE wrote:Should probably give the suit an additional 20 Powergrid so it can fit anything as well lol Yeah, Scrambler Rifles take up a truckload of PG.
I think, the best way to buff the Amando, is to give it a heat buildup bonus like the Amassault, but weaker.
No.Gäó
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Summa Militum
Abstract Requiem
1
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Posted - 2015.10.28 22:18:00 -
[20] - Quote
XxBlazikenxX wrote:So, I have gotten feedback from the community, and the general consensus is that the Amarr Commando is underpowered, and the reason why it is underpowered is because it is overshadowed by the Amarr Assault and the Amarr Assault is better with the two weapons the Amarr Commando gets a bonus to. The only viable option for an Amarr Commando for the current meta is dual ascr, which lacks variety and restricts the Commando greatly. Here is my proposal for the Amarr Commando.
A Change to Bonus Amarr Commandos general use fit should be a Laser Rifle and a Scrambler Rifle (or Ascr). However the Laser Rifle deals about 700-800 more damage on an Amarr Assault than a Amarr Commando, which is the one that receives a damage buff. Also, the Scrambler Rifle is only viable currently on an Amarr Assault with the harsh heat build-up. So what I suggest is to keep the current bonuses on both the suits, but add two new bonuses to the Commando to make it viable.
Bonuses added: +5 percent reduction to cooldown time of laser weapons per level: At proto this is a +50 percent decrease to cooldown coupled with the laser weapons' operation bonus. This makes it more viable to fit a laser on an Amarr Commando, along with the Scrambler Rifle. It also lets you do charge shots quicker on the Amarr Commando do to the decreased cooldown. +5 percent reduction to overheat damage per level: One of the other reasons that the Amarr Commando is underpowered is how quickly the scr overheats and how often you take damage from that overheat. So by reducing the amount of damage this helps players who haven't memorized the amount of shots it takes to overheat. It also makes since considering the Commando is a heavy suit.
These bonuses help the Amarr Commando greatly without making it OP. I would like to see CPM feedback on this topic as well. One of the reasons I am pushing for this bonus is in part because of the recent Scr nerf, and also in part of seeing too many dual Ascr Amarr Commandos too often.
A 25% total reduction to cooldown and a 25% total reduction to overheat damage?
Sure, why not?
+1 |
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.28 22:32:00 -
[21] - Quote
TooMany Names AlreadyTaken wrote:THUNDERGROOVE wrote:Should probably give the suit an additional 20 Powergrid so it can fit anything as well lol Yeah, Scrambler Rifles take up a truckload of PG. I think, the best way to buff the Amando, is to give it a heat buildup bonus like the Amassault, but weaker. The thing is, I want to make the Commando a unique role, apart from the Assault, so giving it the same bonus would be taking a step back, and not a step forward. The Commando in general needs to unique from the Assault.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.29 01:57:00 -
[22] - Quote
bump
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.10.29 02:42:00 -
[23] - Quote
Laser Weaponry and Amarr Assault need to be balanced first before we try to mess around with the Commando.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.29 02:46:00 -
[24] - Quote
Forever ETC wrote:Laser Weaponry and Amarr Assault need to be balanced first before we try to mess around with the Commando. This is why I was suggesting instead of a 5% bonus, we decrease the cooldown time across the board by 15% and give the Commando a 2% bonus to cooldown speed so it still equals 25%.
With the recent Scr nerf, I feel that the Amarr Assault was put in its place. I do agree on the Scr being viable on other suits as well, along with the LR. However I think the Scr and LR should be incredible on the suit it gets bonuses to, and semi-viable on other suits.
Director of Pure Evil.
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.10.29 03:18:00 -
[25] - Quote
XxBlazikenxX wrote:Lightning35 Delta514 wrote:I think the best solution would be to add new weapons. The Amarr have the least weapons and it's most UP suit is the commando so it would make most sense to add something that will directly influence Amarr commandos. Yes, but that would be for a port, right now the PS3 may not be able to handle any new assets.
I do not think so you know there is no message about dust2.0/legion and CCP left even name behind.
Due modern trend i think there is even possible they making basicaly big update for Ps3 as well. And because im not for any kind of this "illuminati cinfirmed" stuff.
I still be placed in team "yup still dust only" for now.
Ergo
I believe adition of new racials should be on place, with proper reoptimization etc.
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.29 03:27:00 -
[26] - Quote
postapo wastelander wrote:XxBlazikenxX wrote:Lightning35 Delta514 wrote:I think the best solution would be to add new weapons. The Amarr have the least weapons and it's most UP suit is the commando so it would make most sense to add something that will directly influence Amarr commandos. Yes, but that would be for a port, right now the PS3 may not be able to handle any new assets. I do not think so you know there is no message about dust2.0/legion and CCP left even name behind. Due modern trend i think there is even possible they making basicaly big update for Ps3 as well. And because im not for any kind of this "illuminati cinfirmed" stuff. I still be placed in team "yup still dust only" for now. Ergo I believe adition of new racials should be on place, with proper reoptimization etc. Yes, I would love a Breach Laser Rifle "if" the PS3 could handle it. And if it can, then awesome! But I'm patient and willing to wait.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.10.29 03:32:00 -
[27] - Quote
XxBlazikenxX wrote:postapo wastelander wrote:XxBlazikenxX wrote:Lightning35 Delta514 wrote:I think the best solution would be to add new weapons. The Amarr have the least weapons and it's most UP suit is the commando so it would make most sense to add something that will directly influence Amarr commandos. Yes, but that would be for a port, right now the PS3 may not be able to handle any new assets. I do not think so you know there is no message about dust2.0/legion and CCP left even name behind. Due modern trend i think there is even possible they making basicaly big update for Ps3 as well. And because im not for any kind of this "illuminati cinfirmed" stuff. I still be placed in team "yup still dust only" for now. Ergo I believe adition of new racials should be on place, with proper reoptimization etc. Yes, I would love a Breach Laser Rifle "if" the PS3 could handle it. And if it can, then awesome! But I'm patient and willing to wait.
Honestly if Ps3 can handle TLoU or Destiny or Mirrors Edge it can runs these too. All is just on CCP.
Even if that will mean big overhaul and one month without dust, i will wait. But CCP needs to figure out the thingies first.
I hope the is still some push for better optimization.
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
217
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Posted - 2015.10.29 03:41:00 -
[28] - Quote
maybe deadcatz wrote:XxBlazikenxX wrote:maybe deadcatz wrote:XxBlazikenxX wrote:maybe deadcatz wrote:Or we could actually balance the scrambler rifle first.
That can be done after the ONLY other suit that gets a bonus to it gets fixed first. And then from there we can make the Scr viable on non-Amarr Assault/Commando suits. The amarr commando is perfectly fine,the problem is the damn gun being a piece of junk on other suits. Its the damn over heat and the fact that it does too much damage to armour and is given its retard3d heat build up as a counter because people crying that they were dying to fast in ther sheild suits. The Amarr Commando is not fine, as noted by how 21/24 people I interviewed stated the Amarr Commando was UP. 1.why invest in amarr commando? The hp? Psh,armour plates. The laser waffles? Amarr assault does it better and more versatile. 2 anything the amarr commando can do with a scrambler rifle,the assualt can do better. 3 innate damage bonus to lasers? The amarr assult does have THREE HIGH slots. And the scrambler/laser rifle do more than enough damage to sheilds and a little too much to armour. Face it. The way the scrambler rifle is now with its heat buildup theres no point spending 3mill rough sp to get proto commandos. Lower the heat buildup and damage of the scrambler and maybe we'll have a use for the amarr commando other than being a pretty ornament/blue moon. Because the scrambler just isnt suited to the suit bonus anymore. No suit other than the assult is able kill anything over 500 arnour and not overheat.
Speaking as a person who has had amarr commando at 5 since they didn't even have *slots*, this probably makes me one of maybe ten people who had amarr commando at max level at that time, and as someone who used to play with Aero Yassavi - the original amarr commando - quite often.
The Amarr commando is really ONLY restricted by the weapons available to it (and the fact that the assault uses ONE of those weapons better than a commando at a time). Amarr commando is actually quite durable and rather strong, though it suffers in the repair department, using both a laser rifle and a scrambler rifle the amarr commando is an INCREDIBLY versatile 'all ranges' fighter (surpassing what ANY other commando can do).
Yes the Amarr assault can do similar damage up until the point that the commando has to stop firing and only surpasses the commandos output afterwards, but it lacks the extreme reloading speed (on weapon types that do require frequent reloading) and moreover it lacks the versatility the commando has. An amarr assault using a laser rifle is predictable, it has to stay at its 'safe' range, an amarr commando can fire the laser rifle while closing with its target then switch over to a scrambler and melt them there.
It would be beneficial for ALL amarr dropsuits to have new light, heavy and sidearm weapons introduced (preferably one or two that don't have 'heat' as a major mechanic), rather than having to tweak constantly because of the bonuses on a single suit.
The only 'tweak' that I currently feel the amarr commando requires is slightly increased cpu/pg.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.29 03:42:00 -
[29] - Quote
Malleus Malificorum wrote:maybe deadcatz wrote:XxBlazikenxX wrote:maybe deadcatz wrote:[quote=XxBlazikenxX]
The amarr commando is perfectly fine,the problem is the damn gun being a piece of junk on other suits. Its the damn over heat and the fact that it does too much damage to armour and is given its retard3d heat build up as a counter because people crying that they were dying to fast in ther sheild suits. The Amarr Commando is not fine, as noted by how 21/24 people I interviewed stated the Amarr Commando was UP. 1.why invest in amarr commando? The hp? Psh,armour plates. The laser waffles? Amarr assault does it better and more versatile. 2 anything the amarr commando can do with a scrambler rifle,the assualt can do better. 3 innate damage bonus to lasers? The amarr assult does have THREE HIGH slots. And the scrambler/laser rifle do more than enough damage to sheilds and a little too much to armour. Face it. The way the scrambler rifle is now with its heat buildup theres no point spending 3mill rough sp to get proto commandos. Lower the heat buildup and damage of the scrambler and maybe we'll have a use for the amarr commando other than being a pretty ornament/blue moon. Because the scrambler just isnt suited to the suit bonus anymore. No suit other than the assult is able kill anything over 500 arnour and not overheat. Speaking as a person who has had amarr commando at 5 since they didn't even have *slots*, this probably makes me one of maybe ten people who had amarr commando at max level at that time, and as someone who used to play with Aero Yassavi - the original amarr commando - quite often. The Amarr commando is really ONLY restricted by the weapons available to it (and the fact that the assault uses ONE of those weapons better than a commando at a time). Amarr commando is actually quite durable and rather strong, though it suffers in the repair department, using both a laser rifle and a scrambler rifle the amarr commando is an INCREDIBLY versatile 'all ranges' fighter (surpassing what ANY other commando can do). Yes the Amarr assault can do similar damage up until the point that the commando has to stop firing and only surpasses the commandos output afterwards, but it lacks the extreme reloading speed (on weapon types that do require frequent reloading) and moreover it lacks the versatility the commando has. An amarr assault using a laser rifle is predictable, it has to stay at its 'safe' range, an amarr commando can fire the laser rifle while closing with its target then switch over to a scrambler and melt them there. It would be beneficial for ALL amarr dropsuits to have new light, heavy and sidearm weapons introduced (preferably one or two that don't have 'heat' as a major mechanic), rather than having to tweak constantly because of the bonuses on a single suit. No way, were you one of the Commando 5?
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
217
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Posted - 2015.10.29 03:47:00 -
[30] - Quote
XxBlazikenxX wrote:No way, were you one of the Commando 5?
No I wasn't, I only got it to level five shortly before it was buffed (from 250/250 to 325/325) in 1.6
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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